Design Diary: The Between 03
Today on The Gauntlet Blog, I have the third entry of my Design Diary series about my in-development game The Between. In this entry, I talk about the development of the Overscene, one of the most distinctive (and novel) elements of my game.
http://www.gauntlet-rpg.com/blog/design-diary-the-between-03
Looks really good, and definitely cinematic! I have narrated a quick “cut scene” here and there, but letting the players narrate it AND giving it mechanical meaning is brilliant!
Looks really good, and definitely cinematic! I have narrated a quick “cut scene” here and there, but letting the players narrate it AND giving it mechanical meaning is brilliant!