Jools Thomas it’s about a small community in Isolation (Martian outpost abandoned by Earth for example). You create a language together, and then it dies.
One thing I think is cool about it, although I haven’t played it yet: you and your co-players create this language and get immersed in it. Language is funny, so it sticks in your brain. Then after the game is over, you will stop using the language you made up with the other players. And slowly it will fade from everyone’s collective memory. That’s the “…and how it Dies” part of the subtitle.
It’s mechanising (or at the very least acknowledging) a very subtle and magnificent aspect of RPGs – that our shared experience at the table is powerful and engaging, yet ephemeral and shared with only a small group of people.
If I can get to Strategicon in Sept, think I’ll try to facilitate at Games on Demand…
Jools Thomas it’s about a small community in Isolation (Martian outpost abandoned by Earth for example). You create a language together, and then it dies.
One thing I think is cool about it, although I haven’t played it yet: you and your co-players create this language and get immersed in it. Language is funny, so it sticks in your brain. Then after the game is over, you will stop using the language you made up with the other players. And slowly it will fade from everyone’s collective memory. That’s the “…and how it Dies” part of the subtitle.
It’s mechanising (or at the very least acknowledging) a very subtle and magnificent aspect of RPGs – that our shared experience at the table is powerful and engaging, yet ephemeral and shared with only a small group of people.
If I can get to Strategicon in Sept, think I’ll try to facilitate at Games on Demand…
Ooh. Mine better get here soon!
Ooh. Mine better get here soon!
Love this game and want to play more. I wrote about my experiences with it here:
E N V I O U S
E N V I O U S
What’s it about?
What’s it about?
That is a very cool game!
That is a very cool game!
I got mine, too!
I got mine, too!
Jools Thomas it’s about a small community in Isolation (Martian outpost abandoned by Earth for example). You create a language together, and then it dies.
One thing I think is cool about it, although I haven’t played it yet: you and your co-players create this language and get immersed in it. Language is funny, so it sticks in your brain. Then after the game is over, you will stop using the language you made up with the other players. And slowly it will fade from everyone’s collective memory. That’s the “…and how it Dies” part of the subtitle.
It’s mechanising (or at the very least acknowledging) a very subtle and magnificent aspect of RPGs – that our shared experience at the table is powerful and engaging, yet ephemeral and shared with only a small group of people.
If I can get to Strategicon in Sept, think I’ll try to facilitate at Games on Demand…
Jools Thomas it’s about a small community in Isolation (Martian outpost abandoned by Earth for example). You create a language together, and then it dies.
One thing I think is cool about it, although I haven’t played it yet: you and your co-players create this language and get immersed in it. Language is funny, so it sticks in your brain. Then after the game is over, you will stop using the language you made up with the other players. And slowly it will fade from everyone’s collective memory. That’s the “…and how it Dies” part of the subtitle.
It’s mechanising (or at the very least acknowledging) a very subtle and magnificent aspect of RPGs – that our shared experience at the table is powerful and engaging, yet ephemeral and shared with only a small group of people.
If I can get to Strategicon in Sept, think I’ll try to facilitate at Games on Demand…
Ooh. Mine better get here soon!
Ooh. Mine better get here soon!
Love this game and want to play more. I wrote about my experiences with it here:
supernovembergames.com – Dialect online and in person
Love this game and want to play more. I wrote about my experiences with it here:
supernovembergames.com – Dialect online and in person