If you were fortunate enough to pick up the 2018 DCC Free RPG Day module, I have some DW conversion docs for the two…

If you were fortunate enough to pick up the 2018 DCC Free RPG Day module, I have some DW conversion docs for the two…

If you were fortunate enough to pick up the 2018 DCC Free RPG Day module, I have some DW conversion docs for the two adventures contained within.

The Portal Under the Stars was done by Mark Tygart with some additional notes by me.

https://drive.google.com/open?id=1WqdSitGlWO-DT737dqLQaZN_QX_4BTmkL94TCZJetAY

I finished Man-Bait for the Soul Stealer yesterday.

https://drive.google.com/open?id=12XPGOnd-0F46BIgJfDh0NGDZKGN8GTUbo2-x5G5AQ8g

Enjoy!

I used two clocks in my DW game last night that ended up being very effective.

I used two clocks in my DW game last night that ended up being very effective.

I used two clocks in my DW game last night that ended up being very effective. I have linked the rules document I sent to the players. I thought some of you would be interested.

This is like the 25th game in the campaign and I am not going to try to fill in too many of the details here, but just to give you some context as to the setup and the rationale for the clocks…

Fancourt is a village that the heroes left to go fight a witch on a mountain. While investigating the witch’s lair they discover that the witch — and others in the village — are aligned with an elder race, the Carcosians, aka the Chimera (interplanetary masses of worms that are into illusion and body horror). The party realizes the town is in danger and try to rush back to save it.

At this point, I handed out some VERY abbreviated stats for their followers and a few key NPCs and handed those over to the PCs. Then I described the twisted Un-Men — pieces of sewn together flesh of men, fish, and local beasts boiling up out of the sewers and attacking the town.

So, I really wanted the PCs to be invested in the town a bit more, so I used the clocks to determine the situation the party would find when they arrive. (I also did not want the NPCs to solve their problem.)

I hope that is enough and not too much info. Hope you find it useful.

Here is a link for two moves for the final session of my 1.5 year DW game.

Here is a link for two moves for the final session of my 1.5 year DW game.

Here is a link for two moves for the final session of my 1.5 year DW game.

The main thrust of the storyline began on the first adventure, with the PC struggling against a lich who was determined to become a/the god of death. The lich eventually succeeded in closing the Black Gate, turing the land of the living into a charnel pit where the dead could not die.

Lots of twists and turns over the months, but the PCs figured out how to sneak through the Black Gate to stop the lich, but had to pay a price — they could not return to the living.

Here were two moves I made for the last game. One to cover what would happen to the Heroes if they died BEFORE getting to the Gate, one if they came up with a way to pass through to confront the lich as he flayed the old God of Death and literally assumed its mantle.

Technically it was a TPK before the last encounter, but during that last fight, none of them fell, though two were at 1 HP when it was over. Fun.

They each became an avatar of death, after defeating the Lich and I asked them to narrate their ascension according to their PC and ethos.