Come, give us a hand!

Come, give us a hand!

Come, give us a hand!

(edit to add: put comments here or on the original post, as you choose)

Originally shared by Jeremy Strandberg

If you’re familiar with both Dungeon World and Apocalypse World, you might have noticed a difference in their “GM/MC” chapters: in Dungeon World, the GM moves are described but given no examples. In Apocalypse World, the GM moves are named, not really described, but instead they are demonstrated almost entirely with examples.

I think newer DW GMs sometimes struggle with visualizing how those GM moves might manifest at the table. So let’s collaborate on a list of 2-4 examples for each basic and dungeon GM move.

As a reminder, here are the GM’s moves in DW:

“*BASIC*” GM MOVES

● Use a monster, danger, or location move

● Reveal an unwelcome truth

● Show signs of an approaching threat

Deal damage Hurt them (https://goo.gl/PS7wVN)

● Use up their resources

● Turn their move back on them

● Separate them

● Give an opportunity that fits a class’ abilities

● Show a downside to their class, race, or equipment

● Offer an opportunity, with or without cost

● Put someone in a spot

● Tell them the requirements or consequences and ask

DUNGEON MOVES

● Change the environment

● Point to a looming threat

● Introduce a new faction or type of creature

● Use a threat from an existing faction or type of creature

● Make them backtrack

● Present riches at a price

● Present a challenge to one of the characters

Put your examples in the comments, with both the name of the GM move and the example. Make the examples short and sweet, ideally 50 words or less, definitely no more than 100.

Let’s try to get a range of soft, medium, and hard moves for each. If we can get enough good ones, I’ll curate this into a nice formal doc.

Greetings, all!

Greetings, all!

Greetings, all! The weekly Gauntlet Hangouts video roundup post is now up on The Gauntlet Blog! Check it out, and be sure not to miss all the other great Gauntlet Blog posts from the week!

http://www.gauntlet-rpg.com/blog/gauntlet-hangouts-video-roundup-august-3-2018

Thanks go out to all our Gauntlet Hangouts videos game runners, facilitators, and players this week, including: Adam Minnie, Agatha, Ary Ramsey, Aybars Yurdun, Bethany H, blaise hebert, Blake Ryan, Bryan Lotz, Catherine Ramen, Chris Thompson, Christo Meid, Darren Brockes, Dylan Ross, Fraser Simons, Gina Ricker, Greg Gelder, Harry Morris, Horst Wurst, Jan Petrykowski, Jason Cordova, Jason Cox, Jesse Abelman, Jessica Niles, Jim Crocker, Joshua Gilbreath, Keith Stetson, Klint Finley, Kyle Thompson, Lauren McManamon, Leandro Pondoc, Lowell Francis, Lu Quade, Maria Rivera, Mark Causey, Maxime Lacoste, Michael G. Barford, Mikael Tysvær, Mike Espinoza, Noella Handley, Pat Perkins, Patrick Knowles, Pawel Solowczuk, Richard Rogers, Richard Ruane, Robbie Boerth, Rubin Levinson, Ryan Macklin, Ryan Windeknecht, Spencer Paskett, steven watkins, Tara Newman, Tina Trillitzsch, Tomer Gurantz, Tony Hahn, Tyler Lominack, Walter German, and Yoshi Creelman.

I wanted to share this article by Brook H with recommendations of ttrpgs designed by people of color.

I wanted to share this article by Brook H with recommendations of ttrpgs designed by people of color.

I wanted to share this article by Brook H with recommendations of ttrpgs designed by people of color. Besides the inherent value of this list, I think it’s great this article was posted on Pop Culture Uncovered, a general interest geek culture website. It’s awesome to see games by marginalized creators getting wider recognition!

https://popcultureuncovered.com/2018/07/24/tabletop-tuesday-rpgs-designed-by-people-of-color/amp/

https://popcultureuncovered.com/2018/07/24/tabletop-tuesday-rpgs-designed-by-people-of-color/amp/

Game Closet

Game Closet

Game Closet

I had the pleasure and privilege of being invited onto Game Closet earlier this year. That episode is out today and I encourage everyone to give it a listen. Taylor asked me about a lot of things I don’t often get to talk about in the gaming space, and I really, really enjoyed the conversation. We talk a lot about the foundational ideas of this community, making space for folks from marginalized groups, my personal philosophy on games and gaming, and how I got started with the hobby.

Check it out!

https://riverhousegamespodcast.wordpress.com/2018/07/30/game-closet-30-jason-cordova-the-gauntlet/

Dreams!

Dreams!

Dreams! share them! I love to hear everyone who has them for everyone and everything Gauntlet is doing at this time!!!!

My dreams to josh gary who ran an outstanding two month series of DW. Josh started this as an extension of a “The Wall” DW supplement that mimics the wall experience from A Song of Ice and Fire, while still demanding that the DW players invent most of the content of what the DW “Wall” means. For example, our “Wall” is in a jungle and is a giant cover of ancient bones of creatures no longer in existence that keeps the dangers out.

After the sessions exploring the DW characters who had experiences at the wall, Josh explored what those characters experiences would be in the middle of the kingdom, years later, if the those same characters were ordered to try and recruit from the middle kingdoms of safety. Great sessions one and all!!!

Dreams to all characters in Josh’s games and particularly to James Sweetland and geek4x4@gmail.com who played characters! Of course, if anyone wants more details and wants the fastest response possible, reach out to me; I will try to answer as quick as humanly possible. My email is David.lafreniere13@gmail.com.