The Hall of Legends #002 – Professor Oliver Threefell

The Hall of Legends #002 – Professor Oliver Threefell

The Hall of Legends #002 – Professor Oliver Threefell

Date: June 2nd, 2013

Game: The Shab-al-Hiri Roach

Players: Daniel Lewis Rob Ferguson Len Pokryfke Myself

The Shab-al-Hiri Roach has a lot of issues, mechanically-speaking. The author, Jason Morningstar, has said on several occasions he would like to revisit the game and tweak its rules, given it was one of his first efforts and he has learned a lot about game design in the ensuing years. Still, the game is very compelling due to its premise, which is one of the most exhilerating out there. In short, it’s a game about college professors engaging in petty rivalries with one another in an attempt to acquire the most prestige on campus. Oh, there’s also an ancient Sumerian god-king in the form of a cockroach who occasionally crawls into a professor’s mouth, digs into his or her brain meat, and enslaves them to do his bidding. 

The tone is dark and comedic (and perfect). You won’t find a more poisonous love letter to academia anywhere else. Initially, the professors attempt to get what they want by leveraging their area of academic expertise. They brag about their latest paper at the wine and cheese social, hector and schmooze the school’s administrators for project funding, and use gossip and innuendo to tear down the work of their rivals. Eventually, though, one or more of them becomes thrall to the Roach. These professors, in their singled-minded quest for power at the college, present an opportunity to the Roach, who (incorrectly) believes he can use them as vessels for world domination. The result is that roach-enslaved professors still only seek their petty, low-stakes goals, but now they do so with the fanaticism and vigor of an ancient king who is accustomed to being worshipped, and who uses violence to achieve his ends. 

This particular brand of gonzo villainy was perfectly represented in Dan’s character, Professor Oliver Threefell. Professor Threefell was an expert in Mayan languages, and his principle goal was to receive funding for a massive, cross-disciplinary project with the anthropology department. After he took the Roach, however, his knowledge of ancient Mayan cultures informed a shift to a goal of recreating that civilization right on campus, with himself in the center of it all as god and king.  

Professor Threefell’s descent into madness began when, after being enslaved by the Roach, a card draw forced him to claim the school’s auditorium as a sacred space from which he could never leave. Initially, this was a pretty humorous situation, as he had to come-up with all manner of excuses for why he was not only working in the auditorium, but also living there. The school accepted his reasoning, but things only descended from there. In planning the annual Follies musical production, for example, Professor Threefell convinced the director to go with an ancient Mayan theme. During the actual show, at which point Professor Threefell was in full god-complex mode, he was the star of the final number, which saw him costumed in the feathered headdress of an ancient king, standing over an altar with a ceremonial dagger, which he plunged into the heart of the lovely young co-ed who was his co-star. The audience, believing this to be a brilliant bit of stagecraft, leapt to their feet and gave a thunderous ovation. Professor Threefell, of course, interpreted this applause as worship, which only added fuel to his delusional fire. In the end, Professor Threefell lived out his days in the auditorium, at the center of a papier-mâché ziggurat his minions from the football team helped him build. The school, wishing to avoid a scandal, covered-up his various crimes and explained away the ziggurat as a performance art project, which received no small amount of attention from the fine arts press. 

That particular session was one of our first Story Game Sundays, and Dan set the bar high for good characterization. Professor Threefell was an outstanding villain by almost any measure, but particularly so in how he represented the wicked spirit of The Shab-al-Hiri Roach. He was a great character, and probably one of my personal favorites of all time, and so he is our second inductee into the Gauntlet Hall of Legends.  

We had a great turnout for Story Game Sunday this week!

We had a great turnout for Story Game Sunday this week!

We had a great turnout for Story Game Sunday this week! We had enough people for two games. Dan ran Trail of Cthulhu and I ran Monster of the Week.

My MotW scenario was my (Gauntlet) classic, Big Trouble in Little Shanghai. Dan did the Color Out of Space for his Trail game. I’ll let him chime-in on how it went (particularly his feelings on GUMSHOE).

