Fourth World Hack
So we ended up dropping The Veil of the campaign I had. A lot of player rotation and a few other things. It was a blast but our dynamic changed too much. Now we have a new group assembled and we settled on Fourth World, the hack of Dungeon World. (Action Movie World was a close second and will be an interlude game when the one player who doesn’t really feel it is absent) that I really like a lot of the changes too (like aiding, some of the depth and flavor) but also a lot is “out there” and I’m wondering if there’s any advice on how to treat players differently.
I’ve run dungeon world about 11 times and a lot more pbta sessions so that’s par for the course, but are there any good advice touchstones for, say, “naming art” or a different way to approach the story telling?
If it helps, the players are going for a low area type story or one that doesn’t have the world ending stakes. the anime “Konosuba” was a touchstone along stuff like Harvest Moon & and Spiderman Homecoming.