Last night was a great way to end the week!

Last night was a great way to end the week!

Last night was a great way to end the week! We had two tables. Mine did a side quest in our current Dungeon World campaign. The other table played several board games, including Libertalia, Masquerade and Batman Love Letter (which was discussed on this week’s cast). 

Our DW side quest was an exploration of the GM move “Offer Them an Opportunity at a Cost.” The characters were searching an island cemetery that, in its most recent history, had been the home base of the necromancer Belgorul (now long-gone). The crypts and graves had a number of fabulous treasures, but all of it was protected by deeply foul magic and/or cursed, which is to say nothing of the island’s protector, the massive horror known as the Bone Cleric. In the end, they secured a number of cool things, but one character had his eyeballs melted from his sockets; one character lost his lower jaw and right hand; every character has three or more debilities; and one character has a -1 forward on Last Breath. Additionally, the mere act of opening some of the tombs unleashed terrors that will likely haunt the party for some time to come (the absent players can thank them for that). 

I’d be interested in knowing how the board games went from someone who was at that table.  

Thanks to Steve Mains for running the other table, and to everyone else who came out: Jeff Burke Daniel Fowler David LaFreniere Scott Owen Jorge Salazar and Kristen D!

I didn’t get any decent photos, but last night’s DW game was really damn fun.

I didn’t get any decent photos, but last night’s DW game was really damn fun.

I didn’t get any decent photos, but last night’s DW game was really damn fun. I am particularly enjoying the vibe of this campaign, which is so far very traditional on the surface, but with a strong undercurrent of mystery and surreality. It should be a good lead-in to the bizarre/horrifying stuff we have planned for the summer. 

Other notes from last night:

We had a new player who had only played Pathfinder before, so there was the normal breaking-in process that happens with that. But he was a good sport and seemed eager to learn this new style of play. 

I’m trying this new storytelling technique where I bookend each session with similar narrative gimmicks. So, for the first session, I did a “Though it is entirely beyond your perception…” lead-in about a mysterious king, dressed in red and sitting on an onyx throne, deep in some unknown cave. I then ended the same session with the exact same scene, but with the next few seconds added-in (the king looks up and says something cryptic to the audience). 

I did the same thing with the second session, which I began with a speech about how rumors are like currency, and then proceeded to tell the party of some rumors they could use to their advantage in the session, as well as a rumor that was getting them into trouble at that exact moment. I then ended the session with the same rumors speech, leading to a rumor revealing something threatening on the horizon. 

I’m enjoying this little bookending narrative technique. It creates narrative consistency and has a call-back quality I enjoy.

Here’s to the next session! Thanks to everyone who came out: Daniel Fowler Marcus Centurian Russell Benner Jeff Burke Kyle McCauley and new guy, Christopher.  

Episode 15 of the podcast was released today.

Episode 15 of the podcast was released today.

Episode 15 of the podcast was released today. This one is “Board Game Highlights #2.” We also discuss some roleplaying stuff: Epidiah Ravachol’s Invisible Empire, Meguey Baker’s 1,001 Nights, James Raggi’s Death Frost Doom, and Zak Smith’s A Red & Pleasant Land.

Thanks to Steve Mains for co-hosting this week, and to Daniel Lewis for suffering through the latest version of the show opening. 

http://gauntletpodcast.libsyn.com

If you listen to the podcast, you know that I love RuPaul’s Drag Race.

If you listen to the podcast, you know that I love RuPaul’s Drag Race.

If you listen to the podcast, you know that I love RuPaul’s Drag Race. One of the strange things I’m learning today: a shockingly high number of the drag queens on the show (including co-host Michelle Visage) play Dungeons & Dragons. 

We had a good time with Nathan Paoletta’s Vesna Thaw last night.

We had a good time with Nathan Paoletta’s Vesna Thaw last night.

We had a good time with Nathan Paoletta’s Vesna Thaw last night. The game is very goofy, but in all the right ways. We’ll discuss it on next week’s podcast. 

In the meantime, here are the call signs for each of our janky robots:

Quiet Night

Hammerfall

Sergei Stoat’s Centrally-Planned Pizza Fun Palace

Goldeneyed Octopussy

Ural My Comrades

Quitya Stalin 9000

Rolling Thunder

Thanks to Russell Benner for prepping the other table, and to everyone else who came out: Kristen D Scott Owen Kyle Kowalski Ferrell Riley and Rich!

Daniel Lewis I really want to have a game designer on the podcast. Is that a thing we can do?

Daniel Lewis I really want to have a game designer on the podcast. Is that a thing we can do?

Daniel Lewis I really want to have a game designer on the podcast. Is that a thing we can do?

Five alarm Bundle of Holding alert! The new one, Indie Spring Festival, seems really good. Check it out!

Five alarm Bundle of Holding alert! The new one, Indie Spring Festival, seems really good. Check it out!

Five alarm Bundle of Holding alert! The new one, Indie Spring Festival, seems really good. Check it out!

https://bundleofholding.com/presents/SpringFestival

I’m currently reading through some OSR modules (I like to adapt them for DW) and I am reminded of DW’s great…

I’m currently reading through some OSR modules (I like to adapt them for DW) and I am reminded of DW’s great…

I’m currently reading through some OSR modules (I like to adapt them for DW) and I am reminded of DW’s great strength vis a vis Dungeons & Dragons: in DW, everything stays dangerous. For example, that goblin sneaking through the shadows, armed with a poisoned blade, might be extremely deadly to a 1st level D&D character, but a total pushover for a character of just two or three levels higher. In DW, that goblin remains dangerous throughout the life of your character, because that is what makes sense. All the training in the world shouldn’t prevent that goblin from sticking his dagger into your fucking stomach and poisoning you to death, and DW’s mechanics acknowledge that.

The reverse is true, too: in D&D, your 1st-level fighter has no chance against a dragon. But why not? If he has the Magic Sword of Farfanel, or whatever the fuck is required to kill the dragon, why shouldn’t he be able to have a shot at it? It’s not like the 20th-level D&D fighter spent 19 levels exclusively training to kill that dragon. 

I know it’s silly to talk about “realism” in a fantasy game, but I’m starting to take Daniel Lewis’s point that “leveling-up” is a stupid concept, and in no way reflects how people in the real world advance in their chosen profession. Granted, DW characters still “level-up,” but they don’t really get “better.” They just get a few more options for ways to be awesome. 

Daniel Lewis and I are playing Call of Cthulhu against our will on May 10th.

Daniel Lewis and I are playing Call of Cthulhu against our will on May 10th.

Daniel Lewis and I are playing Call of Cthulhu against our will on May 10th. You might as well come suffer along with us (j/k – Doyle Tavener is running it, so it should be great). 

http://www.meetup.com/gauntlet-rpg/events/221661667/

I’m re-skinning Liam Burke’s excellent Dog Eat Dog to take place in a pizza fun arcade!

I’m re-skinning Liam Burke’s excellent Dog Eat Dog to take place in a pizza fun arcade!

I’m re-skinning Liam Burke’s excellent Dog Eat Dog to take place in a pizza fun arcade! It’s called Chuck Eat Cheese. The “natives” are the teenage employees, and the “colonizers” are managers from corporate. It should be fun. Come join us!

http://www.meetup.com/gauntlet-rpg/events/221661906/