So that I can link to it easily, here is Jason Cordova’s labyrinth custom move for Dungeon World:
When you attempt to navigate the labyrinth, describe how you do it, and then roll +STAT. *On a 12+, hold 2 *On a 10+, hold 1. *On a 7-9, hold 1, but you also encounter a guardian. *On a miss, you encounter a guardian. *On a 1-3, also lose all hold.
If multiple party members navigate in turn, their hold is pooled together for the entire party. To find one of the labyrinth’s treasures, spend 1 hold and describe the room it is found in. You may spend 3 hold at any time to find the entrance to the heart of the labyrinth.
I wrote it up as a magic item:
Her Greedy Skull
This fetid face belonged to the only thief who successfully burgled the Sea-Vault of the Faded Dwarves. Even in death, the halfling’s face lights up with avarice when dwarven treasure is nearby.
When you navigate the labyrinthine vault, describe how you do so, and roll+stat.
On a 10+, two more of the skull’s orifices glow, showing you are on the right path.
On a 7-9, one more of the skull’s orifices begins to glow just as you turn a corner to face a Vault Guardian.
On a 6-, a Vault Guardian blocks your path. Additionally, on a 3-, the skull goes completely dark as you realise you are hopelessly lost.
For every light in the skull, describe a treasure near enough to take for yourself. Should you do so, that light is extinguished as the skull realises it is lost to her.
When there are three lights in the skull, you can see the door to the great safe, just at the edge of your light. There is another tempting treasure much closer…describe how much it resembles one of your oldest dreams.
I wrote it up as a magic item:
Her Greedy Skull
This fetid face belonged to the only thief who successfully burgled the Sea-Vault of the Faded Dwarves. Even in death, the halfling’s face lights up with avarice when dwarven treasure is nearby.
When you navigate the labyrinthine vault, describe how you do so, and roll+stat.
On a 10+, two more of the skull’s orifices glow, showing you are on the right path.
On a 7-9, one more of the skull’s orifices begins to glow just as you turn a corner to face a Vault Guardian.
On a 6-, a Vault Guardian blocks your path. Additionally, on a 3-, the skull goes completely dark as you realise you are hopelessly lost.
For every light in the skull, describe a treasure near enough to take for yourself. Should you do so, that light is extinguished as the skull realises it is lost to her.
When there are three lights in the skull, you can see the door to the great safe, just at the edge of your light. There is another tempting treasure much closer…describe how much it resembles one of your oldest dreams.
Thanks Avi Waksberg, saved me the trouble 🙂
Thanks Avi Waksberg, saved me the trouble 🙂
Thanks, Avi Waksberg.
That’s a very cool variation, Matt Horam. Love it!
Thanks, Avi Waksberg.
That’s a very cool variation, Matt Horam. Love it!
I wanted to hide the hold beneath fiction a bit more.
I wanted to hide the hold beneath fiction a bit more.
Great move, btw!
Great move, btw!
I’m totally using this for my party’s next bumble though a maze!
I’m totally using this for my party’s next bumble though a maze!