Here is a link to Dungeon World Basics 03.

Here is a link to Dungeon World Basics 03.

Here is a link to Dungeon World Basics 03. In this one, we cover the non-combat Basic Moves, such as Discern Realities, Defy Danger, Parley, and more!

If you are new to Dungeon World, know someone who is trying to get a handle on the game, or just need a refresher, this series is for you.

Please re-share!

http://www.gauntlet-rpg.com/discern-realities/dungeon-world-basics-03-non-combat-basic-moves

12 thoughts on “Here is a link to Dungeon World Basics 03.”

  1. Consequences of skipping the Aid roll when it “doesn’t matter”:

    o The person giving aid is effectively denied some spotlight time.

    o The person giving aid cannot trigger a GM move by failing to aid.

    o The person giving aid cannot gain xp by failing to aid.

  2. Consequences of skipping the Aid roll when it “doesn’t matter”:

    o The person giving aid is effectively denied some spotlight time.

    o The person giving aid cannot trigger a GM move by failing to aid.

    o The person giving aid cannot gain xp by failing to aid.

  3. Lester Ward All true (which we acknowledge in the cast), and those are great reasons to play it as-is. I think the reason we have taken to doing it the way we do is that the actions being undertaken for Aid don’t usually feel as high stakes or interesting as the principal move. If it were up to me, Aid wouldn’t even be a move in Powered by the Apocalypse games because it’s almost always kind of boring.

  4. Lester Ward All true (which we acknowledge in the cast), and those are great reasons to play it as-is. I think the reason we have taken to doing it the way we do is that the actions being undertaken for Aid don’t usually feel as high stakes or interesting as the principal move. If it were up to me, Aid wouldn’t even be a move in Powered by the Apocalypse games because it’s almost always kind of boring.

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