Thanks for Daniel Lewis for running Trail and to Jessica Scott Aaron Scott Steve Mains Ferrell Riley David LaFreniere and the people I can’t tag (Isaac, Kyle, and Jeff) for coming out!

Some pics from my last couple days of gaming.

Some pics from my last couple days of gaming.

Some pics from my last couple days of gaming. On Sunday, I played some board/card games with some buddies in Austin. We played Pandemic, Bohnanza, and Love Letter. The version of Pandemic we played was the new one, which I didn’t have any experience with (although I have played the old edition dozens of times). It had some interesting new characters choices and a strange paucity of Event cards. Still, it was good old Pandemic, and a lot of fun. 

There are also a few pics from last night’s Wednesday One-Shots. We had a good-sized group come out (around 14, I think), although I think a couple of the new people were poachers and we’re not likely to see them again. Still, everyone had a good time (even the no-good, dirty poachers). The games played were Havoc Brigade and Trail of Cthulhu.

Thanks to Daniel Lewis for organizing Wednesday, and to everyone else who came out: Angel Ludwig Ferrell Riley David LaFreniere Russell Benner James Melott Kerry Harrison Jenny Barendt, the people I can’t tag (Michael, Isaac, Kyle, Nate) and a couple of people whose name I didn’t catch. 

The Hall of Legends #001 – Lair of the Ankheg Queen

The Hall of Legends #001 – Lair of the Ankheg Queen

The Hall of Legends #001 – Lair of the Ankheg Queen

Date: January 30th, 2014

Game: Dungeon World

Players: Sean Smith Derek Grimm Eddy Gonzalez Ferrell Riley 

One of the things that makes Dungeon World so compelling is its freeform nature. The results of a die roll are not necessarily predetermined by the rules, particularly when a move calls for the GM to add a complication or to make moves of his own. Indeed, so long as everyone is being true to the established fiction, the story can go in all sorts of different directions.

Nothing demonstrates this aspect of Dungeon World better than the Mage. Instead of having lists of spells from which to choose, the Mage chooses a focus (such as The Forest or The Dragon or The Abyss). Within that focus, he can cast spells that do virtually anything. The player need only provide some descriptive narration for what his spell does. But the player must also select a number of limitations for his spell, depending on the result of his roll. Those limitations can include (among other things): 

“Your spell won’t last long – you must hurry to take advantage of it.”

“Your spell affects either much more or much less than you wanted it to.”

“Your spell has unforeseen side effects, and might draw unwanted attention.”

Each of these limitations can lead to varied and exciting outcomes in the fiction. They reinforce the idea that magic is wild and, ultimately, not entirely within the control of the caster. If the player misses his roll, the move says “Something has gone horribly wrong. Your spell may well have worked, but you will regret casting it.” This leads to even more deliciously unpredictable and amazing results, as evidenced in a game of Dungeon World from early in 2014. 

We were in the middle of my conversion of the Temple of Elemental Evil for Dungeon World. It was the fourth session, with the group having just successfully raided a pre-Hommlett dungeon. They were on their way back to civilization, bearing grave news: a contingent of 5,000 orcs had amassed in the catacombs beneath the moat house near Hommlett. 

During their journey home, they encountered an ankheg, which is kind of a giant, acid-spitting centipede (and a favorite monster of mine). Derek’s clock mage, Halwyr, attempted to cast a spell that would reverse time around the ankheg and return it to a larval or egg form. Unfortunately, Derek rolled a miss, and the party found itself suddenly in a dark, underground chamber. When they lit a torch, they were horrified to see a mass of ankheg eggs in the center of the chamber, and the grotesque, pulsating body of an ankheg queen all around them!

The remainder of the session involved the party trying to escape the ankheg lair, battling her drones and, eventually, the queen herself. When they escaped, they took their bearings and realized that, indeed, the original ankheg had been returned to egg form, as per the intent of the spell, but that the entire party was whisked back in time and teleported to the nest from which the egg originated. 

