You asked for it, Rach Shelkey and I provide you with an episode of +1 Forward on Player Agenda and Principles.
We workshopped this over several days, and I’m excited to see this out in the world. I feel these A and P encapsulate how the best Gauntlet game sessions happen, and I’m proud of this episode.
What do you think?
Link to the “Universal” Player Agenda and Principles: https://docs.google.com/document/d/1IS2_JZFdpkuOX1sNWQ2fxhU4MV3NKUz2YTIAJpSBiJ0/edit?usp=sharing
The Episode:
http://www.gauntlet-rpg.com/1-forward/players-principles-and-agenda
http://www.gauntlet-rpg.com/1-forward/players-principles-and-agenda
Ooh! Can’t wait to hear this one!
Ooh! Can’t wait to hear this one!
The bit on World of Darkness bit confused me, because most World of Darkness players I’ve known embrace failure. The issues from people used to those games are different, especially with embracing play to find out what happens
The bit on World of Darkness bit confused me, because most World of Darkness players I’ve known embrace failure. The issues from people used to those games are different, especially with embracing play to find out what happens
Joshua Hillerup I think perhaps you conflated some of the conversation? I never said World of Darkness players didn’t embrace failure.
Joshua Hillerup I think perhaps you conflated some of the conversation? I never said World of Darkness players didn’t embrace failure.
OK. I mean, you were just talking about your wife coming from a different culture of D&D and WoD.
OK. I mean, you were just talking about your wife coming from a different culture of D&D and WoD.
Joshua Hillerup Ah, yes, I see. That’s a good point. You’re right, I’ve played with lots of World of Darkness fans who embrace failure.
My wife? She didn’t. I wasn’t clear on that.
Joshua Hillerup Ah, yes, I see. That’s a good point. You’re right, I’ve played with lots of World of Darkness fans who embrace failure.
My wife? She didn’t. I wasn’t clear on that.
Oh, and this is making me want to add agendas and principles to all my favourite non-PbtA games.
Oh, and this is making me want to add agendas and principles to all my favourite non-PbtA games.
Lovely episode! Can’t wait to make use of these principles tomorrow~
Lovely episode! Can’t wait to make use of these principles tomorrow~
One of the things that makes Brian Holland’s Session Zero zine so cool is that he set an agenda and principles for himself in creating it! So smart!
One of the things that makes Brian Holland’s Session Zero zine so cool is that he set an agenda and principles for himself in creating it! So smart!
Really enjoyed this. As always it was very educational.
Really enjoyed this. As always it was very educational.
I enjoy this new approach to the show. Less focused on specific games but more on the generalities of the PBTA engine. Its a good transition since their a finite amount of games.
I enjoy this new approach to the show. Less focused on specific games but more on the generalities of the PBTA engine. Its a good transition since their a finite amount of games.
This was a great episode. It was so interesting to hear these player agendas as both good advice in general, but also real factors of what the game is looking for. The discussion of Dream Askew was so wonderful, because I got to play with Avery and I saw how useful they were. I loved you brought in MotW’s, even though they are kinda buried in the text and it made me think about them again. I play MotW quite a lot and may have not thought about them directly in some time. I am also so happy to hear Fellowship get some love. I think Jacob made something really special, though even I have to cheat the system sometimes. Glad to hear our game has stuck with you, Rich. I will have to get your agenda out there more!!
This was a great episode. It was so interesting to hear these player agendas as both good advice in general, but also real factors of what the game is looking for. The discussion of Dream Askew was so wonderful, because I got to play with Avery and I saw how useful they were. I loved you brought in MotW’s, even though they are kinda buried in the text and it made me think about them again. I play MotW quite a lot and may have not thought about them directly in some time. I am also so happy to hear Fellowship get some love. I think Jacob made something really special, though even I have to cheat the system sometimes. Glad to hear our game has stuck with you, Rich. I will have to get your agenda out there more!!
Joshua Hillerup i think most of the principles and agenda discussed can apply to fate, WoD, dnd, Cypher etc
Joshua Hillerup i think most of the principles and agenda discussed can apply to fate, WoD, dnd, Cypher etc
You could go a step further and have player moves, on 12+ you do player move – 1=buy pizza for mc, 2-ask mc to reintroduce forgotten npc/plot, 3-offer to run the next game
You could go a step further and have player moves, on 12+ you do player move – 1=buy pizza for mc, 2-ask mc to reintroduce forgotten npc/plot, 3-offer to run the next game
This episode did NOT disappoint! I thought you two arrived at a nice list. It makes me want to incorporate this into some of my future work too.
This episode did NOT disappoint! I thought you two arrived at a nice list. It makes me want to incorporate this into some of my future work too.