For SCUP fans they have a G+ page now. I just posted a Hangouts Character Keeper over there. Feel free to make yourselves copies. 😆
For SCUP fans they have a G+ page now.
For SCUP fans they have a G+ page now.
Google+ community from Dec 2012 to March 2019
For SCUP fans they have a G+ page now.
For SCUP fans they have a G+ page now. I just posted a Hangouts Character Keeper over there. Feel free to make yourselves copies. 😆
Congrats to Todd Crapper for hitting his funding goal for HPS!
Congrats to Todd Crapper for hitting his funding goal for HPS!
In case you missed it the first time around, Todd did a series of HPS for Comic Strip AP. It can be found here: https://www.youtube.com/playlist?list=PL26DVDSsqVz5UeADjexbTm0vA_d434aWn
https://www.kickstarter.com/projects/2091561925/high-plains-samurai?ref=user_menu
Any advice on how to prep for a campaign with a finite number of sessions in mind?
Any advice on how to prep for a campaign with a finite number of sessions in mind?
I know Gauntlet games tend to be based around a specific number of sessions and I was interested in knowing if anyone had any tips or suggestions on how to prep or control in-game pacing to insure you hit the beats you need to in order to accomplish your goal in the time allotted.
I guess this question is really dependent on that being the reality of these games you guys run. If you setup a four session arc of Dungeon World, for instance, do you write/prep a scenario based on certain parameters to insure you can get it done in x amount of sessions?
Song of the Milk-White Putrescence
Song of the Milk-White Putrescence
We recently kicked off our We Hunt the Keepers! living campaign for Dungeon World with a series called Song of the Milk-White Putrescence. The videos of all four sessions can be found in the playlist linked below. I have also included a link to a folder with copies of our character sheets and my personal notes so you can better follow along with things.
Thanks to my players for a really fantastic series: David LaFreniere Gerrit Reininghaus Lowell Francis and Fraser Simons
Link to play aids:
https://drive.google.com/open?id=0ByS4_7KbXro_dzIzWTdsSGN6NGs
https://www.youtube.com/playlist?list=PL26DVDSsqVz6VlgBJpGA6qp7wCb2OydB7
Jedi Academy: Retrospective
Jedi Academy: Retrospective
I had the great pleasure of facilitating GM-less games in May, with the central theme of people connected to a Jedi Academy. Many thanks to David LaFreniere, josh gary, steven watkins, Tony Hahn, Johannes Oppermann, Mikael Tysvær, and Michael X. Heiligenstein; You were all great storytellers!
Our first game was Cheat Your Own Adventure. We managed to tell several very interesting stories in this session. A student tested by his mentor on a jungle planet; a young Jedi experiencing combat alongside soldiers in a desert environment; a soldier faced with Order 66. This was the first time I had played CYOA, and was excited to get this Gauntlet tradition under my belt.
What I learned from CYOA: These games are very fast. The mechanic is absolutely brilliant, in my mind. And, as has been stated before, the most fun you can get out of it is by manipulating the fail state. We had failure mean that you turn to the dark side, or that you follow Order 66. It was very compelling to play in this fashion. I would wholeheartedly recommend this game to anyone trying to introduce story games to players for the first time. It’s pretty hard not to have fun playing this game.
Our second game, Follow, did not make, unfortunately. This was due to a confluence of forgotten Mother’s Day obligations, miscommunication, and technological difficulties. I was looking forward to trying this game out and hope to still have a chance soon! Apologies to Keith Stetson and Megan Bennett-Burks; I hope we have a chance to play together again.
What I learned from Follow: Check the calendar for holidays before posting a game. This can be easy to forget when games are scheduled in advance. Don’t rely on Hangouts messages to relay information; not everyone gets these for some reason. Additionally, try to communicate through multiple technological channels. This may seem redundant or obnoxious, but it’s the best way to make sure none of your communications slip through the cracks.
Our third game was Boy x Boy. BxB is a game that has historically been difficult to fill on the Gauntlet Hangouts. I was very lucky to have the perfect number of players! Now, BxB is a game about cute anime boys going on adorable dates. “What does that have to do with Star Wars?” Well, at the back of the book, there is an example of how you might hack the system; a game titled “Jedi x Sith” where an “internal affairs” Jedi searches for Sith corruption within the organization.
What I learned from BxB: Sharing the spotlight in a game with multiple narrators is a challenge. Playing over Hangouts, even more so. All that being said, this game was a blast! The players all agreed that despite the issues of latency, etc. the game was enjoyable. There was a bit of mental gymnastics trying to figure out how to play our roles, but once we got into the groove things really synced up. I particularly enjoyed tempting the other Jedi into using their dark side powers and exploring the moral ambiguity of the Sith philosophy.
