Absolutely kicking myself for not getting a physical copy of Malandros by Tom McGrenery during the KS.

Absolutely kicking myself for not getting a physical copy of Malandros by Tom McGrenery during the KS.

Absolutely kicking myself for not getting a physical copy of Malandros by Tom McGrenery during the KS. After today’s game, all I want to do is sit in bed and absorb every page.

May have to rectify this on DriveThru…

42 thoughts on “Absolutely kicking myself for not getting a physical copy of Malandros by Tom McGrenery during the KS.”

  1. i’m definitely gonna pick up a copy at my first opportunity. that game has been replaying on a loop in my head all day long! Tom McGrenery does the book have Sao Roque or any other pre-built neighborhoods in it? the work you did on creating that complicated web of relationships definitely helped us dive right down into the drama!

  2. i’m definitely gonna pick up a copy at my first opportunity. that game has been replaying on a loop in my head all day long! Tom McGrenery does the book have Sao Roque or any other pre-built neighborhoods in it? the work you did on creating that complicated web of relationships definitely helped us dive right down into the drama!

  3. Aaron Griffin It’s based on the Hillfolk system (and some would say has shades of PbtA, too). It’s about Rio de Janeiro at the end of the 19th century. You zoom in on a particular neighborhood and play out the lives of some of the characters in that neighborhood. It’s very rich and humanistic; very grounded in real-world emotion and desire. It can have some light fantasy elements, too, but I’ve never played it that way.

    The video of our session (and all the other Gauntlet Con sessions) is..somewhere. We’ll probably have it all pulled together in a day or two.

  4. Aaron Griffin It’s based on the Hillfolk system (and some would say has shades of PbtA, too). It’s about Rio de Janeiro at the end of the 19th century. You zoom in on a particular neighborhood and play out the lives of some of the characters in that neighborhood. It’s very rich and humanistic; very grounded in real-world emotion and desire. It can have some light fantasy elements, too, but I’ve never played it that way.

    The video of our session (and all the other Gauntlet Con sessions) is..somewhere. We’ll probably have it all pulled together in a day or two.

  5. Aaron GriffinAh! Got it, haha. We were four characters: Antonio, an upperclass gentleman; Fortunata, a spoiled, oblivious rich girl; Mama Fonseca, who ran a popular bar in the neighborhood; and Thiago, a capoeirista. The story mostly revolved around family obligations, class pressures, and political revolution. If you get some time, definitely track down the video. The players were entirely on-point in terms of their characterizations and scene-framing. And Tom was just splendid; so organized, engaging and funny.

  6. Aaron GriffinAh! Got it, haha. We were four characters: Antonio, an upperclass gentleman; Fortunata, a spoiled, oblivious rich girl; Mama Fonseca, who ran a popular bar in the neighborhood; and Thiago, a capoeirista. The story mostly revolved around family obligations, class pressures, and political revolution. If you get some time, definitely track down the video. The players were entirely on-point in terms of their characterizations and scene-framing. And Tom was just splendid; so organized, engaging and funny.

  7. It was a really beautiful situation where all 4 of us seemed completely on the same wavelength, and we all were dedicated to being generous to each other. Along with that, Tom made several brilliant choices that really lifted the story. Nothing was just tossed off, and he made brave characterizations that became critical points that shaped things fantastically.

  8. It was a really beautiful situation where all 4 of us seemed completely on the same wavelength, and we all were dedicated to being generous to each other. Along with that, Tom made several brilliant choices that really lifted the story. Nothing was just tossed off, and he made brave characterizations that became critical points that shaped things fantastically.

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