Last week I shared some initial thoughts on The Gardens of Ynn and Whitehack (links to both products will be at the…

Last week I shared some initial thoughts on The Gardens of Ynn and Whitehack (links to both products will be at the…

Last week I shared some initial thoughts on The Gardens of Ynn and Whitehack (links to both products will be at the bottom). Yesterday we finished up the two-shot and I have some more I thought I’d share.

First of all, damn what a cool point-crawl. There was always some super cool, mysterious shit going on. Bizarre and strange. It always felt like we were on the cusp of discovering just what the heck was going on. Unfortunately, we didn’t get that deep into the “levels”. I think Horst Wurst said we maybe got 9 deep out of 30 something, so it probably would have taken a while longer.

This session also still felt very through the looking glass and haphazard as heck, most likely because of the random tables. We had some discussion about what it might look like if you decided to take the things you liked the most, or even decide on a theme going in and then choosing options to construct the rooms in that way; then having the players navigate and experience the “point” of the Gardens in that manner.

For me, I approach my characters in a meta way. I like to know the themes and tone and then decide what I’d like to explore, crafting a character that explores those things. My feedback at the end was pretty much this. I would have liked to have figured out what was going on before we ended and that I like it when there’s a “point”, reoccurring themes, a theme, etc.

I’m not familiar with OSR products much, or the movement, in general. However, Horst told me that the “point” somewhat with OSR is crafting your character as a reaction. You go in cold, shit happens to you, and that the “point” is that the random shit that happens is the story. You roll random, “regular” people who get entangled in wild scenarios. Sometimes figuring out who your character is based on the random things you roll, even strange gear you have as a character in some systems. It won’t seemingly make any sense, and so you make a storyline emerge from these details. You’d have never thought to craft such a person because it’s so messy and haphazard that it’d have been near impossible to think that kind of shit up. As you all do this and experience these things together, you remember it and talk about it with your friends. If the module landed for you or if things made sense and the point was made, or these details are less important because you’ll be remembering the crazy events that occurred and how other people reacted. To me, what Horst sounded like he was saying is that the point is the shit that happens along the way, not the overall plot (if there is one at all). It seems like that makes sense with the whole random table business and perhaps never making it to the “end of the story”. I would have never considered running an adventure I know we wouldn’t finish, but scanning the OSR stuff up, it seems to be fairly common?

I really like that take. And looking back on those two sessions, I found myself struggling because I clearly didn’t grasp this point at all, while Jason Cordova, by contrast, as well as Paul Staxx Spraget and Agatha, just roll with it; bringing a lot of characterization, while I was tied up mentally trying to figure out what was going on with this place. A few questions were posed to Jason’s character, Vincenzo, through dreams which had a broad theme, which Jason then had to incorporate into his description of the dream. It worked so well!! It was my favorite part of the story, in fact. I expect if you played it through to the end, this would be happening more and more, revealing some of the mysteries hidden beneath the “levels” of the Garden.

In retrospect, Horst was absolutely correct. I would have enjoyed the sessions a lot more had I been more focused on who my character was and how this place was affecting them. I was driven primarily by my desire to figure out what the heck was going on with this place and missed the opportunities to flesh out my character.

I had a fantastic time despite that, though. And took a lot of joy in other’s strong roleplaying and dynamics. I can see the appeal of OSR products for this method of thinking; it does feel different than when I have played D&D and Pathfinder, and not in the way largely spoken about in my small little Twitter world and other social media. Usually, I have seen it condensed to “people who want to play old D&D”, and sure, the various hacks seem to do that. But if this is the larger cultural mythos around the style of play that OSR is going for, this reduction largely misses the beauty of emergent play. Something I have talked about frequently and absolutely adore in my games. In short: I hope to play more OSR stuff. I am sure there is a large breadth of products that aren’t all focused on emergent aspects of play… but there’s gotta be more products into this and I’d like to explore that stuff. If nothing else to see if I would enjoy it or not.