The adventurers had been well and truly hosed by Halwyr ‘s blown spell, but the players LOVED it! And in the end, it was a blessing in disguise: now that the party had been transported back in time, they had the ability to stop the orcs from amassing at the moat house. 

The session was amazing. It reinforced why Dungeon World is a house favorite. It took our adventure into a direction no one saw coming (even me). And it was something we continued to talk about for months afterwards. It was, in short, a legendary moment at the Gauntlet table, and it deserves to be remembered.

This tournament on RPG Geek has been going on for awhile and it is oddly compelling. The Final Eight are:

This tournament on RPG Geek has been going on for awhile and it is oddly compelling. The Final Eight are:

This tournament on RPG Geek has been going on for awhile and it is oddly compelling. The Final Eight are:

Monster of the Week v. Mouse Guard

Apocalypse World v. Dungeon World (this one is super close!)

Lady Blackbird v. Trail of Cthulhu

Fiasco v. Fate

I think we should pull together as a community to help put Dungeon World on top. 

http://rpggeek.com/geeklist/175761/best-rpgs-tournament-elite-eight-voting

Some pics from Board Game Monday and Wednesday One-Shots.

Some pics from Board Game Monday and Wednesday One-Shots.

Some pics from Board Game Monday and Wednesday One-Shots. 

On Monday, we played Letters from Whitechapel. It is excellent. Our game was incredibly tense and nerve-wracking (but in a good way!).

On Wednesday, we played Brian Engard’s Becoming, Trail of Cthulhu and Dungeon World. I can’t speak to the other two games, but our game of Becoming was pretty rad. Our setting was a Hotel California-like apartment complex, and we told a macabre and tragic tale of one man’s inability to escape it. 

I’ll let other people chime-in on the other games played.

Thanks to those who ran games and came out to play: Daniel Lewis Angel Ludwig Daniel Fowler Ferrell Riley David LaFreniere Kristen D Scott Owen James Melott Gary Wilson Isaac (who I can’t tag for some reason) and Ferrell’s friend (whose name I can’t remember at the moment – apologies). 

We were supposed to play The Farm for Story Game Sunday today, but because of some personal circumstances, Doyle…

We were supposed to play The Farm for Story Game Sunday today, but because of some personal circumstances, Doyle…

We were supposed to play The Farm for Story Game Sunday today, but because of some personal circumstances, Doyle Tavener  had to back out of running it. Hopefully we will get to play that one soon, because it looks horrifying and awesome.

Instead, we played a game of The Committee for the Exploration of Mysteries. This is one I have wanted to play for awhile. It turned out to be a little cumbersome, mechanically, but we still had great fun with it because everyone at the table was very on-point with their character. If we do it again, we will likely use the Quick Play rules included in the back of the book, which everyone agreed would probably smooth out some of the issues we had with the game. 

As stated, everyone did a great job with their character and really got into the pulp spirit of things. Dan’s Australian pilot, who had a burning desire to one-up Charles Lindbergh, was freaking hilarious, mostly because Dan does an amazing, camp Aussie accent. Steve channeled Aleister Crowley for his soft-spoken, drug-fueled mystic, and he played it perfectly – very serious and creepy, but with glimpses of the charlatan underneath. Jessica played a big-game hunter who never met an animal she didn’t want to kill and stuff. The fact her character was raised in a convent provided a nice juxtaposition to her savagery, which was played to great comic effect. Ferrell played a corn-fed American journalist who didn’t pay much mind to our characters’ affectations, and whose ‘aw-shucks’, country charm was a nice counterpoint to the grandiose pretensions of the story. And I played a thrill-seeking English aristocrat, doted-on by his Indian manservant, Paboosh (and his other hereditary servants), and fueled by a burning hatred for the Gerrys. 

Thanks to Daniel Lewis Steve Mains Jessica Scott and Ferrell Riley for a great time today!