Has anyone here listened to the Orbital Decay podcast? (They run a slightly modified version of Uncharted Worlds)

Has anyone here listened to the Orbital Decay podcast? (They run a slightly modified version of Uncharted Worlds)

Has anyone here listened to the Orbital Decay podcast? (They run a slightly modified version of Uncharted Worlds)

I’m about 3 episodes in, and I have to ask… Does it get better?

The guy is great at world-building and describing, but so far, his GMing skills, at least with a PBA system, feel more like “Storytime with GM” than any actual role-playing. The only “world building” the players do has been of the “describe that thing” variety, and it’s all been superficial. And he even “tells the players what they do” instead of asking.

I’m not what you’d call a “rules maven” — I don’t care that he isn’t doing everything perfectly for a PBA game, but at the same time, he seems to be skipping the most basic things — namely, the few rolls they’ve had, he’s pretty much brushed off the results (two of which were failures, one of which is a 7-9 — in all cases, things went “pretty much as you expected”)

I dunno. I kinda want to continue, but it’s driving me a bit nuts. (And I tend to be easily pleased). So I’m wondering if anyone else listened to that podcast and can tell me if it’s worth continuing.

I’m new here. Thanks for the add. Now a question.

I’m new here. Thanks for the add. Now a question.

I’m new here. Thanks for the add. Now a question.

Dungeon World with kids… what’s everyone’s experience with it?

I’ve run some far-too-seldom sessions with my daughters (12 and 15 now, but going back to when they were 12 and 9) and their friends.

One thing I’ve noticed is that for character and world-building, they’re FANTASTIC. They love coming up with details for all of that.

For the gaming itself, though they’re creative and love the story-telling aspect, it seems they need to be held “on the rail” more than I would ever dream about with experienced players. The story needs exact goals, and the flexibility that DW adds may be a bit too much — at least right off. (I need to get them into more constant play, but getting a group of teens together consistently is challenging, to say the least)

Does anyone have any experience, advice with this? I’d be interested to hear what you did and how it went. I think that DW is an amazing game, but with some special challenges when it comes to people who need to be “directed more” (ie, “kids”)