I’m running online playtests for the second edition of Legacy: Life Among the Ruins, at 7:30 UK time on Tuesdays. I’d love to have Gauntlet members along!
https://plus.google.com/events/cir2jj4rekmtivhm83crlj0003s?authkey=CJfikZy_w_-uGQ
Google+ community from Dec 2012 to March 2019
I’m running online playtests for the second edition of Legacy: Life Among the Ruins, at 7:30 UK time on Tuesdays.
I’m running online playtests for the second edition of Legacy: Life Among the Ruins, at 7:30 UK time on Tuesdays. I’d love to have Gauntlet members along!
https://plus.google.com/events/cir2jj4rekmtivhm83crlj0003s?authkey=CJfikZy_w_-uGQ
Listening to the most recent podcast about character death, I realised that while Legacy has rules for character…
Listening to the most recent podcast about character death, I realised that while Legacy has rules for character death (triggering a Death Move and creating a relic that lets family members use one of the character’s moves) it didn’t really have space for mourning. I’ve sketched out a move to try and explore the space of returning from the wasteland and breaking the bad news to a fallen character’s family – what do you think?
When you return a relic to its holder’s family, you may spend time with them telling and hearing tales of the deceased character’s life and final moments. If you do, the family’s player picks one:
– Their family gives your family 2-Treaty.
– Your character is now treated as a member of both families for all purposes.
– Their next Character will help your Family with one task.
Hi!
Hi! A while back the podcast discussed an RPG where you had to strike and hold a lit match to describe your character taking dangerous/risky action – I think it was a stealthy heist-y game? Does that ring any bells, or did I dream the whole thing?
Just got round to listening to Episode 86 (gaming with kids) and I must say this more focused episode format is…
Just got round to listening to Episode 86 (gaming with kids) and I must say this more focused episode format is really strong. Thanks Lowell Francis and Will Patterson for a great discussion – now looking forward to the day I can run my 3 month old through stories 😀
I’m doing some research for a new game idea, and as you folks are pretty experienced I thought I’d crowdsource some…
I’m doing some research for a new game idea, and as you folks are pretty experienced I thought I’d crowdsource some recommendations of games to read. My question: what games do travel well?
I’m interested in the journey rather than the destination – how have games made the travelling process fun, outside of random encounter tables?