Figure I’d toss up my friend’s play book idea for perusal.

Figure I’d toss up my friend’s play book idea for perusal.

Figure I’d toss up my friend’s play book idea for perusal.

Originally shared by Michael Ostrokol

Brainstorming alternate Thief starting moves for a playstyle more closely emulating Garrett, Corvo, etc.

Stealth

The bread-and-butter of your trade. Thieves can hold up to 3 Stealth at any given time while moving unseen. If spotted, lose all Stealth.

Hide in Shadows

When you lurk unobserved before acting roll +Dex and… on a 10+, gain 3 Stealth

on a 7-9, gain 1 Stealth and choose one:

* you are forced into immediate action

* the situation was more complicated than you thought

* others become suspicious of your presence

On a Miss, mark XP and you’re spotted or a prime opportunity is lost to you (GM chooses)

Backstab

When striking at an unaware opponent spend Stealth to create an advantage, damage an opponent’s armor, or add additional dice to your damage dealt, one for one.

If you are dealing lethal damage, take the best two dice, otherwise sum the entire roll to knock your opponent out.

Catlike Reflexes

When Defying Danger with Dex take +1 for each point of Stealth spent.

Casing the Joint

Add the following questions to Spout Lore:

* Where are the most inconspicuous entrances and exits?

* What is the most valuable loot here?

All in the Wrist

When faced with a door, chest or other object locked by mechanical means, roll +Int to pick the lock. On a 7-9, you expose yourself to danger, betray your location, or the loot inside wasn’t as valuable as you thought.

Ghost

When you move with grace and care spend 1 Stealth to ensure that you remain unseen, so long as your action succeeds.

I kinda want a game system based on memes now. It’s be hilariously terrible.

I kinda want a game system based on memes now. It’s be hilariously terrible.

I kinda want a game system based on memes now. It’s be hilariously terrible.

Originally shared by Bundle of Holding

Out of Dodge by Jason Morningstar (Fiasco, Durance) is a new live RPG that appears for the first time anywhere as a bonus game in our new American Freeform bundle. Out of Dodge is for four players in a car on a one-hour road trip. The players (Mole, Rat, Toad, and Badger) are escaping from a heist that went wrong. “Shots were fired, mostly into Toad there, and the four of you got away with a bag containing less loot than you’d planned. A lot less. Now you are on the road, running for your lives and counting your blessings. You have your health (Toad does not have that), you have your friends (not friends), and you each have a still-warm piece tucked into your pants. You have eleven treasures to split four ways, and that is not going to be pretty. Things are not looking up.” The game includes your very own Taiwanese bearer bond. (Don’t ask.)

All previous purchasers of this American Freeform offer get Out of Dodge added automatically to their Wizard’s Cabinet download page. When you buy the Bundle of Holding early, you never miss out on later books added.

This American Freeform offer presents short, tightly focused live-play story games for two to two dozen players. These games are much different from traditional secrecy-driven rock-paper-scissors live-action RPGs. Check out one of the most exciting areas of modern RPG design. The offer ends this Tuesday morning, 18 February.

http://bundleofholding.com/

http://bundleofholding.com

This ended up being an awesome Actual Play.

This ended up being an awesome Actual Play.

Originally shared by Michael Ostrokol

This ended up being an awesome Actual Play.

On this episode of their podcast, Something Awful Let’s Play forum luminaries slowbeef, Chip Cheezum, General Ironicus, and Diabeetus explore tabletop role-playing via a short game of Dungeon World. 

http://retsupurae.libsyn.com/45-roll-2d6-podcast-modifier

My god.  4th Ed is a mess.  From the 4th ed thread on SomethingAwful:

My god.  4th Ed is a mess.  From the 4th ed thread on SomethingAwful:

My god.  4th Ed is a mess.  From the 4th ed thread on SomethingAwful:

“Magic items are far worse, actually, to the point where it’s hard to break down all the ways in which the 4E magic item system sucks.

1) The “level minus one, level, level +1” rule for your first three items itself causes mental grief, despite sounding simple. Because of the greatly increased importance of your weapon, your armor, and your necktie, you need to balance the enhancement bonus you need against the property you want for each of those slots, and then balance each of those against each other according to your priority (your level +1 item will probably have a better enhancement bonus, and enhancement bonus often affects more than just your defense or straight attack). Essentially, in picking just your first three items, you are subjecting yourself to an involuntary fantasy football draft. You also might end up with an 11 and two 9s, depending. You’ve already frustrated someone who just wants to sit down and play, so at this point it’s officially a clusterfuck already, but we’re not even halfway there.

