The newest episode of Fear of a Black Dragon is here. Join Tom McGrenery and I as we expose The Corruption of Pelursk!
Enjoy!
Cc: Shel Kahn
http://www.gauntlet-rpg.com/fear-of-a-black-dragon/the-corruption-of-pelursk
Google+ community from Dec 2012 to March 2019
The newest episode of Fear of a Black Dragon is here.
The newest episode of Fear of a Black Dragon is here. Join Tom McGrenery and I as we expose The Corruption of Pelursk!
Enjoy!
Cc: Shel Kahn
http://www.gauntlet-rpg.com/fear-of-a-black-dragon/the-corruption-of-pelursk
Hey Gauntleteers, I’m back crowdsourcing the miscellany for Codex – Emerald.
Hey Gauntleteers, I’m back crowdsourcing the miscellany for Codex – Emerald. This miscellany is called “Three Dozen Jeweled Treasures, Allegedly Blessed or Cursed.” (Thanks to David LaFreniere for the prompt this month!) Submissions need to be a single sentence, or 2-3 short sentences. By submitting here, you’re agreeing to let us use it (you’ll get a credit on the issue). We’re looking for evocative things; the purpose of the miscellany is to inspire the reader.
Here are some examples:
“The Beggar’s Diamond is vivid yellow and almost impossible to keep. State of the art security systems fail, planes crash, and no hiding place remains unknown for long. It would be worth a fortune, if you could convince someone to buy the damned thing.”
“A band of sapphires encircles the Weeping Chalice. The strange ‘tears’ they emit at any attempted poisoning are actually the poison itself, magically filtered away. Any remaining liquid when the gems stop their weeping is safe to drink, though only a fool would pick up a cup still damp with poison.”
“The compass is ostentatious, inlaid with gemstones and precious woods, and its needle spins wildly for some bearers while holding straight as if fixed for others. They say it was a gift—or a rebuke—to a king who was never pleased, made to aim for whatever one’s heart most desires.”
P.S. If you want to be credited as something other than your G+ name, let me know!
Just played Fire Ships At Midnight in Gauntlet Codex Flame and it was very fun and very good!
Just played Fire Ships At Midnight in Gauntlet Codex Flame and it was very fun and very good!!! Tyler Lominack wrote a great storygame.
Check out the newest actual play series on Pocket-Sized Play, Hearts of Wulin: Deadly Melody!
Check out the newest actual play series on Pocket-Sized Play, Hearts of Wulin: Deadly Melody!
Hearts of Wulin is a wuxia drama PbtA game by Lowell Francis. In Episode 00, Lowell and I discuss the game itself. The actual play begins in Episode 01. Both episodes are now available in the PSP feed. Check it out and let us know what you think!
I’m running a few sessions of Dungeon World for some new players at my workplace next week and I was wondering what…
I’m running a few sessions of Dungeon World for some new players at my workplace next week and I was wondering what advice you might have.
Most of the players have never played DW and a few of them have never roleplayed before. My main aim is for us to have fun and for them to see that the stories that we can create together in a TTPRG like DW can be personal and dramatic.
I have 8 players interested so I’m thinking of splitting it into two sessions of 4 each. There might be the opportunity for us to play more than session (for one or both groups) as well, and I’d like to come up with something that really shows off DW’s ability to weave a complex narrative in that short time – one that really builds and is centred around the PCs.
I was thinking I’d either run a Dungeon Starter or go with something like Brian Holland’s excellent Adventure Builder. The Starter would give me more to lean on if the players are expecting more of a cohesive ‘plot’ but I expect it would make the adventure feel less personal. Building the plot at the table would almost certainly give them more ‘skin in the game’ but it may be lacking a sense of mounting drama during the session(s).
What do you reckon?
Sudden character details and talent reveals.
Sudden character details and talent reveals.
I have talked before about asking players questions to get them to volunteer for a scene or add details. For instance: Do any of you happen to speak the old languages of the elves? Who looks like the biggest threat? Have you had any run-ins with the local law before?
Sometimes there is a lot of hesitation on the players part and I have to assure them that I am prepared to continue regardless of their answer. Maybe no one can speak to the elf, or everyone can. Maybe I change the question to who looks weakest or the attackers target everyone equally. Maybe there is no true law enforcement here or an outside bounty hunter has tracked you down. When I ask the players these questions I am mostly looking to get them more involved with the story making process and help it move along smoothly.
Today I want to talk about players volunteering character details and talents. I’ve thought about this in the past but I recently listened to Ray Otus podcast, Plunder Grounds (one word?), where he mentioned a situation where a character who wasn’t a bard and had not previously described themselves as having musical talent should auto-fail an attempt to play the piano (or maybe to play it impressively). I highly recommend the podcast and might be misunderstanding (I am not trying to call anyone out and don’t believe in any ONE TRUE WAY to RPG) but I have to differ slightly with that idea. I would probably find it delightful if my barbarian player, Kurg the skull smasher, suddenly revealed a talent for song. Who is to say that the thief hasn’t had dealings with all sorts of unlikely customers and speaks fluent drow. I want to learn more about their stories, especially the unlikely and unexpected bits. I generally don’t approve of anything but the briefest prepared backstories at character generation, but I think reveals like this are great places to explore the characters more and mesh them with the setting.
