At the outset of this post, I want to thank Rob Ferguson Ferrell Riley Derek Grimm Gary Wilson Russell Benner and…

At the outset of this post, I want to thank Rob Ferguson Ferrell Riley Derek Grimm Gary Wilson Russell Benner and…

At the outset of this post, I want to thank Rob Ferguson Ferrell Riley Derek Grimm Gary Wilson Russell Benner and Trey Palmer for coming out to the first Anthology game. I appreciate you honestly embracing the project. 

Last night’s session was a misfire. Dawn of Worlds turned out to be a terrible choice for starting this series.

But anything worth doing has fits and starts. It is in that spirit that I look forward to trying again on January 24th!

Played a bit of impromptu Marvel Heroic Roleplaying Thursday night with my son Christopher so that he could “test…

Played a bit of impromptu Marvel Heroic Roleplaying Thursday night with my son Christopher so that he could “test…

Played a bit of impromptu Marvel Heroic Roleplaying Thursday night with my son Christopher so that he could “test drive” the Protector, his Revolutionary War era hero. On Manhattan Island, the Protector was disturbed by several brutal murders of outspoken local Patriots, most recently one John Owens, a newspaper publisher who was found butchered in his home.

The Protector started his investigation a little befuddled, so Christopher used a PP to create a resource (Oracle of Apollo d6). Our hero went to Niko’s, a small tavern in the basement of which resides this mysterious figure. Via the sacred mists, the Oracle revealed:

“Caps of blood on heads of three, you seek killers from across the sea. If you look high, they are not nigh. Seek your foe where few dare go.”

For some reason, “Caps of blood” made the Protector think of sailors. He returned to his offices, but found nothing in his business papers that was helpful. He then reviewed recent newspapers, and discovered Owens had been very critical of Nigel Robinson, a Royalist customs official, accusing Robinson of crimes and misdemeanors.

Thinking that there might be a connection between Robinson and Owens’s murder, the Protector heading through the dark, chilly Manhattan streets to the customs house. Of course, it was locked up tight for the night, but a mere window posed little difficulty for the Protector. While he didn’t know where Robinson’s office was located, the Protector did know it was on the second floor, so head moved through the Dark Government Building (scene distinction!). The second floor was darker than the first, so the Protector found and lit a lantern. He quickly located Robinson’s office and, with a well-placed kick, forced the door.

While the Protector searched Robinson’s desk and files, he didn’t see or hear the soldiers enter the building from the street, alerted by the lone lantern light glowing through the second storey windows. Consequently, our hero was ambushed by three Redcoats (doom die spent for them to go first). The soldiers entered, pistols aimed and readied, and told the Protector to surrender. The Protector did not do as ordered.

The soldiers opened fire, but the Protector used his shield to deflect the bullets. Then, he charged, taking one soldier to the floor with a tackle. The soldiers reversed their grips, using their pistols as bludgeons, but the Protector managed to deflect or dodge their numerous blows. A fierce but brief fight ensued, and, in short order, two soldiers sprawled unconscious on the floor. The third, barely more than a youth, surrendered.

The Protector talked with this soldier, one Thomas Williams, fresh in the colonies and frightened by the armored and armed man who had single-handedly overcame two soldiers. Williams didn’t know anything that helped the Protector’s search for answers, but the young soldier did seem amenable to keeping his eyes and ears open. After all, politics aside, men were being murdered. Williams agreed to leave word at Niko’s for “Pallas” if he came across any useful information. (This set up the possibility that Christopher could later use Williams as a resource.)

With a few hours of darkness left, the Protector decided to make one more stop. This time, he chose a high-risk target, namely the burrough morgue in the basement of a police building.

What happens next? Will our hero find the killer or killers? Or will the murders go unpunished? Only time (and another game session) will tell!

I was looking through the stack of books I picked up in 2013 (can we say overkill?) and I picked up one I haven’t…

I was looking through the stack of books I picked up in 2013 (can we say overkill?) and I picked up one I haven’t…

I was looking through the stack of books I picked up in 2013 (can we say overkill?) and I picked up one I haven’t really flipped through yet. I picked up 13th Age at Gencon and at the time I was thinking it might be a fun alternative to Pathfinder which was starting to experience the bloat creep of 3-3.5 D&D. Anyway, I also snagged Dungeon World at Gencon which I HAVE had the chance to play repeatedly and it is an amazing system that offers something wildly different from Pathfinder (fulfilling that need). Anyway, I know some of you have played 13th Age and I was curious if you might be willing to provide a brief perspective on it and the kind of game niche it fills? The last thing I need is another rules heavy tactical game so it might just have to sit and look pretty on my shelf if that is what is going on. However, if I am missing something golden, I’d sure like to know! Thanks.

I ran my first game on Roll20 last night.

I ran my first game on Roll20 last night.

I ran my first game on Roll20 last night. It went mostly well, I think. There weren’t any major hiccups, so I’m grateful for that.

We played the first session in my DW conversion of 1st ed. Temple of Elemental Evil, “T0: Remnants of Elemental Evil.” It was a lot of fun. It was very much a first session with a new group, with lots of questions being asked and answered. Despite the firm ToEE setting, I still want to explore the things the players are interested in doing.

Thanks to Eddy Gonzalez Derek Grimm Sean Smith and Ferrell Riley!

The finished version with a background color!

The finished version with a background color!

The finished version with a background color! On to the print shop? Who would actually be interested in ordering a t-shirt? I was thinking of just doing a cafepress thing or zazzle unless someone can recommend a local t-shirt company… 

BTW – I’d like to be crystal clear in that I’m not looking to make any money from t-shirt sales. Whatever printing format I go with, I’d like to kick the profits towards The Gauntlet’s Minicon.

Here’s the latest, and potentially, the final version of The Gauntlet logo.

Here’s the latest, and potentially, the final version of The Gauntlet logo.

Here’s the latest, and potentially, the final version of The Gauntlet logo. I tweaked the text (larger with spikes at the bottom) and the number 12. Thoughts? 

Can anyone suggest a t-shirt printing company? Maybe even have them made through an online service like zazzle or cafepress? I would like to have them by Owlcon. 🙂

After 2.5 weeks without any roleplaying games (can you imagine?) next week is looking pretty good: World of Dungeons…

After 2.5 weeks without any roleplaying games (can you imagine?) next week is looking pretty good: World of Dungeons…

After 2.5 weeks without any roleplaying games (can you imagine?) next week is looking pretty good: World of Dungeons on Sunday, Misspent Youth on Monday, Microscope on Wednesday, Dungeon World: The Temple of Elemental Evil on Thursday, and our first Anthology game on Friday.

Praise be to the Almighty Glow Cloud!

  #feelingblessed  

This was originally going to be The Quiet Year, but I have changed it to a play test of Spirit of ’77.

This was originally going to be The Quiet Year, but I have changed it to a play test of Spirit of ’77.

This was originally going to be The Quiet Year, but I have changed it to a play test of Spirit of ’77. We will be providing feedback to David K. 

Originally shared by Jason Cordova

This edition of Story Game Sunday will be a play test of Spirit of ’77, an Apocalypse World hack inspired by action films of the 1970’s (think: The Warriors, various blaxploitation flicks, grind house cinema, etc.). 

There will be a short period after the session to discuss our thoughts, which we will relay to the game’s designers. The Gauntlet cool kids have a lot of experience with PbtA games, so we should be able to provide some good feedback. 

As ever, food will be provided. BYOB. 

events/churd1e062vk3ceqtqju6s0m15s