Great post by Johnstone Metzger about Space Wurm vs Moonicorn, inspired by Tyler Lominack’s recent run of it.

Great post by Johnstone Metzger about Space Wurm vs Moonicorn, inspired by Tyler Lominack’s recent run of it.

Great post by Johnstone Metzger about Space Wurm vs Moonicorn, inspired by Tyler Lominack’s recent run of it.

Originally shared by Johnstone Metzger

I can’t find it now but I seem to remember at the end of one of these episodes of Space Wurm vs Moonicorn, Tyler (the GM) says something like “I don’t know if that was the proper way to play it, but that was OUR Space Wurm vs Moonicorn.”

At the risk of pulling back the curtain too much, I want to tell you why that comment made me happy, because that is exactly a feeling I wanted people to have after playing the game.

SWvsM doesn’t have a detailed setting. It has archetypes and issues that every campaign chooses from, then players fill in the rest using questionnaires and rules processes. Different campaigns of it only need to have two things in common: Space Wurm and Moonicorn. But even the eponymous feud is just there to get you started, because you always need to start somewhere. The game is really just an excuse to explore adventure, romance, and politics through the medium of science fantasy.

But that science fantasy medium is really important, because the game is also about being weird. I deliberately push the boundaries of weirdness so that players feel encouraged to say things they think are weird, own them, and make the game specific to them.

This is the game where I explain the 2008 financial crisis so you can have a villain use the same scam to deliberately destabilize a planet’s economy. Where if you choose the “no aliens” option, I say you can still have hallucinations from another dimension invade reality.

This is the game where one character’s polyamory is a superpower on par with another character owning 2/5ths of the galaxy, and they still aren’t as “out-there” as the character from another dimension.

Speculative fiction is about realizing there’s more things possible than just what exists now. When you imagine something impossible is true, then imagine what else has to be possible to make it true, you inevitably find things that actually aren’t impossible.

Look, you can see all the tech shit that was invented because people saw it in sci-fi and wanted it to be real. Lots of things people want are impossible, but also: lots of things aren’t, even though some people say they are.

I threw away several conclusions to this, because I’ve been trained to reach for feel-good, aspirational messages at the end and I actually hate that, so anyway, listen: weird shit is good, use your imagination, challenge yourself.

https://www.youtube.com/watch?v=bAaT5kNKhns

https://www.youtube.com/watch?v=bAaT5kNKhns

Dungeon World Character Keeper Preview

Dungeon World Character Keeper Preview

Dungeon World Character Keeper Preview

Here is a WIP (Work in Progress) of the DWCK.

Things to do:

Finish the Advances, Spells, Followers tab.

Add a Marketplace tab (equipment)

A note on the MOVES I and MOVES II tabs:

Perceptive readers will note that the moves are not RAW (rules as written)

I used the text from Worlds of Adventures v0.2 as my main source of inspiration because it was clearer and more up to date IMO. No worries, its still the same game mechanically. The biggest changes are fund in the MOVES II Journey Moves section. If you dont like these, just ignore them. 😉 (you can erase or hide a tab by right clicking on it).

The final document should be available in the weeks to come and the file will come with a filled out example.

The document is in read only mode, just make yourself a copy 1st so you can fool around with it:

https://docs.google.com/spreadsheets/d/1mF2wLy2_OzktECZRYTfP22oUvN137kFmPjEguTn-FhM/edit?usp=sharing

With some bonus rules and a scenario coming out for 1%er in Codex – Chrome 2, I have put the original rules up as…

With some bonus rules and a scenario coming out for 1%er in Codex – Chrome 2, I have put the original rules up as…

With some bonus rules and a scenario coming out for 1%er in Codex – Chrome 2, I have put the original rules up as Pay What You Want on DriveThru/RPGNow until Mid-July. You will need the rules in order to use the Codex additions. Grab ’em up.

http://www.drivethrurpg.com/product/118932/1er–The-Outlaw-Motorcycle-Game

Yesterday during the last session of the Star Wars Saturdays series using Impulse Drive for some Tramp Freighter…

Yesterday during the last session of the Star Wars Saturdays series using Impulse Drive for some Tramp Freighter…

Yesterday during the last session of the Star Wars Saturdays series using Impulse Drive for some Tramp Freighter action, I was talking about a small pocket of young Twi’Leks who were fighting the Empire, but weren’t Rebels.

I made a crack that these young punks (NPCs) were basically in their own game of Misspent Youth (from Robert Bohl).

And now, I need to re-read Misspent Youth to see if I can get it on the SWS calendar. Because that premise is suuuuuper compelling.

I’m a big fan of Jennifer Fuss’s crowdfunding blog.

I’m a big fan of Jennifer Fuss’s crowdfunding blog.

I’m a big fan of Jennifer Fuss’s crowdfunding blog. She was away for a few weeks, and now that she’s back, she had a big download.

One thing I love about her blog is she’ll list non-USican crowdfundings (I’ll link to her blog in the comments). Is this the same Tom McGrenery as Fear of a Black Dragon?

https://www.verkami.com/projects/20622-malandros

https://www.verkami.com/projects/20622-malandros