To be clear, a reveal like this should always lead to questions. (Where did you learn that? How come it’s never come up before? Is there anything else you’ve been hiding?) Also it should probably not be contrary to already established details. (I thought you said you were raised by elves, how are you also raised by dwarves?) But that’s not to say characters cant lie about their past, or offer an explanation for a truly unlikely reveal. Also I am not opposed to occasionally retconning, especially if the original story has not come up yet in an interesting way. The players will still have the mechanical opportunity to roll and fail so I am not overly concerned about abuse of this power. And there are some obvious limits. (did i mention that my character is also a level 20 wizard because I went to Hogwarts one summer, or that I am 30 ft tall, was dipped in the pool of invulnerability as a child and also the world’s most famous brain surgeon?) Generally I would much rather assume they have the means to engage the story rather than not. And finally, it’s just fun to find out more details about the players.
What do you think? Is it giving the players to much power? Or asking for abuse? Is it unrealistic or game breaking? Am I only focusing on good examples? Have you ever been surprised / delighted / upset by such a reveal
Rach Shelkey comes back from Metatopia 2018 with five stellar interviews with designers of PbtA games in alpha…
Rach Shelkey comes back from Metatopia 2018 with five stellar interviews with designers of PbtA games in alpha playtest.
Timecodes:
04:56 – Taylor with Descent into Midnight
10:24 – Stentor with Get Ready to Rock
15:52 – Iris with Dream of the Empress
22:23 – Sam with Passing
27:07 – Hamish with Codename Mindblock
This project is tearing up Kickstarter right now, and it looks great, but I’m mostly just posting here to say how…
This project is tearing up Kickstarter right now, and it looks great, but I’m mostly just posting here to say how proud I am of Dirk Detweiler Leichty. Dirk doesn’t need (or possibly want) my validation, but I’m proud that the early days of Codex are where many folks first discovered him. He’s extremely talented and his work deserves this kind of stage.
Found and downloaded Offworlders, as I’m going to be a player in Jason Cordova’s game, which is using the system to…
Found and downloaded Offworlders, as I’m going to be a player in Jason Cordova’s game, which is using the system to play Mothership: Dead Planet (https://www.drivethrurpg.com/product/224297/Strange-Worlds-Dead-Planets?term=dead+planet&test_epoch=0). Did a little mini review for people interested. It’s FREE. So if it peaks your interest go get it!
Accessible to new-comers in the hobby without feeling bloated for the more experienced people. An elegant framework based on World of Dungeons, in which you add an attribute (Strength, Agility, Intelligence, or Willpower) to 2d6 with degrees of success. At a cost, full success, or a miss. When you roll with an applicable skill you can re-roll one die.
It seems quick and easy to make a character. Stat block, choose a class (Warrior, Outlaw, Geek, or Psychic), get some gear, name yourself–and you’re on your way. You also make a ship together, which feels like it’d be fun and fast. You need to maintain the ship and you can upgrade it.
I like that money is abstracted like in Powered by the Apocalypse games, I hate bookkeeping but like shopping. So this is for me. Gear is more than just fictional positioning, dictating damage and harm, etc. Supply and travel matter.
GM section seems solid, giving the GM goalposts for the kind of fiction the game is going for. There’s a die of fate, as in World of Dungeons, where, if the GM isn’t sure about something, they can adjudicate it to a die roll and be impartial and be surprised by outcomes just as the players are.
There’s also a job framework, a star map and factions (inspired by Stars Without Number), includes some tables for inspiration, and feels pretty complete. Where World of Dungeons is 2 pages, this is 31 and the additional information is a benefit. The additional design inspirations feel like they’d be in service to the desired fiction.
The layout is mostly great. For a free product, uh, it’s amazing. I don’t like three column but the layout shifts throughout, keeping things easy on the eyes. The font is a little small but on a PDF where you can zoom in–no big deal. There’s way more art than I’d expect in a) a free product b) a 31 page PDF. The art is good, the tone might clash a bit with the text, though; which feels more old-school and dangerous. Whereas the art is pretty light.
Overall it seems like it’d fit together nicely and I’ll nab it in print for sure, I think. So hype to be playing with Jason again, it’s been forever (seemingly).
https://www.drivethrurpg.com/product/257632/Offworlders?term=offworlders&test_epoch=0
https://www.drivethrurpg.com/product/257632/Offworlders?term=offworlders&test_epoch=0
The newest episode of The Gauntlet Podcast is here.
The newest episode of The Gauntlet Podcast is here. In this one, Lowell Francis and I are joined by Michael G. Barford to discuss The Witcher Pen & Paper, All Systems Nominal, and The Happiest Apocalypse on Earth.
Enjoy!