Trying to round out a list of games that have a unique feel to them and/or offer a different gaming experience.

Trying to round out a list of games that have a unique feel to them and/or offer a different gaming experience.

Trying to round out a list of games that have a unique feel to them and/or offer a different gaming experience.

So far I got:

10 Candles

The Skeletons

The Quiet Year

Everyone is John

Ghost Court

The Final GIrl

A Single Moment

What kinda of games would you add to this and what are they about? (Or why is it cool in your opinion?)

62 thoughts on “Trying to round out a list of games that have a unique feel to them and/or offer a different gaming experience.”

  1. Hot Guys Making Out (unique, as far as I know, card playing mechanic)

    Dread (Jenga tower)

    Blue Beard’s Bride (similar to Everyone is John in that players play different aspects of a single character’s psyche)

  2. Hot Guys Making Out (unique, as far as I know, card playing mechanic)

    Dread (Jenga tower)

    Blue Beard’s Bride (similar to Everyone is John in that players play different aspects of a single character’s psyche)

  3. Dr Magnethands (random fun)

    Honey Heist (rules lite criminal bears)

    All Out of Bubblegum (rising action)

    Wits & Chivalry (biased cuz its mine… Monty Python Lasers & Feelings hack… play knights and companions, accents and general silliness)

  4. Dr Magnethands (random fun)

    Honey Heist (rules lite criminal bears)

    All Out of Bubblegum (rising action)

    Wits & Chivalry (biased cuz its mine… Monty Python Lasers & Feelings hack… play knights and companions, accents and general silliness)

  5. Misspent Youth, which I wrote: roll before you decide what to do, “GM” planning isn’t possible, story / session structure

    (Also 2d6 and “GM” doesn’t roll before it was cool.)

  6. Misspent Youth, which I wrote: roll before you decide what to do, “GM” planning isn’t possible, story / session structure

    (Also 2d6 and “GM” doesn’t roll before it was cool.)

  7. Rock of Tahamaat: Space Tyrant by Vincent Baker. It’s a space-fantasy grim world game with really unusual mechanics that teach you about the different places in an RPG where you can choose to roll. Also there are three player types: the GM, the Tyrant, and the subjects. The Tyrant can’t refer to people or groups in the individual; his vision is too great and he can only understand people in groups.

    lumpley.com – anyway: Rock of Tahamaat, Tyrant of IIEE

  8. Rock of Tahamaat: Space Tyrant by Vincent Baker. It’s a space-fantasy grim world game with really unusual mechanics that teach you about the different places in an RPG where you can choose to roll. Also there are three player types: the GM, the Tyrant, and the subjects. The Tyrant can’t refer to people or groups in the individual; his vision is too great and he can only understand people in groups.

    lumpley.com – anyway: Rock of Tahamaat, Tyrant of IIEE

  9. Meguey Baker’s Psi*Run, a game about people with superpowers and amnesia who are on the run. It employs the Otherkind mechanic, which involves rolling a die for each possible condition implicated and being forced to make some hard choices about where you want to put those dice that inevitably will go bad.

    nightskygames.com – Night Sky Games

  10. Meguey Baker’s Psi*Run, a game about people with superpowers and amnesia who are on the run. It employs the Otherkind mechanic, which involves rolling a die for each possible condition implicated and being forced to make some hard choices about where you want to put those dice that inevitably will go bad.

    nightskygames.com – Night Sky Games

  11. Emily Care Boss’s Romance Trilogy, which contains 3 games that are extremely different from the mainstream. One is a game about two people going on a date and seeing if they get along that relies heavily on word association. Another is about love triangles, and the last is about (often) polyamorous love and (always) how many romantic relationships can interact when someone breaks their relationship rules.

    blackgreengames.com – Romance Trilogy

  12. Emily Care Boss’s Romance Trilogy, which contains 3 games that are extremely different from the mainstream. One is a game about two people going on a date and seeing if they get along that relies heavily on word association. Another is about love triangles, and the last is about (often) polyamorous love and (always) how many romantic relationships can interact when someone breaks their relationship rules.

    blackgreengames.com – Romance Trilogy

  13. Just real quick:

    Shock:Social Science Fiction by Joshua A.C. Newman has orthogonal dice rolling and a world gen system that’s also a fictional science experiment.

    Epidiah Ravachol’s Swords without Master has no way to roll for success, only tone. And adventures can happen out of chronological order.

  14. Just real quick:

    Shock:Social Science Fiction by Joshua A.C. Newman has orthogonal dice rolling and a world gen system that’s also a fictional science experiment.

    Epidiah Ravachol’s Swords without Master has no way to roll for success, only tone. And adventures can happen out of chronological order.

  15. Cheat Your Own Adventure: Players collaborate to create a “choose your own adventure” narrative.

    Each turn one player is the reader who narrates the current paragraph, the other players then present a choice on what can happen next. The person whose

    suggestion was chosen becomes the new reader.

  16. Cheat Your Own Adventure: Players collaborate to create a “choose your own adventure” narrative.

    Each turn one player is the reader who narrates the current paragraph, the other players then present a choice on what can happen next. The person whose

    suggestion was chosen becomes the new reader.

  17. Extraordinary Adventures of Baron Munchausen. Collaborative/competitive game of telling tall tales based on off the cuff prompts, where anyone can spend a token to contradict you and force you to adapt your story (or jump in to help you out if you look like you’re struggling). The more tokens you have at the end, the more influence you have over which person (who is not you) wins.

  18. Extraordinary Adventures of Baron Munchausen. Collaborative/competitive game of telling tall tales based on off the cuff prompts, where anyone can spend a token to contradict you and force you to adapt your story (or jump in to help you out if you look like you’re struggling). The more tokens you have at the end, the more influence you have over which person (who is not you) wins.

  19. Lacuna 1: Creating the Mystery and the Girl from Blue City. Missions in a shared subconscious world called Blue City where every human spends time, but so do some things that cannot be accounted for. No hit points, but you track heart rate b/c your heart can burst from the stress if you’re unlucky

  20. Lacuna 1: Creating the Mystery and the Girl from Blue City. Missions in a shared subconscious world called Blue City where every human spends time, but so do some things that cannot be accounted for. No hit points, but you track heart rate b/c your heart can burst from the stress if you’re unlucky

  21. Dogs in the Vineyard. You’ve got the absolute authority to do anything as a solution, and whatever you decide is, by definition, the right thing. Now, how do you resolve the situation?

  22. Dogs in the Vineyard. You’ve got the absolute authority to do anything as a solution, and whatever you decide is, by definition, the right thing. Now, how do you resolve the situation?

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