I posted a general thank you in my public feed, but I wanted to give a special thanks to everyone from the Gauntlet.

I posted a general thank you in my public feed, but I wanted to give a special thanks to everyone from the Gauntlet.

I posted a general thank you in my public feed, but I wanted to give a special thanks to everyone from the Gauntlet. I won the Silver ENnie for Best Blog last night, which was awesome. I’m a little disappointed that +1 Forward didn’t win Best Podcast, but it got nominated in the first year so that’s dynamite. I think the field was even more challenging in podcasts than blogs.

Anyway, I know Age of Ravens would be nearly as good without The Gauntlet. The discussions here and on Slack have given me food for thought (and posts). I want to thank Richard Rogers for pushing me to run for The Gauntlet and Jason Cordova for being hugely supportive in that. It has made me stretch and I’ve been able to talk about many more new games. The focus on play here is amazing.

And thanks to everyone who voted in the ENnies, even if you didn’t vote for me. And even more thanks to everyone who played in any of my online games. Thanks for indirectly supporting the blog and taking a chance on my GMing.

Also: here’s the music I chose for my “walk-up” bits for when Rich went up to accept for me. https://youtu.be/tqjcSQOQ-2U?t=24s

Another Long post about Hacking Worlds in Peril

Another Long post about Hacking Worlds in Peril

Another Long post about Hacking Worlds in Peril

Worlds in Peril Bonds / Plot Points

In general, I love the idea of relating “success guaranteeing” bennies to superhero relationships. Interpersonal drama is a big part of superhero stories and often are absent from ttrpgs. Since bennies are perfect for supers games, I think it’s a great idea for the PCs to earn them by creating drama.

In practice, however, some of my players didn’t like them. Use in our game usually went something like this:

Spider Man really wants to knock Doc Oc out by swinging into his face, feet first. So he burns a bond with Aunt May and gets to step up his result. (PbtA: -6 to a 7-9, or 7-9 to a 10+). He nails Doc Oc and super powered action ensues. The EIC (GM) makes a note to introduce some drama with Aunt May at a later time.

The player asks, “What the hell does kicking Doc Oc have to do with Peter Parker’s relationship with Aunt May?”

I (the EIC/GM) say, “Nothing really, fictionally speaking. But (insert something like the first paragraph above.)

So I thought about it and here is the first draft of what I came up with.

New PC’s start the game with a free Plot Point (the new name for bennies stolen from MHR). You can no longer just burn a bond, get a success, and then figure out the fiction later. However, you do have to trade some drama for triumph. Now you earn Plot Points when you trigger the “Burn a Bond” move.

Burn a Bond

Being a superhero is tough on relationships. It seems like the better you are at being a hero, the more drama you have in your life.

When a scene involves straining a bond relationship, roll +bond

10+ burn 1 bond and get 2 plot points “that went better than expected”

7-9 burn 1 bond and get 1 plot point

-6 burn 2 bond and get 1 plot point. EIC will tell you how it’s turned out worse than you expected.

My hopes for this change is that PC’s would proactively think about their relationships and narrate or frame scenes to earn Plot Points and add to the narrative. Also, the move could be triggered organically as the story progresses. If something happens fictionally to strain a bond as a result of a scene the move would also be triggered. In addition, if the EIC saw that a PC was low on plot points he could also use the GM move “Threaten a Bond” to trigger the “Burn a Bond” move to introduce some dramatic spotlight and plot point bennies to that PC.

If you made it this far, what do you think?

We’d like to do some crowdsourcing for the Miscellany in Codex – Joy.

We’d like to do some crowdsourcing for the Miscellany in Codex – Joy.

We’d like to do some crowdsourcing for the Miscellany in Codex – Joy. The Miscellany is called “Three dozen attractions at the Carnival of Dreams.” Submissions need to be a single sentence, or 2-3 very short sentences. By submitting here, you’re agreeing to let us use it (you’ll get a credit on the issue). We’re looking for evocative stuff. The purpose of the Miscellany is to inspire the reader.

Importantly, we’re looking for specific things you might see at the Carnival of Dreams. So, for example, “freak show” would be too general, but a specific performer in the freak show would be excellent. These entries can have a dreamy, fantastic, or even scary quality to them.

A note for international Gauntleteers: we’re using “carnival” in the American sense, which is similar to a traveling circus.

Here are some examples:

“Kar-Suet the Serpent King, Master of Vipers, Lord of All Snakes! Born under the baleful eye of the Egyptian god Set, cursed to crawl on his belly for a millennia, he is now arisen to take his place as the Prince of Pythons, the Emperor of Cobra-kind!”

“The Johnny Reb animatronic machine. Put in your nickel and Johnny will sing you a traditional song of the South and whisper something about the secret history of the Civil War in your ear.”

“Ursula Ondine, the Teutonic Temptress, Siren of the North Sea. Twice a night she sings songs of heartbreak and desire on a stage decorated in nautical and Germanic motifs. She is also a very good card player, and can often be found organizing a game in front of her trailer.”

I’m going to pretend that someone besides me cares about hacking Worlds in Peril and post some of my ideas here.

I’m going to pretend that someone besides me cares about hacking Worlds in Peril and post some of my ideas here.

I’m going to pretend that someone besides me cares about hacking Worlds in Peril and post some of my ideas here.

I love that it’s PbtA and I love the way powers are abstracted and the push move works great in play. I like that they avoid playbooks. The way bonds work finally made comic book drama a part of the game. That always seems missing.

