I’m going to pretend that someone besides me cares about hacking Worlds in Peril and post some of my ideas here.

I’m going to pretend that someone besides me cares about hacking Worlds in Peril and post some of my ideas here.

I’m going to pretend that someone besides me cares about hacking Worlds in Peril and post some of my ideas here.

I love that it’s PbtA and I love the way powers are abstracted and the push move works great in play. I like that they avoid playbooks. The way bonds work finally made comic book drama a part of the game. That always seems missing.

I just finished my second go at Mask, which I love. It’s great at teen supers team drama, and I can see myself playing a lot of it. But WiP’s is about different kinds of supers and the bonds system both allowed the adult supers success when they really need it and made those Spidey, Aunt May, Mary Jane type scenes happen in our games. Superhero stories have a lot of strained relationships with normal people in them. I like what the bonds do to encourage that to happen.

Also, Imho WiP handles comic action far better than Masks. The Take down Move alone can cover almost any narrative superhero stunt you can describe. And this is pretty important to me.

I would like to hack drives and advancement, because I just could not get any of my groups engage with it. I liked it a lot on paper, but… Nope. It could just be something with the way I explain it. I had the same problem with MHR and milestones.

So think I’m a going to make drives just a phrase (similar to dungeon worlds approach to Alignment) and if the group agrees that a PC acted in it during a session the PC will get an xp at the end of session move.

I also think I’m going to hack advancement with -6 gets an xp and every so many points unlocks an one of the WiP achievements (a la Masks)

Also, the conditions systems was a bit too free form for me. I felt I got a lot of raised eyebrows when I when I tried to explain how the extremity of conditions are determined and that for villians the difference in moderate and critical was only narrative. I understand why it’s that way, but it was a barrier for most of the players I ran it for.

This will likely be difficult, but I think I want to replace conditions with stress tracks similar to cortex plus heroic. (Physical, Mental, Emotional, and maybe a Complications track)

I’m not sure what I’ll do with socal moves but I want a bit more to represent more ways to increase or replace bond as well as moves that hellp inspire and adjudicate social drama. I’ll be running through several PbtA games for inspiration.

I fully get that I may be the only person that thinks any of this is important. I’m not trying to make a product. I’m just trying my hand at getting a game that does exactly what I want it to. I’m prepared to have my heart broken. LoL

Feel free to tell me I’m crazy!

22 thoughts on “I’m going to pretend that someone besides me cares about hacking Worlds in Peril and post some of my ideas here.”

  1. Actually, I’m interested. I’ve only played about 6 sessions, but I also loved the flexibility in developing the powers, but the drives were basically forgotten for some reason.

  2. Actually, I’m interested. I’ve only played about 6 sessions, but I also loved the flexibility in developing the powers, but the drives were basically forgotten for some reason.

  3. Jason Cordova​ Yeah I agree. I’m a big fan of super hero Role-playing and it’s my current go to game for it. I’m not one to hack or mod games, but this one is so close to giving me everything I want that I’m feeling compelled.

  4. Jason Cordova​ Yeah I agree. I’m a big fan of super hero Role-playing and it’s my current go to game for it. I’m not one to hack or mod games, but this one is so close to giving me everything I want that I’m feeling compelled.

  5. I’d like to follow along on that journey. My group likes PbtA, but they’re not a fan of the teen drama thing. So, knowing what shines and what needs polish for WiP is right on target for my interests.

  6. I’d like to follow along on that journey. My group likes PbtA, but they’re not a fan of the teen drama thing. So, knowing what shines and what needs polish for WiP is right on target for my interests.

  7. To dive into the convo, +Lonnie Spangler, I have wanted to play a pbta supers game, but it seems everyone in my area would rather play Masks. I own WIP but have yet to play it and have always wondered why it seems to have fallen wayside by the community. I share in your experience that free from/abstract concepts in game play are often barriers to entry for players, but have heart and power through. I am really interested in how your tweaks go for you.

    I fully support the -6 xp grant. Having played games that do and don’t implement it, I say let players look forward to every outcome, not just successes!

  8. To dive into the convo, +Lonnie Spangler, I have wanted to play a pbta supers game, but it seems everyone in my area would rather play Masks. I own WIP but have yet to play it and have always wondered why it seems to have fallen wayside by the community. I share in your experience that free from/abstract concepts in game play are often barriers to entry for players, but have heart and power through. I am really interested in how your tweaks go for you.

    I fully support the -6 xp grant. Having played games that do and don’t implement it, I say let players look forward to every outcome, not just successes!

  9. All I’ve done so far is for create a rough draft for a masks-style xp/ achievement check box so players can see what the achievements are.

    My idea so far is to use the drive books names as a goal for the player to hit each session. I’m toying with tying 3 flags to reach drive. Every session the player picks a flag. (I’m guessing everyone here probably knows more about flags than I do).

    https://lh3.googleusercontent.com/ZqQngZBobZLufY8HMt7P3En31pVjQpFdHb6tjIJ00kft47ooTuE_NN7pcZzHNl4GaLKBf-M0YM3ipFPVd8OkStABOuLeHnaF_HU=s0

  10. All I’ve done so far is for create a rough draft for a masks-style xp/ achievement check box so players can see what the achievements are.

    My idea so far is to use the drive books names as a goal for the player to hit each session. I’m toying with tying 3 flags to reach drive. Every session the player picks a flag. (I’m guessing everyone here probably knows more about flags than I do).

    https://lh3.googleusercontent.com/W9ebJXzmOPkSBX0cXBP_uWW0qVKON7dFB_Yo4lOC5If-k9tCsqak39Og5jfqWyvEUcsQHGqmXDh1WAejOFjHpF9xt1VnsI2jR3c=s0

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