System Wise:

Horst pitied us and decided we hit a milestone of saving one of the missing boys, leveling us up! I have to say, rolling the two hit dice to get 9 HP rather than 2 was more empowering that I thought it would be; it felt great! Poor Jason rolled two dice and got 3 HP… but continued to Thief it up and tap those fucking statues good. We also increased our Saving Throw and Attack Value and continued on.

After Christian Mehrstam let me know about the design intent and the point of being squishy in the last post (https://plus.google.com/+FraserSimons/posts/cyfUb7yHp2K), I intended to get some cool shit into the fiction and if I got killed–whatever. And so, as a monk from the Whispering Tear Monastery with my hand carved staff, I destroyed the marble base of a statue, leaning on my “hard but not impossible” attunement to my staff. It felt awesome and led to some cool shit beyond, exposing a weird crypt with skeletons.

We got to see the bidding mechanics, which I think I like? One-upping each other might lead to a gonzo tone, though, and I generally prefer that scenes in crypts and shit be spooky and more “serious”, rather than kinda funny when people all try and grab the loot. Applying the mechanic to other situations would be really fun and neat, though. A cool way to include multiple people in a scene when others might be bored with a scene consuming a bunch of time with one player.

Looking at the system in a broad sense, I love it. I got to advocate for my character again in a different scene to get the double positive role; love that dynamic with the Referee. Narrowing on character creation specifically: I love love love love it. Because I missed the point, and kinda the spirit, of what we were up to with this point-crawl–it would have been a worse experience had we used a different system. Why?

Character creation made me come up with the coolest bits about my character, and because I was focused on unraveling the mysteries of the Gardens rather than character work, these bits were the things I could reliably fall back on. I’m from a monastery, I know martial arts, I’m attuned to my staff, and I’m a wanderer. Had I gotten the same affliction as Jason’s character, with the dream stuff, I would have been able to grab onto those bits to expound on them, I’m sure. Very cool.

So as with the first session, I felt really supported and felt like my contributions to the fictions mattered. Love the scaffolding and I think it definitely implements the design goal of empowering the players and their characters in the world, shaping it in ways that make the player excited. I want to play more and get more slots, changeup and grow my Groups. Hit on the stuff I have already to try and leverage more double positive rolls.

Totally down to play more Whitehack and OSR stuff; see if I can’t adjust my brain to this different mentality. Thanks so much to Horst for running and to the players; all of whom were fantastic! Hope to play some more of this kind of stuff as it has proven that I don’t dislike fantasy, I dislike D&D and Pathfinder. Neat.

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Buy it here: http://www.drivethrurpg.com/product/237544/The-Gardens-Of-Ynn?term=gardens+of+ynn&test_epoch=0

And Whitehack here (super cheap, IMO): http://www.lulu.com/shop/christian-mehrstam/whitehack-second-edition-booklet/paperback/product-22295753.html

Lulu has a coupon right now as well: BOOKSHIP18 (expires end of day TODAY), which gives you 10% off print+free mail or 50% ground shipping.

I just listened to the excellent ‘Player’s Principles and Agenda’ on the +1 Forward Podcast and wondered if these…

I just listened to the excellent ‘Player’s Principles and Agenda’ on the +1 Forward Podcast and wondered if these…

I just listened to the excellent ‘Player’s Principles and Agenda’ on the +1 Forward Podcast and wondered if these existed as a document somewhere I could download. Many thanks in advance.

Anyone out there played City of Mist and have any opinions on it?

Anyone out there played City of Mist and have any opinions on it?

Anyone out there played City of Mist and have any opinions on it? I understand it’s built off of the PBtA architecture, but has significant differences like Blades in the Dark or Happiest Apocalypse on Earth.

Just trying to decide whether I want to splurge while it’s on sale, and thought I’d check if anyone here has any insights (pro or con) as to how it actually plays.

