Way back when, the Gauntlet played through Legacy and gave some really thoughtful feedback on what didn’t work for…

Way back when, the Gauntlet played through Legacy and gave some really thoughtful feedback on what didn’t work for…

Way back when, the Gauntlet played through Legacy and gave some really thoughtful feedback on what didn’t work for them. I’ve been thinking on it on and off ever since – particularly that the game tended to create solo scenes when there wasn’t any reason for characters from different families to work together. One solution I’m trying for this is to make it much easier for players to jump into these scenes as minor characters from the active player’s family, with a stripped down playbook and only a few options. I’d be grateful if you folks could take a look and see what you think – I’d also be interested to hear if any other pbta game has tried something similar!

Originally shared by Jay Iles

Hello Legacy fans! Douglas Santana and I are hard at work on the revised edition of Legacy. One of the major changes so far is the addition of Quick Characters. See the attached playbook and description below, and let me know what you think!

Sometimes you’ll want to play out a particular character’s actions in detail, but the fiction makes it implausible for the other major characters to be involved. Other times, you might not want to build a full character for a particular age, and prefer something simpler. In these circumstances, you can instead use Quick Characters.

Quick Characters still use the Character basic moves, and have Force, Lore, Steel and Sway, but have simplified playbooks. They inherit a stat line, a move and gear from their Family, enabling them to be generated quickly.

We haven’t written up the family side of this completely yet, but as an example, the Enclave of Forgotten Lore would have:

Stats:

Add +1 to Lore or Steel

Gear:

Take gear according to your Surplus investment (more on this later), +1 to Data or Outfit.

Inheritance Move options:

Radio Rig: Can sense when Tech is within a mile, and track it down to within 100 metres.

Pain Box: You have a device that causes intense pain in anyone within a few dozen metres (melee, nonlethal, area, hi-tech).

Survey drone: You can roll +Lore with Wasteland Survival, so long as your trail is visible from the air.

Hot Rod: You have an exceptionally fast vehicle (land-based, Might 1 Chrome 1 Brawn 0), and can move points between its stats with 15 minutes of tinkering.

Educated: If you give advice to somebody based on your knowledge of the Before, they take +1 Forward.

https://drive.google.com/file/d/0B4KAK_EamMB9N0lnMEN5QVRiRGM/view?usp=sharing

The Hooded Luchador takes a look at the latest Gauntlet League Wrestling show, coming this week from Montreal.

The Hooded Luchador takes a look at the latest Gauntlet League Wrestling show, coming this week from Montreal.

The Hooded Luchador takes a look at the latest Gauntlet League Wrestling show, coming this week from Montreal. It’s a weird one. Like, really weird. Dirigibles, crashing sharks, and a tag-team belt upset. Based on our World Wide Wrestling session. This is part of the Gauntlet Hangouts. You can see the actual play episode here: http://bit.ly/2mjxigh

https://youtu.be/org77FnCUBo

I’m currently thinking about House Rules for a DW Western Marches campaign.

I’m currently thinking about House Rules for a DW Western Marches campaign.

I’m currently thinking about House Rules for a DW Western Marches campaign. What are your favorite house rules and custom moves you’ve run into?

My current ideas involve loot abstraction, and encumbrance. I’m also considering using Advantage/Disadvantage though it seems a little OP.

Whatcha got?

I wanted to share with everyone four excellent sessions of Apocalypse World 2nd edition that we called Happy Valley.

I wanted to share with everyone four excellent sessions of Apocalypse World 2nd edition that we called Happy Valley.

I wanted to share with everyone four excellent sessions of Apocalypse World 2nd edition that we called Happy Valley. This happened in January on Saturday Morning Cartoons and I had the immense pleasure of playing with Johannes Oppermann, Yoshi Creelman, Pawel Solowczuk, steven watkins, Jason Cox, and Mick Bradley.

It’s quite a bit of gaming, but if you’ve got some time to kill, these sessions are smoking!

https://www.youtube.com/playlist?list=PLccARXndpwficTY_hU2ZaGuILaiw5UY9Z

https://www.youtube.com/playlist?list=PLccARXndpwficTY_hU2ZaGuILaiw5UY9Z

Dreams to Slade Stolar for running, and providing an awesome conclusion, to our Temple of Elemental Evil adventure!

Dreams to Slade Stolar for running, and providing an awesome conclusion, to our Temple of Elemental Evil adventure!

Dreams to Slade Stolar for running, and providing an awesome conclusion, to our Temple of Elemental Evil adventure! And dreams to all the great players involved: Phillip Wessels, Tony Hahn, Richard Ruane, Jason Cordova, Timothy Bennett, Christo Meid. Thanks for the great game!

Play Highlights

The original party included a thief, warrior, berserker, conjurer, and a cleric. Shortly after entering the temple, we added another thief and another warrior. With the exception of one of the rogues, every PC met their demise.

Fortunately, the surviving thief was the one lugging all the treasure in a magic box and escaped the temple. With the half of the party on a mission to avenge a town’s people killed, the treasure hunter PCs that joined with us, chose (wisely) to flee, with only the one making it to safety.

Along the way we had many close calls, including uncovering a trove of most cursed items that we fiddled around with for almost an entire session. We also had some great companions/prisoners that came and went along the way. There was a pet ghoul for a while, a charmed sand elemental for a very short while until it turned on us (another near death moment), and a naked guard that we eventually found pants for.

We played using David Black’s The Black Hack rules, which I thought really let us focus on the story and setting details. Yet they were totally sufficient to resolve risky actions and provide us with some great combat scenes. And Slade did a bang up job with any mechanical conversions.

I got my copy of The Veil in! It’s a really beautiful book. Nice work, Fraser Simons and Kyle Simons!

I got my copy of The Veil in! It’s a really beautiful book. Nice work, Fraser Simons and Kyle Simons!

I got my copy of The Veil in! It’s a really beautiful book. Nice work, Fraser Simons and Kyle Simons!

We wrapped-up a really stunning four-session series of Monsterhearts 2 this morning.

We wrapped-up a really stunning four-session series of Monsterhearts 2 this morning.

We wrapped-up a really stunning four-session series of Monsterhearts 2 this morning. So far, this has been my favorite series this year. The players were all very on-point with their characters, and they did a great job maintaining the overall vibe of the story. I said at the outset I wanted to do a sort-of Twin Peaks/Riverdale-style mystery, with quirky, sometimes menacing characters, and a heavy mythology surrounding our town, Mercy Falls. We did a great job focusing the story very squarely on our PCs, while also working that larger mythology into the proceedings, and it felt terrific.

Yoshi has been doing some very thorough write-ups of each session, so if you want more detail, go check those out.

Also: we MIGHT be re-launching Pocket-Sized Play with these sessions, especially if folks express some interest in hearing how it went.

Thanks to the players for a terrific series: Yoshi Creelman Fraser Simons Phillip Wessels and Kevin Lovecraft

I got inspired by DR episode 40 and their talk about alignments.

I got inspired by DR episode 40 and their talk about alignments.

I got inspired by DR episode 40 and their talk about alignments. Im thinking of changing the Alignment section in my DWCK v2 to “Alignments/Drives”.

I will leave all the original Alignments for those that like to play RAW and add Drives to all the classes.

Drives for me are like alignments but without the mechanical good vs evil and chaos vs law implication. Essentially what “drives” you to adventure.

Whats your character core motivation or belief.

If you have suggestions to help me fire the inspiration foundry please comment.

I would like to have 3 or 4 solid choices per class so any help is welcomed.

Keep clear of the setting or environment specific things. I want every class to have a chance to hit their aligment/drive xp in any situation if they play properly.