Sword and Sorcery Fate: Session 3
Sword and Sorcery Fate: Session 3
Ran another session of the game. I am feeling like Fate Freeport adds a level of complexity that is unnecessary to the genre… namely weapons with damage modifiers and armor as free taggable aspects. The concept is great, for a D&D game, certainly, where gear plays a prominent role.
For S&S though? I think it’s just more math into the equation. Conan can kill you just as dead, and just as easily with a broadsword, a tulwar, a dagger, or his bare hands… He can be wearing chain, furs or going au naturel, and he seems to avoid bodily injury with the same degree of success…
My players, however, seem to love the idea, so, we’re going with it…
We had an interesting combat scene that again highlights my ambivalence with the system.
A PC had a single combat duel with an NPC, naked save for loincloths, armed with short spears, standing on a large tree trunk across a 15 foot deep pit, with an angry gigantic centipede waiting at the bottom .
On the one hand, I don’t think we could have used a better system for this combat, unless there’s a S&S PbtA game out there that I’m not aware of.
On the other hand, combat exchanges would become sort of a bidding war. Initial totals were rolled and calculated, then it was: “He tags the Slippery When Wet aspect of the trunk. Well, I invoke the Off-Balance boost to re-roll. Hmm, still tied. Well, now I invoke my Blood of Elder Giants Runs Through Him aspect, so now I’m winning by two…”
I dunno. Maybe I’m using the mechanics wrong, but after a protracted transaction of this sort, narrating the results is tough. It just takes me out of the fiction.
A similar thing happened, where the NPC tried to throw the PC off the trunk and into the pit. Fortunately, that ended well, as, after tagging a few aspects, the PC wound up throwing the NPC off the trunk, to a well deserved death by centipede…
Maybe the fix would have been to stop the regular fight mechanics at the point where they began grappling and reduced the outcome from that point on to one roll, Burning Wheel style, discussing the stakes before hand.
Whoever wins this roll, throws the other into the pit… Tag all the aspects you want and can, but it’s all come down to this one moment.
Make Every Roll Count is one of my favorite BW principles. Maybe should have applied it here.
All in all, though, we’re having a fun time.