I just finished my second go at Mask, which I love. It’s great at teen supers team drama, and I can see myself playing a lot of it. But WiP’s is about different kinds of supers and the bonds system both allowed the adult supers success when they really need it and made those Spidey, Aunt May, Mary Jane type scenes happen in our games. Superhero stories have a lot of strained relationships with normal people in them. I like what the bonds do to encourage that to happen.

Also, Imho WiP handles comic action far better than Masks. The Take down Move alone can cover almost any narrative superhero stunt you can describe. And this is pretty important to me.

I would like to hack drives and advancement, because I just could not get any of my groups engage with it. I liked it a lot on paper, but… Nope. It could just be something with the way I explain it. I had the same problem with MHR and milestones.

So think I’m a going to make drives just a phrase (similar to dungeon worlds approach to Alignment) and if the group agrees that a PC acted in it during a session the PC will get an xp at the end of session move.

I also think I’m going to hack advancement with -6 gets an xp and every so many points unlocks an one of the WiP achievements (a la Masks)

Also, the conditions systems was a bit too free form for me. I felt I got a lot of raised eyebrows when I when I tried to explain how the extremity of conditions are determined and that for villians the difference in moderate and critical was only narrative. I understand why it’s that way, but it was a barrier for most of the players I ran it for.

This will likely be difficult, but I think I want to replace conditions with stress tracks similar to cortex plus heroic. (Physical, Mental, Emotional, and maybe a Complications track)

I’m not sure what I’ll do with socal moves but I want a bit more to represent more ways to increase or replace bond as well as moves that hellp inspire and adjudicate social drama. I’ll be running through several PbtA games for inspiration.

I fully get that I may be the only person that thinks any of this is important. I’m not trying to make a product. I’m just trying my hand at getting a game that does exactly what I want it to. I’m prepared to have my heart broken. LoL

Feel free to tell me I’m crazy!

Codex – Crystal is available in our Patreon feed until August 31st. Here is a look at what you will find inside…

Codex – Crystal is available in our Patreon feed until August 31st. Here is a look at what you will find inside…

Codex – Crystal is available in our Patreon feed until August 31st. Here is a look at what you will find inside…

Heroes and Crystal Kingdoms

HaCK was written by Maria Rivera. It’s a JRPG video game re-skin for Slade Stolar’s The Indie Hack. It includes new rules, tags and equipment, as well as Archetypes and Jobs. What I love about this piece is the Archetypes and Jobs are very comprehensive in terms of the genre Maria is trying to emulate. The whole package is just really thoughtfully put together. It includes charming artwork by Alex Prinz and a cool, SNES-style layout by Oli Jeffery.

Trepallidic Parasites

This is a collection of Dungeon World elements written by Matt Stuart It’s about crystalline spores that take root in sentient hosts and create a wicked hivemind network from them. It includes a Danger focused on the hivemind, monsters, a custom move, and the (ghoulish, delightful) Parasite Host compendium class! It features a stunning piece of art by Vandel J. Arden.

Keepers of Antarra

This is an original story game by Steffie de Vaan In it, you play warlocks and demigods trying to shape Antarra, a land connected by magical crystal lines. You raise a tower at the crossroads of these crystal lines and then do your best to shape the land around it in your image. During the game, you produce a map of Antarra, which you can keep adding to in future games. The piece features a striking piece of artwork by Alex Prinz.

The Knights of the Faceted Order of Crystal

This is a short history and package of elements detailing a group of knights unerringly committed to upholding their own unforgiving, opaque code. It was written by Edward Hickcox and features some establishing questions, DW stats for the knights, a DW magic item, OSR stats for the Knights, and an OSR magic item. It features a jaw-dropping piece of art by Claudia Cangini (who I can’t tag for some reason).

Guardian Stones

The Guardian Stones are a set of powerful artifacts for Dungeon World. The piece was written by Andrew Shields, and details the process by which your character can become “attuned” to the Guardian stones, the powers granted by the various types of stone, and advanced moves you can take so long as you possess one. The piece features a trippy piece of artwork by Ray Otus

Three Dozen Rumors About Crystal Falls Township

This is a Twin Peaks-flavored miscellany, about the strange town of Crystal Falls. It is presented as a series of notebook entries, feverishly dictated by some unknown resident.

This month’s cover art is by Vandel J. Arden. Layout is by Oli Jeffery. Editing was done by David LaFreniere and myself.

To get Codex – Crystal, and to support everything we do in the Gauntlet, make a $4 pledge here: https://patreon.com/gauntlet

Dear NYC or NY metro area Gauntleteers: We’re planning a Gauntlet fan on-day minicon in the city on Labor Day…

Dear NYC or NY metro area Gauntleteers: We’re planning a Gauntlet fan on-day minicon in the city on Labor Day…

Dear NYC or NY metro area Gauntleteers: We’re planning a Gauntlet fan on-day minicon in the city on Labor Day weekend. We’re in the very early stages of planning at this point. Are you interested in going? If so, comment in this thread so we can get a headcount and figure out where to do this.

Have to share.

Have to share.

Have to share.

Originally shared by Thrythlind aka Luke Green

The premise of the scenario was to draw characters from various urban-fantasy characters.

I never expected someone to choose a character from MY setting. Granted it’s because he was playing that character in another one-shot, but still.

Creator Happy Dance!!!!!!!!!!

https://www.youtube.com/watch?v=dP34ZwMdgFo

https://www.youtube.com/watch?v=dP34ZwMdgFo