I was looking through the stack of books I picked up in 2013 (can we say overkill?) and I picked up one I haven’t…

I was looking through the stack of books I picked up in 2013 (can we say overkill?) and I picked up one I haven’t…

I was looking through the stack of books I picked up in 2013 (can we say overkill?) and I picked up one I haven’t really flipped through yet. I picked up 13th Age at Gencon and at the time I was thinking it might be a fun alternative to Pathfinder which was starting to experience the bloat creep of 3-3.5 D&D. Anyway, I also snagged Dungeon World at Gencon which I HAVE had the chance to play repeatedly and it is an amazing system that offers something wildly different from Pathfinder (fulfilling that need). Anyway, I know some of you have played 13th Age and I was curious if you might be willing to provide a brief perspective on it and the kind of game niche it fills? The last thing I need is another rules heavy tactical game so it might just have to sit and look pretty on my shelf if that is what is going on. However, if I am missing something golden, I’d sure like to know! Thanks.

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