Our fourth and final game was Shooting the Moon. I’ve played StM with two players (with David LaFreniere) and this time we played with five. We had two teams of two players portraying a prospective Jedi yearning to earn the apprenticeship of our fifth player, portraying a Jedi Master. StM is at its heart a game about romance. I and my fellow players did not feel comfortable with teenagers being in a romantic relationship with an older teacher. Collaboratively we made an older Jedi Academy where the students were college-age as opposed to younglings. This way, romance as a subject matter did not have to be removed from the table. (Additionally, as is always the case for Gauntlet games, the X-Card was made available.)
What I learned from StM: Character creation was my favorite part of the experience. Our characters came out nuanced and surprising. After playing with two and five players, my current hypothesis is that the best way to play StM is with three players. At the least, the best way to play over Hangouts. Sharing the mic time was hard enough in BxB – when two players are sharing one character, this challenge really was an obstacle for our fun. Framing the scenes ended up taking more precedence than actually playing through them, possibly because only one person needed the mic at that time. There was some confusion over the roles of each player as well. I would like to try StM over Hangouts with three players again. I would also like to try sharing the portrayal of a single character again as well. Bluebeard’s Bride was my first taste of that, and I’d like to see what else is out there.
Hi all, I’m running a campaign for some very busy professionals across some big time zone differences, and I’m…
Hi all, I’m running a campaign for some very busy professionals across some big time zone differences, and I’m looking to move to a game that will be flexible for players to drop in and out of. I’m thinking something mission based like Blades in the Dark or The Sprawl would be a good choice but I thought I would ask all you smart people in case there were some cool alternatives I missed.
Fraser Simons and Kyle Simons are busting through stretch goals on The Veil: Cascade!
Fraser Simons and Kyle Simons are busting through stretch goals on The Veil: Cascade! They’ve unlocked more art, expanded word count, and a setting by Kira Magrann. Up next are settings by Dana Cameron, Quinn Murphy, and our own Kate Bullock!
(Also: Oli Jeffery is doing layout and David LaFreniere is helping out with copy editing. I know those guys!)
If you need to know more, I spoke with Fraser about Cascade back on Episode 92 of The Gauntlet Podcast
http://www.gauntlet-rpg.com/the-gauntlet-podcast/episode-92-cascade-with-fraser-simons
If you’re curious about The Veil, Lowell Francis recently ran two sessions for Gauntlet Hangouts. Those videos can be found here:
https://www.youtube.com/playlist?list=PL26DVDSsqVz6N70KBhJH2y9QUwGyGyXmS
I’m pleased to announce Andrew Shields will be running a one-shot of Maze Rats in the Yoon-Suin setting on Gauntlet…
I’m pleased to announce Andrew Shields will be running a one-shot of Maze Rats in the Yoon-Suin setting on Gauntlet Hangouts.
Andrew is a writer who has contributed to games like Blades in the Dark, as well as to our zine, Codex (his article, City of Carcosa, can be found in Codex – Yellow). Depending on how this session goes, Andrew may run a regular game for Gauntlet Hangouts.
Gauntlet Hangouts Patrons can RSVP right now. General access opens on May 30th.
https://gauntlet-hangouts.firebaseapp.com/event-detail/-KkptEIHnWsvNEd6ip0N
I have a player in my DW game who has just inherited a barony.
I have a player in my DW game who has just inherited a barony. He has seriously stepped in it story-wise but I wonder if anyone has ever used any particular rules for running a keep? It’s an abandoned keep, he has no money, and no retainers (just the other PCs who are ready to leave now, thanks). Is there stuff about this in Perilous Wilds?
We have over 80 game sessions on the Gauntlet Hangouts calendar for June & July, with a few more being added very…
We have over 80 game sessions on the Gauntlet Hangouts calendar for June & July, with a few more being added very soon! That is a lot of gaming!
Here are some of the games we’ll be playing in June and July:
Breakers
Grimm
Urban Shadows
Impulse Drive
Worlds in Peril
Mutant Year Zero
Dungeon World: Wisdom of the Eight-Legged She
Dawgs in the Pound
Dungeon World: Anglekite – The Madness of Angels
The Sword, the Crown and the Unspeakable Power
Perseverant
The Watch
Blades in the Dark
Conan
1%er
World of Dungeons: Death Frost Doom
Dungeon World: The Path to Dim Carcosa
Changeling: the Lost PbtA
Monster of the Week
Masks: Z-Day
Poutine
Maze Rats: Yoon-Suin
If you have not yet checked out Gauntlet Hangouts, I highly recommend it.