So I’ve been struggling to come up with two names, which is a bit different for me.
Originally shared by David Rothfeder
So I’ve been struggling to come up with two names, which is a bit different for me. The first name is the name of a land where magic is abundant and things are run by people who trade bits of their souls to do whatever the hell they want.
The second name is the name of the actual game. The players are called Arcanes and use a word that defines their soul to empower their magic. The game uses ridiculous names and titles for everything because everybody with that much power takes themselves way too seriously. Mostly the game revolves around the politics of a society which is structure around distracting Arcanes so they don’t burn up their souls trying to kill each other and everyone else around them.
Suggestions for these names are welcome, and I’ll probably post an update of the rules later this week,
I was thinking about madness while working on a project for Dungeon World.
I was thinking about madness while working on a project for Dungeon World. I have a cursed item that causes the wielder to slowly go insane. I want that to be a tangible mechanic, so I am going to make madness an amount that accumulates over time. My question to you is, should the maximum sanity a person has be equal to their Intelligence stat or their Wisdom stat? I plan on making a Get A Hold of Yourself move that functions like Last Breath but for when your madness would exceed your sanity (since you would essentially lose control of your character after you go insane) and I plan on it being a +WIS roll. For some reason I feel Intellect better represents a person’s capability for logical thought over allowing themselves to be driven insane, but WIS is used for mental fortitude when you use Defy Danger. See my dilemma?
Hello! I just wanted to make a small post, a spout about how amazing Dungeon World is… mostly because today we had one member have to drop out of our “long-term” campaign due to sickness ( for jokes sake, the “long-term is about 5 weeks) and so we played a one shot made up on the spot. I think it is safe to say that we laughed the hardest we have ever laughed and it reminded me how much my group is trying for the highest highs while never forgetting our silliest base moments. Mostly in-part this might be an advertisement for the Dashing Hero class which proved to be endless source of fun for myself as the DM, as well as our players. Also, this might just be an Ad for Discern Realities and the work they do providing us with amazing content (ideas) on a regular basis.
I have always been very proud of our culture in the Gauntlet. In all our online spaces, we keep our conversations respectful and engage each other with kindness. The same is true of our game sessions: our play culture, which is focused on collaboration with, and concern for, everyone else at the table, is a marvel. Frankly, it’s why our games are so damn hard to get into, because people who have played with us tend to want to keep playing with us. When you enter Gauntlet spaces, you leave all the reactionary, mean-spirited bullshit of the internet behind, and I love that about our community.
Having said all that, we are starting to become a more public space (whereas before I would characterize the Gauntlet as mostly private). There are lots of people out there who need a good place like the Gauntlet, but unless they follow our podcasts or happen to have a friend who is involved, they have no way of knowing what we are all about. This concern is especially in the front of my mind because of the upcoming Gaunlet Con, which is going to attract significant attention outside our normal circles.
Kate Bullock and I have developed a document called The Inclusivity Policy. It codifies many of the good citizenship behaviors we have been practicing for years and lays down markers for what we want the Gauntlet to be. It is one part manifesto and one part policy document, and it applies to everything we do in the Gauntlet, including Hangouts and Gauntlet Con. We’re also going to encourage our f2f chapters to adopt it.
I’m really proud of The Inclusivity Policy. I think it is an excellent representation of what the Gauntlet is and what the Gauntlet strives to be. I encourage you to take a look at it. If you have any questions, feel free to contact us privately.
Codex – Neon is now available in the Gauntlet’s Patreon feed! Here is an overview of what you’ll find inside…
Codex – Neon is now available in the Gauntlet’s Patreon feed! Here is an overview of what you’ll find inside…
Tonight Only! Sound Check Presents…
Tonight Only! is a competitive LARP written by Jonathan Lavallee about a Battle of the Bands in the 1980s. Form your bands, survive a press conference, put on your show, and then vote to see who gets their video produced for MTV. What I really love about this game is the clever way in which the music performance portion is handled. It’s entirely descriptive, but you still have to present a good show if you want to win. The piece also features a really cool, Jem and the Holograms-inspired piece of art by Claudia Cangini (pictured below).
Solace
Solace is an adventure starter by Fraser Simons for his game The Veil. It’s a little different from your typical starter in the sense that it is very literary. Fraser has a deep knowledge and affection for cyberpunk fiction, and this piece reflects that in a huge way. It’s not just a set of custom moves and plot hooks, but also a genuinely interesting bit of prose. The piece features two slick illustrations by Alex Prinz.
Mechanical Oryx
This piece by Grant Howitt was one of the 200 Word RPG Challenge winners, about a robotic god-deer. It features exquisite illustrations by Vandel J. Arden, including a set of heads, bodies, and legs for making your own mechanical oryx, paper doll-style (some of which are pictured below)!
Route Clearance
This piece by Andy Millar was another winner from the 200 Word RPG Challenge (and my personal favorite from this year’s contest). It uses a card layout mechanic to tell the story of soldiers clearing IEDs between Kabul to Kandahar. It features a really poignant illustration by Per Folmer.
Memories
This is another winner from the 200 Word RPG Challenge. Memories was written by Santiago Eximeno and is about bittersweet stories in a nursing home. It features a charming illustration by Cédric Plante (pictured below).
Four Dozen Neon Lit Business Establishments
The crowdsourcing response was so great on this miscellany, we decided to supersize it (although we did not charge you an extra 79 cents). Get your inspiration with these neon-lit joints, any one of which would be a fantastic location in your game, or even the basis of a whole story.
The layout on Codex – Neon was done by Oli Jeffery. Editing duties were handled by myself and David LaFreniere. The cover art is by Vandel J. Arden.
I know we haven’t even released Neon yet, and so it’s probably too early to be talking about Codex – Crystal, but…
I know we haven’t even released Neon yet, and so it’s probably too early to be talking about Codex – Crystal, but this piece by Claudia Cangini is stunning. My jaw is on the floor.
I need artist recommendations for the upcoming Gauntlet Daddies series in Codex. The artist should be comfortable drawing overtly sexual, buff RPG men. This will be a regular, monthly gig for the artist we go with. Links to portfolios are helpful, or get in touch with me at gauntletpodcast@gmail.com.
I wrote up this DW move in prep for my next session and was wondering if I could get some critiques of it:
I wrote up this DW move in prep for my next session and was wondering if I could get some critiques of it:
Funeral Oratory
When you stand before a group of assembled mourners and speak of the grievously departed, roll +CHA. On a 10+ choose 2, on a 7-9 choose 1. On a miss you slight the memory of the departed and suffer the community’s wrath.
-You assuage your own guilt
-You help the community grieve
-You impress the community with your rhetorical skill