We Hunt the Keepers Epilogue: Trent Firewalker

We Hunt the Keepers Epilogue: Trent Firewalker

We Hunt the Keepers Epilogue: Trent Firewalker

Seraphina, my old friend, I am following your suggestion and keeping a journal both in case something happens to me, and to help me work through what I have discovered. I know not if you shall ever read this, but if you do, I beg of you, read it through to the end. It is indeed heresy, but it also verified truth, pursued relentlessly as only a Templar can, confirming it from multiple sources.

The Lords of the Church of the Two, Auran and Lunan, sent me on a quest to kill the heretic Gormakir, the First Keeper of the Keys and bring back his Key. I had pondered why they would send me on what they said was an important mission when I was only a recent Templar, having only just been initiated, with the scars from the Trials by Fire that Eranthal had created specifically for me still fresh on my feet and body. I still have nightmares about running on the coals, the smell of my flesh burning as they jabbed me with the red hot pokers, testing my resolve and faith. Eranthal will create no more such tests: I have now seen to that. He confirmed what I learned on my quest before he died. He did not expect the interrogation skills I had learned in my training would ever be used on him. Such sweet hot irony! But I digress.

When I applied these very skills on Gormakir, he divulged that our gods are false gods, that they do not care for us and that they are not, in fact, gods as we were trained to believe. In an act of brave folly, we finished the ritual Gormakir had planned in order to become the Oracle of this behemoth in the caves, the Key we were after, the Battrachian Nightmare. The ritual was supposed to give us the answers we were each seeking, but required a sacrifice. We of course chose the evil Gormakir as the sacrifice, both completing a goal of our quest and supplying us with much needed answers. Indeed, Gormakier was the key component, but the ritual was nothing if not gruesome: as Gormakir’s form shifted, flesh melting over his eyes, ears sloughing off, he started spouting gibberish in ecstasy. It is at this time the whispers began in my head.

This is the truth I learned, the truth for which the brave Mage Logan and clever Weary sacrificed their lives: our gods can be killed!

The very reason the Church is trying to collect the Keys is because they are literally the Keys to Death for the gods. And yes, our gods are false gods, the Oracle revealed that to me in visions,visions of events that I was then able to find confirmation for in the restricted archives of the Church once I had the passkey from Eranthal.

How can they be false gods, when their priests and saints, and even Templars wield magic of the gods? While it is possible the priests magic is a boon of some of the gods, it is also possible that it comes from within us. Not the magic of the mages, derived from learning and weaving of energies around us, but from within us, from our souls and our passions.

Why would they send me, a novice, on such a quest of great danger? Because they had tested me and found me strong and pure, not realizing that in so doing they had sown the very seeds of doubt about the righteousness of the Lords of the Church. Why send me on this quest with others not of the Church? Eranthal confirmed this much: because any higher in the Church wanted the Keys for themselves and could not be trusted to return them, since they knew they were of great value and threat. He hinted that they suspected a rebel in their midst, working against the Church Lords, so they would hire 3 people not of the Church, accompanied by one novice from the Church, for each quest. In most cases, the Church representatives did not return, by chance or plan, I know not.

They know not what I know or have done, and are sending me on another mission soon. Perhaps the next key is one that I will be able to use…

Rings, Rain, and Rage

Rings, Rain, and Rage

Rings, Rain, and Rage

In July I ran four sessions of a PbtA hack I’d written for Changeling the Lost. I don’t know why I love that setting and concept so much. We had four wonderful online sessions—really fun and interesting with a story that evolved naturally. IMHO PbtA fit perfectly; I’d done serious work on the hack, but the players made it sing. My adaptation still needs work and I talk about some of the potential changes at the post.

Yesterday we began Urban Shadows: The Violet Crown.

Yesterday we began Urban Shadows: The Violet Crown.

Yesterday we began Urban Shadows: The Violet Crown. This first session was largely character introductions, but we managed to get in a few exciting scenes, too. Our story is based in Austin, TX, using “A Violet Crown, Steeped in Blood,” from Codex – Blood, as a jumping off point for the story.

Thanks to the players for a (very) bloody good time! Michael X. Heiligenstein Phillip Wessels and steven watkins

https://www.youtube.com/watch?v=PRueklrXkMA

Here is a link for two moves for the final session of my 1.5 year DW game.

Here is a link for two moves for the final session of my 1.5 year DW game.

Here is a link for two moves for the final session of my 1.5 year DW game.

The main thrust of the storyline began on the first adventure, with the PC struggling against a lich who was determined to become a/the god of death. The lich eventually succeeded in closing the Black Gate, turing the land of the living into a charnel pit where the dead could not die.

