Message to Tom and Jason, from the Fear of the black dragon podcast : you have a french listener !

Message to Tom and Jason, from the Fear of the black dragon podcast : you have a french listener !

Message to Tom and Jason, from the Fear of the black dragon podcast : you have a french listener !

Could you please make a list of great SYNTH WAVE albums for OSR RPG, thanks !

After the great discussion of laogs – live action online games – on the latest Gauntlet Podcast episode, I thought…

After the great discussion of laogs – live action online games – on the latest Gauntlet Podcast episode, I thought…

After the great discussion of laogs – live action online games – on the latest Gauntlet Podcast episode, I thought it was time to write down a summary of my experience with designing and playing laogs.

https://alles-ist-zahl.blogspot.com/2018/09/designing-and-playing-live-action.html

These games were on the Gauntlet Calendar:

Winterhorn by Jason Morningstar

Election of the Wine Queen by Björn Butzen and Silvia Ochlast

So Mom I made this sex tape by Susanne Vejdemo

End Game by David Hertz

Find all the material to play the games with your group and a Youtube playlist with recordings from each game at the bottom of the article.

https://alles-ist-zahl.blogspot.com/2018/09/designing-and-playing-live-action.html

We’re also very much excited to announce Senda Linaugh in attendance at Gauntlet Con 2018~~!! Yay!!

We’re also very much excited to announce Senda Linaugh in attendance at Gauntlet Con 2018~~!! Yay!!

We’re also very much excited to announce Senda Linaugh in attendance at Gauntlet Con 2018~~!! Yay!!

Senda Linaugh is known for her un-spellable twitter handle and contagious giggle.

She is one half of She’s a Super Geek (sasgeek.com), the actual play podcast highlighting women as GMs; and one half of Panda’s Talking Games (bit.ly/MMPanda), where she and gaming mogul Phil Vecchione tackle GMing advice for one shots and campaigns. Add those together and she is one whole podcaster!

Senda has published her first game with Encoded Designs, Love and Justice, as well as co-authoring Turning Point, a collaborative game of difficult life decisions, and developing for the upcoming Hydro Hacker Operatives. Senda is also a staff gnome (writer) at Gnome Stew.

During Gauntlet Con, Senda will be running Turning Point.

Stay abreast of our other exciting announcements on the Gauntlet Con 2018 website~! http://www.gauntlet-rpg.com/gauntlet-con.html

In the newest episode of The Gauntlet Podcast, Lowell Francis and I are joined by Agatha from the new Asians…

In the newest episode of The Gauntlet Podcast, Lowell Francis and I are joined by Agatha from the new Asians…

In the newest episode of The Gauntlet Podcast, Lowell Francis and I are joined by Agatha from the new Asians Represent! podcast to discuss Tales From the Loop, Don’t Rest Your Head, and The Election of the Wine Queen.

It’s a really fantastic episode. Thanks to Paul Edson for the excellent edit.

Check it out!

http://www.gauntlet-rpg.com/the-gauntlet-podcast/tales-from-the-loop-dont-rest-your-head-the-election-of-the-wine-queen

Greetings, all!

Greetings, all!

Greetings, all! The weekly Gauntlet Hangouts video roundup post is now up on The Gauntlet Blog! Check it out, and be sure not to miss all the other great Gauntlet Blog posts from the week!

http://www.gauntlet-rpg.com/blog/gauntlet-hangouts-video-roundup-september-7-2018

Thanks go out to all our Gauntlet Hangouts videos game runners, facilitators, and players this week, including: Andy Olson, Ary Ramsey, Asher Silberman, Barry Cook, Bethany H, Bryan Lotz, Catherine Ramen, Chris Newton, Christine Maunsell, Darold Ross, Darren Brockes, David Jay, David Morrison, David Rothfeder, Donogh McCarthy, Dylan Ross, Eduardo L., Eike, Fraser Simons, Gerrit Reininghaus, gerwyn walters, Harry Morris, James Ryan, Jason Cox, Jim Crocker, Jim Cummings, Joe Amon, Joshua DeGagné, josh gary, Joshua Gilbreath, Keith Stetson, Lauren McManamon, Leandro Pondoc, Lowell Francis, Ludovico Alves, Luiz Paulo S F, Maria Rivera, Mathias Belger, Matt Minus, Mikael Tysvær, Noella Handley, Owen Thompson, Pat Perkins, Patrick Knowles, Paul Edson, Paul Kalupnieks, Paul Staxx Spraget, Pawel Solowczuk, Phillip Wessels, Richard Rogers, Richard Ruane, Robbie Boerth, Ryan McNeil, Ryan Stimmel, Sabine V, Sarah J, Seraphina Malizia, Shane Liebling, Shawn McCarthy, steven watkins, Taejas Kudva, Tina Trillitzsch, Tomer Gurantz, Tony Hahn, and Tyler Lominack.

Hey, Gauntleteers, I hope this post finds you well.

Hey, Gauntleteers, I hope this post finds you well.

Hey, Gauntleteers, I hope this post finds you well. I’m new around here, and I’m definitely not in the habit of using G+, so please pardon me as I ease into the community. I’m excited to get to know you all better!

There’s something I’ve been thinking about lately that I’d love to hear your thoughts on. If it’s come up before and it’s easiest to point me to an old thread, that totally works!

