12 Jinn, 5 Monsters, 5 Items, 1 Compendium Class, 1 Thief Variant, and a mysterious setting to play with them in!

12 Jinn, 5 Monsters, 5 Items, 1 Compendium Class, 1 Thief Variant, and a mysterious setting to play with them in!

12 Jinn, 5 Monsters, 5 Items, 1 Compendium Class, 1 Thief Variant, and a mysterious setting to play with them in!

http://www.drivethrurpg.com/product/247457/Name-Not-Found?src=newest&filters=44819_0_0_0_0

18 thoughts on “12 Jinn, 5 Monsters, 5 Items, 1 Compendium Class, 1 Thief Variant, and a mysterious setting to play with them in!”

  1. Jason Cordova I’m trying to find the episode but you talked about getting ideas for personalities from one of the products you covered (It might have been Yoon-Suin). That was the inspiration for part of this issue.

  2. Jason Cordova I’m trying to find the episode but you talked about getting ideas for personalities from one of the products you covered (It might have been Yoon-Suin). That was the inspiration for part of this issue.

  3. Sorry for the slow reply… I literally don’t remember, Logan. Shane may be right. I tend to data dump podcast happenings mere weeks after they are published.

  4. Sorry for the slow reply… I literally don’t remember, Logan. Shane may be right. I tend to data dump podcast happenings mere weeks after they are published.

  5. Loving the thief variant, not all thieves are poisoners and this creates a perfect ‘faceman’ character. Also love that the Ghul entry has you ask players how they drain life. More monster entries need explicit player buy-in. I’m going to add that to all my monsters going forward.

  6. Loving the thief variant, not all thieves are poisoners and this creates a perfect ‘faceman’ character. Also love that the Ghul entry has you ask players how they drain life. More monster entries need explicit player buy-in. I’m going to add that to all my monsters going forward.

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