Perhaps a friend and I recorded the first German-speaking all-female RPG podcast.

Perhaps a friend and I recorded the first German-speaking all-female RPG podcast.

Perhaps a friend and I recorded the first German-speaking all-female RPG podcast. 😉 I’m not 100% sure – but people were complaining on twitter that there is no RPG podcast with women, so we ventured out into the wild, tried our very best not to ramble along too incoherently in this zeroest episode and I guess we’ll make some more episodes in the future. 😉

If you’re German speaking and like to tune in, I would be happy to read your feedback! 😀

http://www.jcvogt.de/is-it-a-bird-is-it-a-plane-it-is-a-podcast/

http://www.jcvogt.de/is-it-a-bird-is-it-a-plane-it-is-a-podcast/

Y’aaaaaaall!

Y’aaaaaaall!

Y’aaaaaaall! It’s been so long! But I’m in an airport and I’m really excited about things to come. So we’re gonna do stars and wishes! It’s really easy and really fun and you get to tell each other things that you’re really proud of!

Star: what did you do that was exciting? New? Adventurous? A learning experience?

Wish: WHAT’S NEXT? What are you going to try to achieve in the next two weeks? How are you going to change your little corner of the world?

Fuck the haters. Tell me how you’re kickin’ it.

Hey Gauntleteers! It’s Rach here with some hot and exciting +1 Forward content.

Hey Gauntleteers! It’s Rach here with some hot and exciting +1 Forward content.

Hey Gauntleteers! It’s Rach here with some hot and exciting +1 Forward content.

Richard Rogers and I are preparing a follow up to last year’s +1 Forward episode “Playing the Apocalypse”. This episode explored questions from the community about playing PbtA games. Topics we covered last time included strategies to help other players succeed, how to best engage interPC mechanics and the differences between being a player in a PbtA game verses other systems.

Do you have any new and fresh questions about playing Powered by the Apocalypse games? Let us know here and your question might get featured on the show! I can’t wait to see what important topics and ideas you all suggest.

Please note that these questions should be tied to being a player and not an MC.

Greetings, and welcome to the weekly Gauntlet Hangouts video roundup!

Greetings, and welcome to the weekly Gauntlet Hangouts video roundup!

Greetings, and welcome to the weekly Gauntlet Hangouts video roundup! Don’t miss any of the great sessions in the updated playlists and video links below.

Pocket-Sized Play

– Cheat Your Own Adventure: Día de los Muertos (Episode 3 of 3), Jason Cordova facilitates for Bryen Alperin, Chris Thompson, Kevthulhu, Michael G. Barford, Shane Liebling, and Walter German: https://www.youtube.com/watch?v=uVyKSCKek5I&list=PL26DVDSsqVz5HfXUyUhuoEfqNLN5A8TWr

Star Wars Saturday

– Hutt Cartel (Session 2 of 3)

A fight against a swoop gang in a hidden food paste warehouse leads to lost arms and freed hostages!

Richard Rogers runs for Michael G. Barford, Michael Mendoza, Pawel Solowczuk, and Steve Moore: https://www.youtube.com/watch?v=PqfoWTgpEQE&list=PL26DVDSsqVz5DhRsMVdHOXW7vVWM8Z6qs

Gauntlet Sunday

– Dungeon World: The Green Law of Varkith (Session 1 of 5)

In the city of Varkith, our guild of finds themselves trapped by a collapsing tower and an ant-stung Bugbear as they hunt for relics to “liberate” for their “museum.”

Lowell Francis runs for Patrick Knowles, Richard Rogers, Rubin Levinson, and steven watkins: https://www.youtube.com/watch?v=7opymCq4gic&list=PL26DVDSsqVz67AV3aFJ5C0imaqX7dkxZs

TGI Thursday

– Masks: A New Generation (Session 1 of 4)

The group works through character creation and team building, but has enough time left to foil Troll’s plan to snatch a punchy robo-kid from a bar mitzvah.