I play regularly with a couple of groups who are very comfortable with story games and collaborative storytelling. (A friend and I will often call it a “table full of GMs” since we regularly rotate between different systems, with different people running them in a cycle.) Recently, though, we’ve brought on a good friend of ours who’s relatively new to RPGs and isn’t accustomed to “generating story” for lack of a better way of putting it. They and I have chatted offline, and some of it sounds like those new-to-roleplaying jitters I’m sure many of us have been through. The other thing I’ve gleaned, though, is that they have a seem to have bent toward a certain brand of traditional-style roleplaying, where there’s lots of rolling of the dice, a focus on action, and more often reacting to things the GM puts in front of you than coming up with new stuff yourself.

Through our conversations, we figure there are a few things we can do when running a game to help make their experience more comfortable and pleasant (and, I think, all of these are certainly doable in the system we’re running):

1) Setting or framing scenes for them — rather than asking what they’re doing in a completely open-ended way — to put a clear obstacle, conflict, etc. in their way, and then letting them react.

2) Focusing on external, tangible conflicts rather than internal, personal, or intangible ones.

3) When it does come time for character development or the like, suggesting something fairly specific and letting them “fill in the blanks” or, should they feel so inclined, letting them suggest an alternative.

Put another way, perhaps: We’re a bunch of story gamers who have played or run traditional stuff before, but we’re no longer used to it, and now we have a player who, at least for the time being, would probably be more at home in traditional games. Aside from the “obvious” answer of sticking to trad games for now (which is totally valid and something I may recommend to our friend if it seems that’s best), I’m curious to hear what thoughts you might have on adapting story games to a traditional playstyle and easing new players into story-driven systems. Thanks!

More fantastic guests announcements that will continue onwards! We’re super excited to have:

More fantastic guests announcements that will continue onwards! We’re super excited to have:

More fantastic guests announcements that will continue onwards! We’re super excited to have:

Banana Chan is the owner and co-founder of Game and a Curry, an indie promotional materials and board game publishing company. She also writes larps and roleplaying games. Her latest projects include contributing for 7th Sea: Khitai and a module for Kids on Bikes called Dads on Mowers.

During Gauntlet Con, Banana Chan will be running Kids on Bikes: Dads on Mowers.

Be on the lookout for more exciting announcements on the Gauntlet Con site!

http://www.gauntlet-rpg.com/gauntlet-con.html

Demo-character creation for Divine Blood 2nd Edition Playtest:

Demo-character creation for Divine Blood 2nd Edition Playtest:

Demo-character creation for Divine Blood 2nd Edition Playtest:

https://www.youtube.com/watch?v=2ix5d7PvirM

Long Version: https://www.youtube.com/watch?v=DbzexFKDrN4

As a side note, I accidentally cut off the screen share when I started doing the Stunts and Stress tracks, so here’s a link to the character sheet on google drive I was working with.

I’ll be putting the stats on a single file later and getting into the player resources along with a quick thing on building characters.

https://www.youtube.com/watch?v=2ix5d7PvirM

Yesterday I ran the first session of Perdition and it went pretty well.

Yesterday I ran the first session of Perdition and it went pretty well.

Yesterday I ran the first session of Perdition and it went pretty well. This is becoming a bit a kitbash adventure. Originally what I was going to do is craft a unique race for the characters as angels/angelic beings. But the problem with that is I was interested in making space for the characters to express their own interpretation of what a being like that would be like. Placing a static ability and modifiers to their attributes felt too restrictive.

What I ended up doing what switching to The Whitehack and giving the players an additional group–specifically Species–nebulously defined as Divine. What that means exactly, because it’s a group in the game, is up to the players to define while pushing for fictional positioning that fits that subjective notion. I also added Wickedness from Perdition. A measure that will quantify the corruption that setting has on the player characters, which might also increase if they end up taking actions that would reasonably increase their corruption. I’m using the monsters and other portions from Perdition in the overall concept of the adventure.

I’ve ascribed the player characters’ angels to the fictional choir of the Bellator, special angelic warriors that are activated when an unforeseen calamity strikes. The angels are in stasis until a danger is detected. When that happens they are dropped to another plane of existence outside of the timeline to a temporary limbo-like plane where another angel, a watcher, describes what has happened and what their mission is.

In this particular case, a demon has stolen a powerful divine object. A horn that when trumpeted 7 times, each “trumpet” taking a nebulous “age”, would call forth an Armageddon. The angels are to cut down the demon and prevent this from happening.

We’ve gotten as far as the players getting the mission after character creation, arriving in Perdition, and combatting the guard of a place where Raphael, the angel who gave them their mission, has said they would find holy weapons. This place is called The Trickle. A fun little thing I found on Pinterest (https://www.pinterest.ca/pin/292030357079101720/)

So far I’m excited about it. There are the usual pains of getting to know a system. I’ve only played Whitehack myself 4 times so it was hard for me to articulate the ruleset and some stuff I just have not internalized yet. I expected that and think it’s fine. I’ll be prepping fairly heavily for the future sessions since it’s such a weird adventure and not many tropes to draw on. In my head, the fiction looks like an animated version of classic paintings like The Fall of the Rebel Angels and others.

Anyway, so far it’s going pretty well and I’m excited to play it some more and get the fiction more in hand. Thanks a lot to the players for their patience and willingness to roll with my weird idea! Lauren McManamon, Luiz, Maria Rivera, and Darren Brockes.

Here’s a link to the actual play for those curious: https://youtu.be/439aOr3KzJY

And the Pinterest board: https://pin.it/cxukrmn3c53c34