My soon 10yo player keeps introducing legends and prophecies to our simplified PbtA games and I came up with this just now. Do you have any suggestions or know any similar moves from existing games?
When you remember a prophecy, tell it and roll.
On 10+ choose 1, on 7-9 choose 2.
– One of the details is untrue or incomplete.
– The MC can add an extra detail to the prophecy.
– Something is preventing the fulfillment of the prophecy.
Take +1 to all actions that will fulfill the prophecy.
Take -1 to all actions that will disprove the prophecy.
He likes using legends to establish the existence of magical items and a prophecy to say that he was the hero destined to use them or that it was the item destined to solve a problem. It might be better to ignore the prophecies and focus on ways to let him introduce elements to the setting since I think that’s his main motive. I like the concept though and I would like to try it on him anyway.