Lowell Francis runs for Hannah Banks, Jesse Abelman, Larry S, and Michael Mendoza: https://www.youtube.com/watch?v=k1cYkVXDCpo&list=PL26DVDSsqVz4eZJ3ACLyvX8fngydnNbBt

CodeX-Files

– The Big H (Session 1 of 2) (Session 1 is in two parts.), Tyler Lominack runs for Kyle Hodnett, Michael Mendoza, Patrick Knowles, and Ryan McNeil: https://www.youtube.com/watch?v=mUszXdnGNuU&list=PL26DVDSsqVz4zsPWihpJSxlJRDDWot0PB

Gauntlet Hangouts

– Fall of Magic (Session 3 of 3)

The final of our three sessions, we skip a little in order to get to Umbra and finish out the story, closing out some threads.

Yoshi Creelman runs for Bethany H, David Rothfeder, and Jim Crocker: https://www.youtube.com/watch?v=F6g5YixdRM4&list=PL26DVDSsqVz6136hIbdn-9HUVqskogCGS

– Dungeon World: Threat of the Pale Moon (Session 4 of 4)

A massive siege, a succubus spawn, giant rat mutant, and or heroes…. What could go wrong?

Spencer Paskett runs for Andy Gosson, Rubin Levinson, Ryan Stimmel, Stephen Karnes, and Stephen smith: https://www.youtube.com/watch?v=JY9WmhcgXvA&list=PL26DVDSsqVz67AV3aFJ5C0imaqX7dkxZs

– Hack The Planet: Shifter Crew: The Streamers (Session 12)

The streamers take on straylight’s ‘mothership’ in the season finale.

Fraser Simons runs for Alex McManamon, Asher Silberman, Christo Meid, and Lauren McManamon: https://www.youtube.com/watch?v=X0PZEpLrsUE&list=PL26DVDSsqVz4Daw9C-z4XetSRBpQCwdtV

– Hack The Planet: Cleaner Crew: The Constant Gardeners (Session 13)

In the season finale of The Constant Gardeners a new ensemble of characters come together with a plan that would bring the denizens of Shelter 1 ‘off grid’; if they can pull it off~

Fraser Simons runs for Asher Silberman, Mike Martens, steven watkins, and Yoshi Creelman: https://www.youtube.com/watch?v=ZE3fhZcDFAM&list=PL26DVDSsqVz4Daw9C-z4XetSRBpQCwdtV

– Monsterhearts 2: Ballhir (Session 2 of 3)

The Infernal unleashes havoc in Ballhir, drawing all of the necessary pieces into place for her Dark Power to retake his rightful place and turn the Kingdom of the Fae into dust

Donogh McCarthy runs for Jesse Ross, Lauren McManamon, Mark Causey, and Vincent Eaton: https://www.youtube.com/watch?v=wRUfDm9Lk9w&list=PL26DVDSsqVz5-nYhTTBZRVEDh_mjS-_OF

– Dawg the RPG: The Terrifying Tomb of Ankhatton (Session 1 of 2)

Three pets and a well bred stray discover that a feline fiend from the far past has dastardly designs on the present(sort of). Join our Victorian Era Dawgs in the deserts of Egypt.

Tyler Lominack runs for JM Campbell, Patrick Knowles, Richard Rogers, and Richard Ruane: https://www.youtube.com/watch?v=PioIAgeHkLU&list=PL26DVDSsqVz4Ej-35E77CtThINE3S0z2H

– Fellowship (Session 4 of 4)

The Fellowship moves to stop the Overlord, but a series of homecomings set our climactic finale for the first book.

Tyler Lominack runs for Alex McManamon, Brendan Allison, Hayley G, Ryan McNeil, and Sidney Icarus: https://www.youtube.com/watch?v=7moy10AWkac&list=PL26DVDSsqVz4yWl3inzgRTEN3VOfu22lL

– Whitehack: The Gardens of Ynn (Session 1 of 2)

On their search for the missing DeVries boys our heroes enter a secret garden where reality is warped; a sassy black cat leads the way.

