Happy Friday, everyone! I hope those of you on holiday are having a good one.

Happy Friday, everyone! I hope those of you on holiday are having a good one.

Happy Friday, everyone! I hope those of you on holiday are having a good one.

I was wondering if anyone has recommendations for system-agnostic setting books. If such a thing exists, I’m thinking particularly of any that break down the world (places, peoples, history, etc.), provide guidelines for creating PCs regardless of the system you’re using, and provide either adventures or story starters to help the GM. Bonus points if the book has instructions or guidelines on “how to use” it, such as what it covers and at what points you’ll need to consult your chosen system to complete a process.

I’m getting ready to edit a project along these lines and wanted to get a sense of how it’s done. Thanks in advance for your help!

16 thoughts on “Happy Friday, everyone! I hope those of you on holiday are having a good one.”

  1. Have you ever looked at Osprey Publishing? They have a lot of military related books, but they also have some imprints that are not focused on military history. Check out the Dark Osprey Myths and Legends, and the Open Book lines.

  2. Have you ever looked at Osprey Publishing? They have a lot of military related books, but they also have some imprints that are not focused on military history. Check out the Dark Osprey Myths and Legends, and the Open Book lines.

  3. Krevborna is pretty good, it’s a gothic/bloodborne type setting. Even though the author says that his go-to game is 5e, he doesn’t have anything specifically d&d in the book.

  4. Krevborna is pretty good, it’s a gothic/bloodborne type setting. Even though the author says that his go-to game is 5e, he doesn’t have anything specifically d&d in the book.

  5. There are very few truly agnostic setting books. I’ve looked. There are a few effectively agnostic settings, and there are quite a few mostly agnostic books.

    For truly agnostic (meaning no mechanics at all in the book), the only ones I can think of are:

    The Actuator

    Deluge

    Strange Nations

    Swordfish Islands

    Mystery of the Shattered World

    The Art of Magic: The Gathering books (I’m not kidding)

    Effectively agnostic include those that have been ported to a bunch of different systems, where the specifics of the system matter much less than the specifics of the setting. So, stuff like:

    Freeport

    Primeval Thule

    Strange Stars

    Hârn

    Mostly agnostic setting books include those where the specifics of the game are mostly missing from the text. (Often, game-specific stuff is in an appendix, or something similar). There are a bunch of these. Some that do it better than others:

    • Much of FATE’s Worlds of Aventure series.

    • The original Delta Green

    Ptolus

    • The original five BattleTech house books (more history than guide book).

    • The “direction” series in the Exalted: Second Edition line.

  6. There are very few truly agnostic setting books. I’ve looked. There are a few effectively agnostic settings, and there are quite a few mostly agnostic books.

    For truly agnostic (meaning no mechanics at all in the book), the only ones I can think of are:

    The Actuator

    Deluge

    Strange Nations

    Swordfish Islands

    Mystery of the Shattered World

    The Art of Magic: The Gathering books (I’m not kidding)

    Effectively agnostic include those that have been ported to a bunch of different systems, where the specifics of the system matter much less than the specifics of the setting. So, stuff like:

    Freeport

    Primeval Thule

    Strange Stars

    Hârn

    Mostly agnostic setting books include those where the specifics of the game are mostly missing from the text. (Often, game-specific stuff is in an appendix, or something similar). There are a bunch of these. Some that do it better than others:

    • Much of FATE’s Worlds of Aventure series.

    • The original Delta Green

    Ptolus

    • The original five BattleTech house books (more history than guide book).

    • The “direction” series in the Exalted: Second Edition line.

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