Stumbled across this article earlier, I’m of the opinion that while reading provides you with a wider background of…

Stumbled across this article earlier, I’m of the opinion that while reading provides you with a wider background of…

Stumbled across this article earlier, I’m of the opinion that while reading provides you with a wider background of items & situations to choose from, the single best thing that improves GMing is being able to retailor a story to suit your player’s needs at a moment’s notice; basically being a better improv writer.

What are your thoughts?

http://d-infinity.net/blog/clint-staples/single-best-thing-you-can-do-improve-gm#.VPslZKVB9YI.twitter

Hillfolk is in the most recent bundle of holding.  I believe we’ve played this before, but the session is not coming…

Hillfolk is in the most recent bundle of holding.  I believe we’ve played this before, but the session is not coming…

Hillfolk is in the most recent bundle of holding.  I believe we’ve played this before, but the session is not coming to mind.  What’s the consensus on this system?

http://bundleofholding.com/index/current/name/Hillfolk

PC Death is always a sticky subject.

PC Death is always a sticky subject.

PC Death is always a sticky subject. Borimir from LOTR is brought up as an example of character death driving the plot forward, but in a group setting, death just sometimes doesn’t jive. This is especially relevant to story games, where death is either a 5 minute break while you do another playbook up, or takes you out completely from the current story.

I know it’s been covered a bit on the podcast, but what are feelings on character death, both from our game runners, and from players? Is death the easy way out, or is it a harsh enough punishment? I’m hoping to get some of our non-talkative members to respond to this one, as I’m curious for as many opinions as possible.

Originally shared by Delos Adamski

Why would I kill you? That would only end your suffering.

http://ramblingsofjacobanddelos.com/2015/02/04/pc-immortality/

Are there any story games which hew to the ideas of a survival game.

Are there any story games which hew to the ideas of a survival game.

Are there any story games which hew to the ideas of a survival game. I know there are some which have resource mechanics, but is there one that invokes that slightly tense stressed feel, or even a creeping sense of horror?

I’m having trouble thinking of any I’ve heard or played before.

http://kotaku.com/most-survival-games-have-problems-that-s-t-a-l-k-e-r-s-1683484728