Horst Wurst runs for Fraser Simons, Jason Cordova, Paul Staxx Spraget, and Shane Liebling: https://www.youtube.com/watch?v=KqCXniQls7k&list=PL26DVDSsqVz7e0yEjPuyWM8aS6uoaUrsu

– Rhapsody of Blood: Creeping Darkness (Session 1 of 5), Maria Rivera runs for Agatha, Eduardo L., Jason Tocci, and Vincent Eaton: https://www.youtube.com/watch?v=hA5_Ofgqo2M&list=PL26DVDSsqVz7Y9SCtvoWBpKWeTIOH2519

– Spire: Blood and Dust (Session 1 of 4)

Tibalt, Nuka, and Margit sleuth out a bombing of Margit’s apartment and the planted paraphernalia therein, all the while starting to suss out the weird hyper-violence of Red Row.

Darren Brockes runs for Agatha, Fraser Simons, and Leandro Pondoc: https://www.youtube.com/watch?v=bnVxJ9RaxIU&list=PL26DVDSsqVz73D0u18oXLUGMX_eX9XcC9

– Monster of the Week: Big Business (Session 1 of 4)

One Sentence: Candice booked conference room 3C, but Tom didn’t let her attend! Will our heroes solve this injustice, or will Candice explode in a literal fireball of rage? Yeah, that one.

Sidney Icarus runs for Hayley G, Lauren McManamon, Lu Quade, Ryan McNeil, and Vee Hendro: https://www.youtube.com/watch?v=ZtiZnRSqYyI&list=PL26DVDSsqVz7ABJ83FTe7rYJph97_gJgp

– Veil 2020: Land of the Free (Session 5)

Banks Of The Mississippi – The crew regroups as Weir goes “missing”, looking for safe passage as a new fixer surfaces and tells them to get out of Memphis and head to New Orleans via the Mississippi.

Fraser Simons runs for Alex McConnaughey, blaise hebert, Darren Brockes, and Lauren McManamon: https://www.youtube.com/watch?v=vpGBUvTR210&list=PL26DVDSsqVz74W73i-OSQP2-6y8fkuWkf

Check out all the great videos on The Gauntlet’s YouTube channel at https://www.youtube.com/channel/UC9QoUve1LQHu_feDx0snd4w and be sure check out the playlists to catch up on all your favorite Gauntlet Hangouts games. If you’d like to play in games like these, check out the Gauntlet Hangouts Google+ Community at https://plus.google.com/communities/116329047011220562548 where game signups are announced! To support The Gauntlet and Gauntlet Hangouts, please visit the Gauntlet Patreon at https://patreon.com/gauntlet where $7 and up patrons get priority RSVP for Gauntlet Hangouts games. Enjoy, and everyone have a great weekend!

Happy Friday! The newest episode of The Gauntlet Podcast is here!

Happy Friday! The newest episode of The Gauntlet Podcast is here!

Happy Friday! The newest episode of The Gauntlet Podcast is here!

In this one, Lowell Francis and I are discussing Hearts of Wulin and The Between.

Enjoy!

http://www.gauntlet-rpg.com/the-gauntlet-podcast/hearts-of-wulin-the-between

Happy July 4th! It’s a new +1 Forward episode with Ben Dutter, all about Vagabonds of Dyfed.

Happy July 4th! It’s a new +1 Forward episode with Ben Dutter, all about Vagabonds of Dyfed.

Happy July 4th! It’s a new +1 Forward episode with Ben Dutter, all about Vagabonds of Dyfed.

Timecodes

2:21 – Read a Sitch

9:33 – Open your Brain

16:24 – Act Under Fire

http://www.gauntlet-rpg.com/1-forward/vagabonds-of-dyfed

http://www.gauntlet-rpg.com/1-forward/vagabonds-of-dyfed