“If I had asked people what they wanted, they would have said faster horses.” I’ve been thinking about this quote…

“If I had asked people what they wanted, they would have said faster horses.” I’ve been thinking about this quote…

“If I had asked people what they wanted, they would have said faster horses.” I’ve been thinking about this quote in relation to RPGs and more specifically traditional vs story/narrative focused games.

Do traditional players just not know the options available out there? Or are they just resistant to change?

Just a slight, probably nonsensical, thought.

I got to thinking about collaborative storytelling, and the last episode of the Podcast couldn’t be timed better.

I got to thinking about collaborative storytelling, and the last episode of the Podcast couldn’t be timed better.

I got to thinking about collaborative storytelling, and the last episode of the Podcast couldn’t be timed better.  The Geared, Giving, and Game (or GGG) mentality fits very well with where I sit in gaming now.  Now-a-days I pick systems that mechanically encourage that sort of play.  Back in my life as a young(er) roleplayer, our crew managed to have a a good number of awesome moments in collaborative play.

I want to dedicate this thread to those great moments that were not mechanically assisted.  I want to do it this way because I feel like those moments were more rare, but also because these wild moments might inspire some good system in the future.

Let’s Play Cheat Your Own Adventure!

Let’s Play Cheat Your Own Adventure!

Let’s Play Cheat Your Own Adventure!

The rules are at the link. Please read them first (it takes all of three minutes). If you are called on, just roll some real dice and be honest about the result.

The Port of Despair!

Genre: Dark Fantasy

Tone: Creepy, tense

Your ship capsized two days ago. Everyone was lost. But you managed to hold your breath long enough to reach the surface, and swim to a landing boat that got shaken loose.

You were starting to think perhaps you were the unlucky one, floating around in the middle of the ocean, with little to eat and nothing to drink. A prolonged, agonizing death for you, it seemed. But then you saw it! An island, with a little dock and everything, appearing from behind a curtain of mist.

It’s nighttime now as you row the boat up to the rickety, weathered pier. You get out, stretch, take a look around. Eventually you see the light of a lantern in the distance. Someone is approaching.

Ok, give me my options (with page numbers). I will make my selection at 8 pm EST, or when I have about ten to choose from (whichever comes first).

https://drive.google.com/file/d/0ByS4_7KbXro_UUE5NHlMMFhFaTg/view?usp=sharing

A friend described his encounter in the rpg section of a used book store:

A friend described his encounter in the rpg section of a used book store:

A friend described his encounter in the rpg section of a used book store:

Rando:  3.5 or 4th?

Friend:  Excuse me?

Rando:  D&D, which version?

Friend:  I’ve played some 5th, but I’d rather play Dungeon Worl–

Rando:  Trick question!  Pathfinder.

Friend:  …

My To-Do List for the Gauntlet this week:

My To-Do List for the Gauntlet this week:

My To-Do List for the Gauntlet this week:

1. Record this week’s Gauntlet podcast.

2. Finish prepping a brand-new DW series.

3. Read (and prep) World Wide Wrestling.

4. Read (and prep) Blades in the Dark.

5. Prep and record this week’s Discern Realities.

6. Prep a new series of MH.

7. All the normal day-to-day stuff that has to be done (answering messages, setting up interviews, coordinating RSVPs, giving off-the-cuff GM advice, etc.).

If we ever decide to do Patreon, I hope you guys will give generously 😉

One of the (exceedingly rare) failed Gauntlet projects was the DW Magic Item collection.

One of the (exceedingly rare) failed Gauntlet projects was the DW Magic Item collection.

One of the (exceedingly rare) failed Gauntlet projects was the DW Magic Item collection. We created a ton of awesome items for the game, but some bad management decisions on my part caused the project to fall apart. The upside, however, is many of these items are finding a second life on the Discern Realities podcast, as well as in our Company of the Three Kings living campaign. So, you know, silver linings and all that.

I know Rifts is a shitshow in almost every way, but occasionally I say to myself “Man, I wish I could play Rifts…

I know Rifts is a shitshow in almost every way, but occasionally I say to myself “Man, I wish I could play Rifts…

I know Rifts is a shitshow in almost every way, but occasionally I say to myself “Man, I wish I could play Rifts with a more modern rule set.”