I have been torn over the Wizard vs Mage debate for a long time. In comparison the wizard seems overly complicated and underpowered. I have had a lot more fun playing the mage but I have also recognized that is hard for the rest of the party and even the GM to keep up. I strongly resist or even outlaw the mage when I GM because I do not think I can deal with it without becoming extremely serious and punishing to the players.
Because of this I have been playing with an idea of an improved wizard class. This is the first draft. look it over and tell me what you think. Also feel free to point out my many spelling mistakes and typos. I have not tested it and do not know if it is the right direction yet. The idea harkens back to the concept of several schools of magic that a wizard could study or specialize in. This improved wizard would start with one school and could gain others or specialize as he gained levels. Each school move essentially gives you all the spells normally associated with that type of magic (or you could name your own) but narrows their mechanical effects down to the appropriate outcomes.
Send me a Google doc invite and I’d love to comment on it
Send me a Google doc invite and I’d love to comment on it
You can’t follow the link?
You can’t follow the link?
https://docs.google.com/document/d/1pUkmNqiesJyC-araLWXay9bkn4qN7lXLD5WDmAayCfU/edit?usp=drive_web
https://docs.google.com/document/d/1pUkmNqiesJyC-araLWXay9bkn4qN7lXLD5WDmAayCfU/edit?usp=drive_web
What is the point of the spell book in this version?
What is the point of the spell book in this version?
Daniel Fowler I like the direction this is going, feels a bit like a D&D Sorcerer (and I might suggest you switch the main stat from INT to CHA). Lester Ward has a good question in that the spellbook isn’t used by any of the moves, which again harkens back to the Sorcerer archetype. I like this class as a middle ground between the wizard and the mage.
Daniel Fowler I like the direction this is going, feels a bit like a D&D Sorcerer (and I might suggest you switch the main stat from INT to CHA). Lester Ward has a good question in that the spellbook isn’t used by any of the moves, which again harkens back to the Sorcerer archetype. I like this class as a middle ground between the wizard and the mage.
I had a prepare spells move right up to the last min. This would limit the number of schools you could have prepared. Then realized you would always have less then your lol since you gained one per level. Unless you take the other moves or specializations. I guess it doesn’t serve much purpose anymore.
I had a prepare spells move right up to the last min. This would limit the number of schools you could have prepared. Then realized you would always have less then your lol since you gained one per level. Unless you take the other moves or specializations. I guess it doesn’t serve much purpose anymore.
The sorcerer idea is interesting
The sorcerer idea is interesting
Daniel Fowler If you go with the Sorcerer archetype, a neat replacement for the spellbook might be something like this:
Manipulate Magic
When you try to control a magical effect you didn’t create, roll+CHA, take -1 If you aren’t proficient with the magic’s spell school. *On a 10+, you turn the effect to your own whim. On a 7-9, choose 1:
– The effect backfires onto you
– The effect runs wild, affecting multiple nearby targets
– The effect transmutes in some unexpected way, describe how
Daniel Fowler If you go with the Sorcerer archetype, a neat replacement for the spellbook might be something like this:
Manipulate Magic
When you try to control a magical effect you didn’t create, roll+CHA, take -1 If you aren’t proficient with the magic’s spell school. *On a 10+, you turn the effect to your own whim. On a 7-9, choose 1:
– The effect backfires onto you
– The effect runs wild, affecting multiple nearby targets
– The effect transmutes in some unexpected way, describe how
I changed the spellbook move to choosing your first school. I must have deleted this earlier
I changed the spellbook move to choosing your first school. I must have deleted this earlier
I like the ritual move!
I like the ritual move!
Ray Otus Isn’t that the DW Wizard’s Ritual move?
Ray Otus Isn’t that the DW Wizard’s Ritual move?
Ari Black He might be stating as others have in the past that the ritual move is one of the few awesome things the wizard had over the mage.
Ari Black He might be stating as others have in the past that the ritual move is one of the few awesome things the wizard had over the mage.
I did a few minor edits and realized that a lvl 7 conjurer could cast a fireball that does 6d4 damage on a 10 plus with spell focus. I don’t think this is a problem. honestly sounds cool.
I did a few minor edits and realized that a lvl 7 conjurer could cast a fireball that does 6d4 damage on a 10 plus with spell focus. I don’t think this is a problem. honestly sounds cool.
Daniel Fowler If a L7 conjurer can’t cast a giant deadly fireball, there’s something wrong with the world.
Daniel Fowler If a L7 conjurer can’t cast a giant deadly fireball, there’s something wrong with the world.
Ari Black ha. Is it? I didn’t remember all that detail. Sorry, I wasn’t trying to be a smartass. 🙂
Ari Black ha. Is it? I didn’t remember all that detail. Sorry, I wasn’t trying to be a smartass. 🙂
If you are looking to go the sorcerer route, when I ported my Ptolus game to Dungeon World, I had to build some Pathfinder-esque Class Warfare specialties, including this spontaneous caster: http://rpg.divnull.com/wiki/index.php/Spontaneous_Caster_Specialty
If you are looking to go the sorcerer route, when I ported my Ptolus game to Dungeon World, I had to build some Pathfinder-esque Class Warfare specialties, including this spontaneous caster: http://rpg.divnull.com/wiki/index.php/Spontaneous_Caster_Specialty
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