2) OK, you’ve got your three star picks for your equipment team. Now for the rest of your slots! Your needs will be significantly different on every character and you need to be fairly experienced to even know what your needs are.

-2a: Certain feats will obviate the need to have certain items at all, often revolving around implements. Do you know what the feats are? Do you know which of the 30,000 implement feats does this most efficiently and will not lead to an unexpected headache later?

-2b: 90% of your needs are items that offer no actual gameplay value, they just make the things you already do every single round exponentially better and are horribly redundant. Deal more damage, push more squares, give more surges, skill more better.

-2c: You may enter scenarios where you would get more money value out of getting an item that does the same thing as another, but in a different slot! Be sure you know the equipment system very well to negate some of the time sink associated with this! Hope you have fun when the search function in the builder eventually breaks every fucking time you are working on this.

-2d: Congratulations, you found an item that obsoletes one of your feats! This is a thing that should ever happen, since what you wear should be more important than who you are! Luckily you can go back and re-pick the feat. In this way, you have actually lost progress while progressing forward through character creation.

3) At the end of the draft you can pick up late-round draft steals for pennies on the dollar, like wondrous items, rituals, or “consumables” (steady my heart at the thought of my consumable might!)

4) If you do not have inherent bonuses on, the system absolutely requires you to replace everything roughly every 4-6 levels to remain baseline competent in battle, otherwise you become useless. If inherent bonuses are on, you will still want to seek out replacement items at roughly every new tier, perhaps a little sooner.

5) Every character needs very specific types of weapons, armor, and magical properties because of how the system is designed. The vast majority of items are worthless to a given PC. If as a DM you randomly roll items for the characters at the end of the quest or whatever, these will all be vendor trash unless it’s very general use.

Essentially, 4E equipment is actually worse than 3E equipment, because 3E treadmilling was actually pretty easy (for me, at least) to house rule. To remove most of the trouble, the character just needed one item that gave multiple bonuses that increased over time. This was still inelegant as fuck, but the 4E designers did not even learn this lesson.

NOW, in addition to treadmilling, you have to synergize and cross your eyes to look out for all the best redundancies and double-downs on your build.

6) Pop quiz, how many magical items did Gandalf, the archetypal high-magic/high-level wizard character, have?

-A cool sword

-A cool ring

-A cool staff

-Technically a cool horse

Frodo is lagging behind with three, one of which was not very helpful.

These are actually complex sets of gear for Tolkien and many of his contemporary and near-contemporary writers. Most Tolkien characters have 1-2 such items, and many none. None of these items were integral to the characters–they weren’t powerless without them. They didn’t have boss magical shit on every part of their bodies, and it was often unclear if the items really did anything palpable.

There’s some effort by 4E to make the equipment mart system (a completely atrocious notion to start with) less important and necessary–clearly they wanted to focus on just those first three big items–but their effort to simplify the system failed dismally, and they made it all worse than ever.

Feats? Feats are fucking easy. Pay your taxes, pick up your +1s, spend what you have left on the optimizers specific to your strategy. Still terrible, but I can do feats for a level 30 in ten minutes. “

Apparently gaming is a worse sin than divorce.

Apparently gaming is a worse sin than divorce.

Apparently gaming is a worse sin than divorce.

Originally shared by Michael Tresca

A public figure’s role-playing hobby is once again in the spotlight as founder of role-playing game company Necromancer Games and state magistrate judge in Coeur d’Alene, Clark Peterson, has come under scrutiny by two parties unhappy with his conduct in their civil cases. The invasive article by Scott Maben at The Spokesman-Review posted yesterday has put role-playing on trial, trotting out claims that role-playing is “immature,” that it caused Peterson’s mind to be “somewhere else” and essentially made him unable to perform his day-to-day duties as a magistrate.

http://www.examiner.com/article/necromancer-games-founder-and-judge-clark-peterson-s-role-playing-on-trial

ProfessorProf on the SA forums threw together an “Attack on Titan” version of Apocalypse World

ProfessorProf on the SA forums threw together an “Attack on Titan” version of Apocalypse World

ProfessorProf on the SA forums threw together an “Attack on Titan” version of Apocalypse World