Lots of twists and turns over the months, but the PCs figured out how to sneak through the Black Gate to stop the lich, but had to pay a price — they could not return to the living.

Here were two moves I made for the last game. One to cover what would happen to the Heroes if they died BEFORE getting to the Gate, one if they came up with a way to pass through to confront the lich as he flayed the old God of Death and literally assumed its mantle.

Technically it was a TPK before the last encounter, but during that last fight, none of them fell, though two were at 1 HP when it was over. Fun.

They each became an avatar of death, after defeating the Lich and I asked them to narrate their ascension according to their PC and ethos.

My group had a wonderful session Monday night and a great magic item was collaborated into existence.

My group had a wonderful session Monday night and a great magic item was collaborated into existence.

My group had a wonderful session Monday night and a great magic item was collaborated into existence. It comes with a “spell”. Enjoy.

Head in Amber

This chunk of amber is about the size of a human head. When you look into it you can see a human head inside as if at a short distance from all angles. The head seems to be alive and in constant torment.

The artifact is currently at the center of a magic circle and powering some kind of horrible ritual that has been going on for some time.

When the ritual is disrupted (in a way other than a successful Disrupt Ritual spell) or the head is damaged or destroyed the Ghost of the tormented soul is freed each person present will be shown a terrible vision. Tell us the vision you were shown.

Spell: Disrupt Ritual

Any magic user gets this spell for free when they encounter an ongoing ritual. Roll 2d6 + spellcasting stat.

10+ the ritual is disrupted and any artifacts used to create it are intact.

7-9 the ritual is disrupted but there is a magical backlash that the DM will tell you about. Any artifacts may be damaged or destroyed.

6- The DM will tell you what happens

Here is a link to the final session of The Path to Dim Carcosa.

Here is a link to the final session of The Path to Dim Carcosa.

Here is a link to the final session of The Path to Dim Carcosa. I’ll come right out and say it: this series, and this session in particular, is some of the best Dungeon World I have had the privilege to participate in. There is no such thing as Dungeon World Academy, but this session is pretty fucking close. It has it all:

-Brisk, deadly combat

-Two visits to the Black Gate

-Some nice custom moves

-Light but engaging dungeon crawl elements

-TERRIFIC social conflict

-Intriguing party dynamics

-Pacing, pacing, pacing–look how we stick this landing and be IN AWE

Haha, ok, enough bragging. Seriously, though, it was a cool session. You can check out the other three sessions (and the whole We Hunt the Keepers! saga) on the following playlist: https://www.youtube.com/playlist?list=PL26DVDSsqVz6VlgBJpGA6qp7wCb2OydB7

Big thanks to the awesome players: David LaFreniere Fraser Simons Christo Meid and Tony Hahn.

https://www.youtube.com/watch?v=GjW0eTaBopU

I’m writing a short piece for the Discern Realities Annual about my Labyrinth Move, which I know has been adapted by…

I’m writing a short piece for the Discern Realities Annual about my Labyrinth Move, which I know has been adapted by…

I’m writing a short piece for the Discern Realities Annual about my Labyrinth Move, which I know has been adapted by a number of people. If you have ever done an adaptation of it, would you mind posting the text here in a comment? Thanks!

Dr Tom the Frog has re-appeared from his semi-retirement!

Dr Tom the Frog has re-appeared from his semi-retirement!

Dr Tom the Frog has re-appeared from his semi-retirement! This episode he chats with Adam Dickstein about a fascinating new RPG called The Googly Eyed Primetime Puppet Show RPG!!!

https://youtu.be/Aok-kvlsqi8

https://youtu.be/Aok-kvlsqi8

A complex and ambitious heist sees our Shadows take on a Spirit Warden, conspire with an Inspector and abduct a…

A complex and ambitious heist sees our Shadows take on a Spirit Warden, conspire with an Inspector and abduct a…

A complex and ambitious heist sees our Shadows take on a Spirit Warden, conspire with an Inspector and abduct a magistrate!

Final session of the current run tomorrow – really looking forward to seeing where my players take me this week!

HEROES WILL RISE

HEROES WILL RISE

HEROES WILL RISE

I ran two sessions of my setting hack for Brendan Conway’s Masks: A New Generation. This puts the young heroes in the aftermath of a super zombie event, ala Ex-Heroes and Rotted Capes. This offers a twist on Masks issues of identity and self-image, with the characters also responsible for a survivor community yet not fully trust. At the post I detail the set-up and mechanical changes I made. I also have links to the session videos.