http://thepoxbox.blogspot.com/2013/09/dual-class-effective-role-playing.html?m=1
Dual Class: Effective Role-playing Skills in Business – Mission and Vision
Dual Class: Effective Role-playing Skills in Business – Mission and Vision
Google+ community from Dec 2012 to March 2019
Dual Class: Effective Role-playing Skills in Business – Mission and Vision
Title
Title
No Savage Worlds. 🙁
No Savage Worlds. 🙁
Yesterday, the Ninth Circuit Court ruled that realistic portrayals of celebrities were not protected by the First…
Originally shared by Wil Hutton
Yesterday, the Ninth Circuit Court ruled that realistic portrayals of celebrities were not protected by the First Amendment. Are there repercussions for RPGs?
Well I was terribly bored last night and so I posted a variant set of rules I modifed, ‘Pulp!
Well I was terribly bored last night and so I posted a variant set of rules I modifed, ‘Pulp! Kharma’ (from ‘Pulp! the rpg’), along with an adventure I came up with to go with it to DriveThruRPG. What a surprise! That place really works. I sold 18 copies so far; of course the fact that the price is $0.00 might have some small part of the robust sales. And as the saying goes you get what you pay for????
http://rpg.drivethrustuff.com/index.php?manufacturers_id=5739
Facebook vs. Google+ for RPG sharing…
Originally shared by Mark Knights
Facebook vs. Google+ for RPG sharing…
Last week I read through Apocalypse World and Risus. Now I am reading through Savage Worlds.
Last week I read through Apocalypse World and Risus. Now I am reading through Savage Worlds.
Great Characters From History? Here’s a strong, female to inspire role-players.
Originally shared by Jeremy Riley
Great Characters From History? Here’s a strong, female to inspire role-players.
She screams rogue to me, because I’ve always played them as swashbucklers but anything flamboyant and in -your-face.
Been working on this class a bit.
Originally shared by Pete French
Been working on this class a bit. Ignore most of the wording and names, much of it will be polished up, but how do the mechanics look? The Advanced Moves and to a lesser extent the Bonds need a lot more work.
I’m going to be running a Western/Horror Fudge RPG set in 1866 for my gaming group.
Originally shared by Todd T. Schmitt
I’m going to be running a Western/Horror Fudge RPG set in 1866 for my gaming group.
Characters will have no Attributes per say, using Fate-like Aspects instead. The skills list tends to the narrow side.
I’m planning to use simultaneous combat and a Hit Location chart for combat. Also, tending to use role-playing of Faults as the mechanism for receiving Fudge Points.
Campaign wiki here (work in progress): http://sigh.wikispaces.com/Something+Wicked+%28FUDGE%29
Any comments or suggestions welcome.