Hey David LaFreniere, I’m about to start running Last Days of Anglekite as a campaign setting, any tips?

Hey David LaFreniere, I’m about to start running Last Days of Anglekite as a campaign setting, any tips?

Hey David LaFreniere, I’m about to start running Last Days of Anglekite as a campaign setting, any tips?

30 thoughts on “Hey David LaFreniere, I’m about to start running Last Days of Anglekite as a campaign setting, any tips?”

  1. Don’t try to do everything! Pick your favorite stuff and mix it together how you like. Also, make sure you are ok with the custom rules the Anglekite book has and modify them before hand if they don’t quite suit you. How many sessions are you running?

  2. Don’t try to do everything! Pick your favorite stuff and mix it together how you like. Also, make sure you are ok with the custom rules the Anglekite book has and modify them before hand if they don’t quite suit you. How many sessions are you running?

  3. We are running 3-4 sessions a month starting in August; it will go until the story “ends” I guess. I’m already planning to include only a few of the major story tie-ins; I might even have this party go for a dozen sessions or so, then switch to new characters and play from a different perspective? Who knows? I’ve never pulled from a preplanned setting like this in Dungeon World; but I did it a lot in my D&D days.

  4. We are running 3-4 sessions a month starting in August; it will go until the story “ends” I guess. I’m already planning to include only a few of the major story tie-ins; I might even have this party go for a dozen sessions or so, then switch to new characters and play from a different perspective? Who knows? I’ve never pulled from a preplanned setting like this in Dungeon World; but I did it a lot in my D&D days.

  5. Pretty good. At first I found it challenging to run a premade module/setting (that was the hardest part for me in D&D as well) but I’ve made it work, though – mostly by spending more time with prep, and giving myself the freedom to drop significant story elements if need-be. For instance, I’m toying with giving Cray Def Un a stronger plot presence, for instance

    One thing I thought was cool: in my regular campaigns (where I improv the whole thing) I often send post-session notes, usually in prose form, to all the players. In the end, it becomes a sort of story they can read from start to finish.

    With LdoA, I’ve been doing a sort of epistles thing: after session one, I wrote a letter from an NPC’s point of view (the villainous Raskun) about the events of that session. I really liked doing it! She’s a vile one, and tough as nails. Loads of fun.

  6. Pretty good. At first I found it challenging to run a premade module/setting (that was the hardest part for me in D&D as well) but I’ve made it work, though – mostly by spending more time with prep, and giving myself the freedom to drop significant story elements if need-be. For instance, I’m toying with giving Cray Def Un a stronger plot presence, for instance

    One thing I thought was cool: in my regular campaigns (where I improv the whole thing) I often send post-session notes, usually in prose form, to all the players. In the end, it becomes a sort of story they can read from start to finish.

    With LdoA, I’ve been doing a sort of epistles thing: after session one, I wrote a letter from an NPC’s point of view (the villainous Raskun) about the events of that session. I really liked doing it! She’s a vile one, and tough as nails. Loads of fun.

  7. How about in a couple weeks, if you feel you’ve got a good handle on the nuances, we can talk. If love to see something like 3 or 4 hard and simple tips for running it.

  8. How about in a couple weeks, if you feel you’ve got a good handle on the nuances, we can talk. If love to see something like 3 or 4 hard and simple tips for running it.

Comments are closed.