Absolutely kicking myself for not getting a physical copy of Malandros by Tom McGrenery during the KS. After today’s game, all I want to do is sit in bed and absorb every page.
May have to rectify this on DriveThru…
Google+ community from Dec 2012 to March 2019
Absolutely kicking myself for not getting a physical copy of Malandros by Tom McGrenery during the KS.
Absolutely kicking myself for not getting a physical copy of Malandros by Tom McGrenery during the KS. After today’s game, all I want to do is sit in bed and absorb every page.
May have to rectify this on DriveThru…
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Noooo get a Blurb.com version, they’re nicer.
Noooo get a Blurb.com version, they’re nicer.
Ah, good to know!
Ah, good to know!
You don’t even need to read the words, the artwork itself is amazing.
You don’t even need to read the words, the artwork itself is amazing.
True. It’s like a Taschen book with rules.
True. It’s like a Taschen book with rules.
i’m definitely gonna pick up a copy at my first opportunity. that game has been replaying on a loop in my head all day long! Tom McGrenery does the book have Sao Roque or any other pre-built neighborhoods in it? the work you did on creating that complicated web of relationships definitely helped us dive right down into the drama!
i’m definitely gonna pick up a copy at my first opportunity. that game has been replaying on a loop in my head all day long! Tom McGrenery does the book have Sao Roque or any other pre-built neighborhoods in it? the work you did on creating that complicated web of relationships definitely helped us dive right down into the drama!
São Roque was a separate thing but it’s put together with the standard setup procedures in the Malandros book. In the hypothetical future new printing I’d definitely combine the two.
All the Malandros stuff – some of it free! – can be found at http://porcupinegames.com/malandros
São Roque was a separate thing but it’s put together with the standard setup procedures in the Malandros book. In the hypothetical future new printing I’d definitely combine the two.
All the Malandros stuff – some of it free! – can be found at http://porcupinegames.com/malandros
well then, double-thanks for putting the extra work in to make a really compelling neighborhood!
well then, double-thanks for putting the extra work in to make a really compelling neighborhood!
Tell us more about the game!
Tell us more about the game!
Also: Tom wrote a splendid Malandros supplement for Codex – Starlight. Go back and check that out, too, folks, It’s very inspiring.
Also: Tom wrote a splendid Malandros supplement for Codex – Starlight. Go back and check that out, too, folks, It’s very inspiring.
Aaron Griffin It’s based on the Hillfolk system (and some would say has shades of PbtA, too). It’s about Rio de Janeiro at the end of the 19th century. You zoom in on a particular neighborhood and play out the lives of some of the characters in that neighborhood. It’s very rich and humanistic; very grounded in real-world emotion and desire. It can have some light fantasy elements, too, but I’ve never played it that way.
The video of our session (and all the other Gauntlet Con sessions) is..somewhere. We’ll probably have it all pulled together in a day or two.
Aaron Griffin It’s based on the Hillfolk system (and some would say has shades of PbtA, too). It’s about Rio de Janeiro at the end of the 19th century. You zoom in on a particular neighborhood and play out the lives of some of the characters in that neighborhood. It’s very rich and humanistic; very grounded in real-world emotion and desire. It can have some light fantasy elements, too, but I’ve never played it that way.
The video of our session (and all the other Gauntlet Con sessions) is..somewhere. We’ll probably have it all pulled together in a day or two.
::dives for his copy of Codex – Starlight::
::dives for his copy of Codex – Starlight::
nice! our game took place mostly during the day – i love the idea of Malandros After Dark. that is a sleek, drunken, sexy starter! Also: were-dolphins are for yes.
nice! our game took place mostly during the day – i love the idea of Malandros After Dark. that is a sleek, drunken, sexy starter! Also: were-dolphins are for yes.
Jason Cordova oh heh, I was a KS backer. I wanted to know about YOUR game 🙂
Jason Cordova oh heh, I was a KS backer. I wanted to know about YOUR game 🙂
Aaron GriffinAh! Got it, haha. We were four characters: Antonio, an upperclass gentleman; Fortunata, a spoiled, oblivious rich girl; Mama Fonseca, who ran a popular bar in the neighborhood; and Thiago, a capoeirista. The story mostly revolved around family obligations, class pressures, and political revolution. If you get some time, definitely track down the video. The players were entirely on-point in terms of their characterizations and scene-framing. And Tom was just splendid; so organized, engaging and funny.
Aaron GriffinAh! Got it, haha. We were four characters: Antonio, an upperclass gentleman; Fortunata, a spoiled, oblivious rich girl; Mama Fonseca, who ran a popular bar in the neighborhood; and Thiago, a capoeirista. The story mostly revolved around family obligations, class pressures, and political revolution. If you get some time, definitely track down the video. The players were entirely on-point in terms of their characterizations and scene-framing. And Tom was just splendid; so organized, engaging and funny.
This video perhaps?
youtube.com – Gauntlet Con: Malandros
This video perhaps?
youtube.com – Gauntlet Con: Malandros
The very one!
The very one!
Not sure how I feel about that thumbnail of me swilling coffee and having bad morning hair, lol.
Not sure how I feel about that thumbnail of me swilling coffee and having bad morning hair, lol.
Yeah I might edit that when I get a chance.
Yeah I might edit that when I get a chance.
Tom McGrenery I can send you a Gauntlet Con logo, if you want. Stick it next to the Malandros cover and you’re good to go on the thumbnail.
Tom McGrenery I can send you a Gauntlet Con logo, if you want. Stick it next to the Malandros cover and you’re good to go on the thumbnail.
I heard the map inside is great 😉
I heard the map inside is great 😉
It was a really beautiful situation where all 4 of us seemed completely on the same wavelength, and we all were dedicated to being generous to each other. Along with that, Tom made several brilliant choices that really lifted the story. Nothing was just tossed off, and he made brave characterizations that became critical points that shaped things fantastically.
It was a really beautiful situation where all 4 of us seemed completely on the same wavelength, and we all were dedicated to being generous to each other. Along with that, Tom made several brilliant choices that really lifted the story. Nothing was just tossed off, and he made brave characterizations that became critical points that shaped things fantastically.