Would any of you fine, upstanding Gauntleteers be willing to blind playtest a PbtA hack that I have been working on? The elevator pitch is something like: “a concise, quick to the table PbtA game that lets you star in any one of the many episodic television shows about the trials and tribulations of a starship’s crew.”
It has worked very well in the Star Trek playtests I have run, but I’d love additional feedback on:
1) Are the rules clear, compelling, and presented in a logical order?
2) Do the mechanics support or hinder the flavor of your show of choice?
3) Is the advice in the Director’s (GM) Playbook useful?
4) Does having the Captain as an NPC trip up your group?
5) Is there a place for this hack in the universe of PbtA games? If there is one thing I’ve learned since joining the Gauntlet, it is that there are far more PbtA games out there than I ever realized. There very well could be ten PbtA hacks out there that already do what this game is trying to do.
I should probably just restart our Playtest series at some point. When we were doing it, though, there weren’t many designers who were interested, so I let the series fade away.
I should probably just restart our Playtest series at some point. When we were doing it, though, there weren’t many designers who were interested, so I let the series fade away.
(Jason Cordova I enjoy your playtesting of The Indie Hack.) I support playstorming in general. I wouldn’t mind being a player for a session of this trek.
(Jason Cordova I enjoy your playtesting of The Indie Hack.) I support playstorming in general. I wouldn’t mind being a player for a session of this trek.
Slade Stolar I really enjoyed The Indie Hack, though that was just us playing a finished game. The Playtest series was really alpha stuff, and we had a very stress test approach. We put those games through the wringer, haha. I think they will all be better for it, though.
Slade Stolar I really enjoyed The Indie Hack, though that was just us playing a finished game. The Playtest series was really alpha stuff, and we had a very stress test approach. We put those games through the wringer, haha. I think they will all be better for it, though.
Jason Cordova
Just my gentle sense of humour. Although you did identify a missing sentence in my core dice mechanic. Core, as in, I should have noticed way before.
My thoughts are 1) it’s damn hard to find playtesters that don’t already know your style, 2) most games get better with broader playtesting, and 3) the Gauntlet has a lot of interested people (interested in the little details and in making games better). Therefore, I approve of this!
Jason Cordova
Just my gentle sense of humour. Although you did identify a missing sentence in my core dice mechanic. Core, as in, I should have noticed way before.
My thoughts are 1) it’s damn hard to find playtesters that don’t already know your style, 2) most games get better with broader playtesting, and 3) the Gauntlet has a lot of interested people (interested in the little details and in making games better). Therefore, I approve of this!