Sword and Sorcery Fate –  part 4

Sword and Sorcery Fate –  part 4

Sword and Sorcery Fate –  part 4

I’m either really bad at running this game, or my players are really good (they are. They are really awesome. Bless their little, crunchy, optimizing, combat monkey hearts… and they roleplay too!)

I cannot seem to get close to hurting them… I almost.. ALMOST, I tell you. Almost inflicted 2 stress on one of them… until they tagged their armor aspect, and I just got a boost…

sigh  I don’t want to kill them, I just want to make the combat seem tense and exciting… 

Well, they enjoyed the big reveal where they managed to reached the sealed vault beneath the ruins of the purple spires, only to face an ancient Serpent King of the Yalotha, and faced betrayal by their three guides, who turned out to be serpent-men in disguise… 

At least the combat took them a couple of rounds, and cinematic stuff was done, like jumping on the back of the creature, stabbing it in it’s open mouth, and slicing through it’s body with a two-handed sword…

They’re all on board for the next adventure on Sunday, so I must be doing something right…

2 thoughts on “Sword and Sorcery Fate –  part 4”

  1. be sure you’re focusing on having the enemies create advantages and utilize situation aspects to keep the pressure on, and looking for opportunities to compel to keep the fate point economy flowing and create difficult situations

    remembering to compel has always been most difficult for me when running fate, and I always ask the players to look for them as well

    fate seems to be one of those games that takes practice for both the players and gm

  2. be sure you’re focusing on having the enemies create advantages and utilize situation aspects to keep the pressure on, and looking for opportunities to compel to keep the fate point economy flowing and create difficult situations

    remembering to compel has always been most difficult for me when running fate, and I always ask the players to look for them as well

    fate seems to be one of those games that takes practice for both the players and gm

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