Some pics from today’s game of The Shab-al-Hiri Roach, and it was quite a ride!

Some pics from today’s game of The Shab-al-Hiri Roach, and it was quite a ride!

Some pics from today’s game of The Shab-al-Hiri Roach, and it was quite a ride!

I played Basil Hawthorne, an Art History professor and Goya expert who wanted the University to secure the Black Paintings for its collection. 

Daniel Lewis played Oliver Threefall, a Mayan language expert who quickly accepted the Roach and began building a paper mache ziggurat/nest in the school’s auditorium. 

Len Pokryfke played Henry “Hank” Slurry, a self-destructive Astronomy professor who practically lived in a wine bottle (and whose perceived lack of ambition and self-control made him a surprisingly trustworthy figure among the scheming Pemberton faculty). 

And Len’s friend, Rob, played Dr. Wayne Borsma, a Kant expert whose desire to humiliate Oliver in squash transcended the boundaries of reason and self-preservation.

The game was very interesting in that it started out as a lot of petty sniping and rumor-mongering among the faculty, but gradually became a roller coaster of shock and horror.  In our game we had: the ritual sacrifice of a popular co-ed during the school play; the football team’s quarterback cutting himself open from chest to throat at the behest of the Roach; the chaplain eating a human heart (and later killing himself in front of everyone at the Christmas party); and a Carrie-style burning auditorium finale. 

There was also a lot of fighting about the school budget and who would have to do certain administrative duties. And wine and cheese. Lots of wine and cheese. 

I’m generally not a big on indiegogo crowd funders, but this one gets you nseveral hundred dollars worth of PDFs for…

I’m generally not a big on indiegogo crowd funders, but this one gets you nseveral hundred dollars worth of PDFs for…

I’m generally not a big on indiegogo crowd funders, but this one gets you nseveral hundred dollars worth of PDFs for several different games for $25.

http://www.indiegogo.com/projects/get-industry-pros-and-reviewers-to-gencon/x/1035476

My haul this weekend from Dragon’s Lair: Hollowpoint (waiting on Daniel Lewis to run this), A Tragedy in Five Acts,…

My haul this weekend from Dragon’s Lair: Hollowpoint (waiting on Daniel Lewis to run this), A Tragedy in Five Acts,…

My haul this weekend from Dragon’s Lair: Hollowpoint (waiting on Daniel Lewis to run this), A Tragedy in Five Acts, and some red D6’s for Fiasco.

I was recently reminded of the Madness rules I wrote.

I was recently reminded of the Madness rules I wrote.

Originally shared by Sean Dunstan

I was recently reminded of the Madness rules I wrote. I think this is the same version I posted before. Maybe someone will catch the easter egg this time!

Madness

Madness is a new stat that measures your slow descent into insanity. Madness starts at 0.

When you are confronted with a scene of true horror, be it monster or event, roll +Wis. On a 10+, you manage to stay in control. On a 7-9, you take -1 ongoing until the source of terror is gone or dealt with. On a 6 or less, you gain a point of Madness and must flee, panic, beg, or fight.

THE EFFECTS OF MADNESS

For every point of Madness you have, you take -1 forward when Defying Danger with WIS, or when you are are confronted with a scene of true horror.

Your Madness Threshold is the highest of your INT or WIS, plus one point each at levels 3, 6, and 9.

Price of Insanity

At the start of the session, if your Madness is above your Madness Threshold, you must perform one of the following:

• Take a Debility to any of your stats, and remove a point of Madness.

• Take a Madness Bond, and remove a point of Madness

• Take a Fear Alignment, and remove a point of Madness

• Reliquish control of your character to the GM and create a new character

CURING MADNESS

You can reduce your Madness pool by performing one of the following tasks:

• A Cleric with the “Destruction of Otherworldly Foes” or “Healing and Restoration” domains can use the following new level 3 spell: Restore The Mind – Remove 1 point of Madness from the target.

