Some magic items inspired by The Adventure Zone.
Some magic items inspired by The Adventure Zone.
Some magic items inspired by The Adventure Zone.
Google+ community from Dec 2012 to March 2019
Some magic items inspired by The Adventure Zone.
Some magic items inspired by The Adventure Zone.
Something silly I created as an adventure starter.
Something silly I created as an adventure starter.
(ignore the typo)
Anyone want to critique my prep for a one-shot I’m running on Friday?
Anyone want to critique my prep for a one-shot I’m running on Friday?
(its setting is Tyria from Guild Wars 2, hence the different races present)
Those who pay attention to such things might remember that I shared my conversion of Guild Wars 2 here a couple…
Those who pay attention to such things might remember that I shared my conversion of Guild Wars 2 here a couple months ago. At the time, it was just a Google Doc and very much a work-in-progress.
Well it’s still a work-in-progress, but I took the feedback I got and created actual playbooks for it, all of which are printer-friendly and ready to be tested. In addition to balancing based on the feedback I got, I also added all new Death moves inspired by Grim World and advice sections for both GMs and players.
I am still looking for feedback, so if you play a session, please respond either on Twitter (@GuildWorlds) or via email (guildworldsprg@gmail.com).
What is this?
This is an expansion that takes the setting, races, lore, and classes from the popular MMORPG, Guild Wars 2, and converts them to Dungeon World. For some classes, like the Thief and Ranger, this simply meant adding different race moves and modifying the flavor. However, the other 6 classes, even if they are inspired by Dungeon World classes, change up the concepts significantly and add a lot to the game.
Like the Fighter but wish you could use all the weapons? Try the Warrior, whose pack always has something relevant to the occasion.
Want to terrify your enemies and manipulate Death? Try the Necromancer, and use your foreboding presence and flesh minions to gain the upper hand.
Want to be Loki? Try the Mesmer, and use your illusions and images to manipulate your enemies and get them to reveal their deepest, darkest secrets.
There is a lot more there that I am really proud of, and so I encourage you to check it out. I think you will find something you like.
https://www.docdroid.net/Hy6kex0/guild-world-beta-10.pdf.html
Some of you may remember a while ago I posted here about making a Guild Wars 2 conversion for Dungeon World.
Some of you may remember a while ago I posted here about making a Guild Wars 2 conversion for Dungeon World. Well, I have been working on and off again on that, but more importantly, I finally got to play with it tonight. I chose one of my favorite classes from that, The Mesmer, and finally put it in an attractive character sheet format (rather than just Google Drive), and played a session with it.
Keep in mind I barely got a taste of the class, but I have to say that I am absolutely loving the flavor on it. I am playing as a nobleman who is trying to increase his power by doing a walkabout and finding secrets on his enemies, and I have started writing in a little book about what the other players are doing that I might be able to use as leverage later on. I’m looking forward to where this character is going, but I wanted to go ahead and share the character sheet I created. I am planning on getting the other classes done soon as it should be a lot easier now that I have a basic format.
(Oh, and for anyone asking about why I didn’t use the standard DW template:
1. I think the original template is not great looking.
2. indd files don’t work with Scribus.
3. I really wanted to use the Guild Wars 2 font)
I just finished my first campaign as a GM.
I just finished my first campaign as a GM. I’ve run other games before but never actually got to an end point, but we just played the last session of this campaign and I’m drained. So glad to have gotten to an end point though, and so happy that one of my players is doing a campaign next, partly because it is great to inspire people to GM and partly because it means I will be able to be a player for my first time ever in Dungeon World.
RPGs are fucking great.
I could not find a good tabletop version of Guild Wars 2, so I converted it to my favorite, Dungeon World.
I could not find a good tabletop version of Guild Wars 2, so I converted it to my favorite, Dungeon World. I have just finished what is essentially the first “draft” of the playbooks, and I’m looking for feedback. There are 8 playbooks in total. 2 of them, the Thief and the Ranger, are essentially just taken from Dungeon World and given some flavor adjustments. 2 of them, the Guardian and the Warrior, are based on Dungeon World classes but given extensive reworks. The remaining 4 are completely new to Dungeon World and are not based on any base Dungeon World classes.
I would love to get some feedback for this, especially if you are able to playtest it or would be interested in playtesting it.
https://drive.google.com/file/d/0B3YBwC-F_eeRZ2oyX21vSGZWaDQ/view
I have a question about Paladins, Clerics, and crises of faith.
I have a question about Paladins, Clerics, and crises of faith.
During my last session, the Cleric in my game went through some stuff that made him question his deity. The spell that was supposed to resurrect someone he cared about, due to some failed rolls, ended up ensuring she would never come back again. Even her death in the first place was because the Paladin killed her, though as a Cleric he did not blame him because she was a criminal.
So now he is having a crisis of faith and floated the idea of changing classes to me. I’m not exactly sure how this would work but I’m interested in where he’s going. Does anyone else have experience with this where either you or someone else you were playing with decided to abandon or change their deity? How did that work?
Hey, does anyone know which episode of Discern Realities had Jason talking about his prep before a session?
Hey, does anyone know which episode of Discern Realities had Jason talking about his prep before a session? I remember something about a rule of 7 and I wanted to go over that.
I have a question about the games the Gauntlet runs.
I have a question about the games the Gauntlet runs. I would love to get in on them, but I work as a server, which means my schedule at nights changes all the time and I’m not sure I could commit to a weekly time especially considering I run a game with some friends. Are there one-shots people do that I could get in on for just a session without having to make a weekly commitment?