So we ended up dropping The Veil of the campaign I had. A lot of player rotation and a few other things. It was a blast but our dynamic changed too much. Now we have a new group assembled and we settled on Fourth World, the hack of Dungeon World. (Action Movie World was a close second and will be an interlude game when the one player who doesn’t really feel it is absent) that I really like a lot of the changes too (like aiding, some of the depth and flavor) but also a lot is “out there” and I’m wondering if there’s any advice on how to treat players differently.
I’ve run dungeon world about 11 times and a lot more pbta sessions so that’s par for the course, but are there any good advice touchstones for, say, “naming art” or a different way to approach the story telling?
If it helps, the players are going for a low area type story or one that doesn’t have the world ending stakes. the anime “Konosuba” was a touchstone along stuff like Harvest Moon & and Spiderman Homecoming.
Perceptive readers will note that the moves are not RAW (rules as written)
I used the text from Worlds of Adventures v0.2 as my main source of inspiration because it was clearer and more up to date IMO. No worries, its still the same game mechanically. The biggest changes are fund in the MOVES II Journey Moves section. If you dont like these, just ignore them. 😉 (you can erase or hide a tab by right clicking on it).
The final document should be available in the weeks to come and the file will come with a filled out example.
The document is in read only mode, just make yourself a copy 1st so you can fool around with it:
I am happy to announce Gauntlet Con 2018 will be taking place October 18-21! Gauntlet Con is the absolute best online ttrpg convention around. More details are coming soon. For now: save the date!
With some bonus rules and a scenario coming out for 1%er in Codex – Chrome 2, I have put the original rules up as…
With some bonus rules and a scenario coming out for 1%er in Codex – Chrome 2, I have put the original rules up as Pay What You Want on DriveThru/RPGNow until Mid-July. You will need the rules in order to use the Codex additions. Grab ’em up.
Yesterday during the last session of the Star Wars Saturdays series using Impulse Drive for some Tramp Freighter…
Yesterday during the last session of the Star Wars Saturdays series using Impulse Drive for some Tramp Freighter action, I was talking about a small pocket of young Twi’Leks who were fighting the Empire, but weren’t Rebels.
I made a crack that these young punks (NPCs) were basically in their own game of Misspent Youth (from Robert Bohl).
And now, I need to re-read Misspent Youth to see if I can get it on the SWS calendar. Because that premise is suuuuuper compelling.
Today is the last day to get Codex – Moonlight in our Patreon feed!
Today is the last day to get Codex – Moonlight in our Patreon feed! And later today, you can get our Pride issue, Codex – Glamour. In other words, if you make a $4 pledge on The Gauntlet Patreon today, you get two issues of Codex! If you have any questions, ask away in the comments!
It’s a new episode of +1 Forward! This one is a game-focused episode, and Rach Shelkey talks with Benjamin Rosenbaum about Dream Apart, his Jewish fantasy of the shtetl using the Dream Askew mechanics.
Timecodes:
1:40 – Read a Sitch
6:55 – Open Your Brain
16:35 – Act Under Fire
Dream Apart and Dream Askew are on Kickstarter together!