• A Paladin can use Lay On Hands to transfer a point of Madness from the target to himself instead of healing damage

• A Paladin can take a Quest to remove a point of Madness from any character

• A Ritual can remove a point of Madness from any character

• Take a Debility to any stat to remove one point of Madness

• Take a Madness Bond or Fear Alignment to remove one point of Madness

MADNESS MOVES

The following options for basic class moves are added to the base playbooks and do not require Madness to take:

NEW BARDIC LORE

• Tales of Terror and Madness

NEW CLERIC DIETY DOMAINS

• The Destruction of Otherworldly Foes

• The Will of the Old Ones

NEW CLERIC PRECEPT

• Your religion spreads like a disease: add Petition: Dive Mad With The Truth

• Your religion fights against the darkness: add Petition: Fearlessness

NEW DRUID DOMAINS

• The Void Between The Stars

• The Forgotten Deeps

NEW PALADIN QUEST BOON

• Immunity to Madness

NEW RANGER COMPANION STRENGTH

• Horrifying

When you have at least one point of Madness, you can take the following moves when you level up. If you take one of these moves, your Madness can never drop below 1.

BARD: Voices In Their Heads – You do not need leverage to Parley with someone, but they know you’re doing something weird to their mind.

CLERIC: Speaker for the Old Ones – You can use Turn Undead on creatures of otherworldly origin. It works as per the normal move, but on a 10+ the creatures come under your unwilling control.

DRUID: Shape of Madness – When you Shapeshift, your damage die increases one step, but you gain the Horrifying tag, no matter what you shift into.

FIGHTER: Fanatic’s Fervor – When you deal damage, it’s always considered “messy” and you deal +Madness damage. However, as long as there are valid targets around (friend or foe) you must Defy Danger with WIS to stop fighting.

PALADIN: But Now I See – You have the following additional option on “I Am The Law”: Drive the target mad for a short time. Your list of available vows when Questing is completely replaced by the following list:

• Violence (forbidden: Allowing enemies to live)

• Hedonism (forbidden: Showing restraint)

• Pestilence (forbidden: Healing the sick)

• Chaos (forbidden: Maintaining a status quo)

RANGER: Symbiote – Your animal companion becomes a literal part of you. It can hide inside your body, and gets +1 Ferocity and the Horrifying tag. Even when hidden, there is an obvious Tell that you’ve got something living inside you, such as a sickly wound that never heals, or something crawling under your skin.

THIEF: The Spaces Between Shadows – When you Defy Danger to go unnoticed, you can take 1 Madness to pass through small cracks or gaps you couldn’t normally pass through, or to fit into small places you shouldn’t be able to fit inside.

WIZARD: Power In Madness – When you roll a 6 or less when Casting a Spell or Spouting Lore, you may take 1 Madness to change it to a 7-9 result.

NEW WIZARD MOVE: Profane Ritual

Requires Ritual, a Madness pool of at least one point

When performing a ritual, you can replace any requirement the GM gives you with one of the following:

• Take a point of Madness

• Sacrifice a living being

Hello all, I’m Jonathan.

Hello all, I’m Jonathan.

Hello all, I’m Jonathan.

I’ve been tabletop gaming for a dozen years, or so. I run a twice-a-month 4e D&D game from one of EN World’s adventure paths and don’t get to play nearly enough. I also like to try out new games I haven’t tried before and have been recently been playing Sentinels of the Multiverse and other lighter games.

Owlcon, Comicpalooza, and Space City Con are three of my favorite weekends of the year.

I’m a bit surprised to know people on here! (people use Google+?! 😉 )

I haven’t read the book but the article is interesting.

I haven’t read the book but the article is interesting.

I haven’t read the book but the article is interesting.

Originally shared by Kasper Brohus Allerslev

This is a review I wrote for the Play Unsafe book by Graham Walmsley. Every GM ought to read it, especially the ones who covet improv like I do.

http://partialsuccess.wordpress.com/2013/05/29/unsafe-and-scary-a-review-of-play-unsafe-by-graham-walmsley/

Some pics from our 11th Dungeon World session, in which the party discovered the city beneath Cenduwain’s Labyrinth…

Some pics from our 11th Dungeon World session, in which the party discovered the city beneath Cenduwain’s Labyrinth…

Some pics from our 11th Dungeon World session, in which the party discovered the city beneath Cenduwain’s Labyrinth and helped repel the dread astral pirate, Edvard the Black.

Okay, we’ve got one-shots for Friday scheduled out till the end of June, so it’s time to get the ones for July on…

Okay, we’ve got one-shots for Friday scheduled out till the end of June, so it’s time to get the ones for July on…

Okay, we’ve got one-shots for Friday scheduled out till the end of June, so it’s time to get the ones for July on the schedule, we’ve got opens slots for 6/5, 6/12, and 6/19 (I’m out on 6/26, so no game then, unless Shadow Byrd wants to host). So, anyone have anything they want to run?