38 thoughts on “Hello!”

  1. Tom McGrenery​ Twins of Evil is one of my favourite Hammer movies. Generally, they’re nowhere near as camp as people remember – except that one!

    As an additional musical suggestion, can I suggest the string quartet goth band Rasputina?

  2. Tom McGrenery​ Twins of Evil is one of my favourite Hammer movies. Generally, they’re nowhere near as camp as people remember – except that one!

    As an additional musical suggestion, can I suggest the string quartet goth band Rasputina?

  3. I have only seen it once in its entirety — a classic late at night, what’s on Channel 4? job, but I do think it’s both camp and pretty good. Maybe not good-good. Let’s say ‘enjoyable’.

  4. I have only seen it once in its entirety — a classic late at night, what’s on Channel 4? job, but I do think it’s both camp and pretty good. Maybe not good-good. Let’s say ‘enjoyable’.

  5. Not that I was expecting to hate it or anything, but I’ve been liking Fear of a Black Dragon way more than I ever thought I would. It’s probably in my top 5 gaming podcast/yt lineup — and I’ve never played an OSR game.

  6. Not that I was expecting to hate it or anything, but I’ve been liking Fear of a Black Dragon way more than I ever thought I would. It’s probably in my top 5 gaming podcast/yt lineup — and I’ve never played an OSR game.

  7. Jason Cordova I went back and added the first part before I posted because it sounded like a backhanded compliment. You two are seriously doing great work though.

  8. Jason Cordova I went back and added the first part before I posted because it sounded like a backhanded compliment. You two are seriously doing great work though.

  9. I think you sold the fortune telling stuff a bit short. It’s a hot piece of tech, which addresses the problem: how do you handle precognition in RPGs? How can you satisfyingly create a prophesy that comes true without just railroading?

    The answer, of course, is for the “prediction” to make the future (or, at least, heavily incentivize it). Totally brilliant, particularly for its time.

  10. I think you sold the fortune telling stuff a bit short. It’s a hot piece of tech, which addresses the problem: how do you handle precognition in RPGs? How can you satisfyingly create a prophesy that comes true without just railroading?

    The answer, of course, is for the “prediction” to make the future (or, at least, heavily incentivize it). Totally brilliant, particularly for its time.

  11. I think it would be a great idea to revisit past module reviews after running them. You could compare how you thought it would go to how it actually went, note parts of the adventure that popped out unexpectedly, and even suggest sequel modules or situations based on how that particular game ended.

    I’m not sure it’s a big deal if you’ve already reviewed a particular module, as long as you have a new experience to share.

  12. I think it would be a great idea to revisit past module reviews after running them. You could compare how you thought it would go to how it actually went, note parts of the adventure that popped out unexpectedly, and even suggest sequel modules or situations based on how that particular game ended.

    I’m not sure it’s a big deal if you’ve already reviewed a particular module, as long as you have a new experience to share.

  13. It would be cool for you to revisit old modules, though the current format doesn’t lend itself neatly to that. (You haven’t done an episode where neither of you have ran a module either, which seems good. My biggest gripe with many “reviews” I read online, including my own!) Some sort of retrospective episode might work.

  14. It would be cool for you to revisit old modules, though the current format doesn’t lend itself neatly to that. (You haven’t done an episode where neither of you have ran a module either, which seems good. My biggest gripe with many “reviews” I read online, including my own!) Some sort of retrospective episode might work.

  15. How do you guys settle on what you’ll review / discuss? Do you run stuff because you plan to talk about it, or do you talk about stuff because you’ve ran it?

  16. How do you guys settle on what you’ll review / discuss? Do you run stuff because you plan to talk about it, or do you talk about stuff because you’ve ran it?

  17. Ramanan S Both! Also, we have actually done one episode where neither of us ran the module: The Lies of the Child Kingdom. It was a contest winner, so we didn’t have the same kind of time to plan for it. But, yes, for every other episode, at least one of us had played in or run the module. The next episode is the first one Tom and I have actually played together.

  18. Ramanan S Both! Also, we have actually done one episode where neither of us ran the module: The Lies of the Child Kingdom. It was a contest winner, so we didn’t have the same kind of time to plan for it. But, yes, for every other episode, at least one of us had played in or run the module. The next episode is the first one Tom and I have actually played together.

  19. Really enjoying each episode of this podcast. The structure of B/X/C is excellent, and allows a deep dive into not just the module itself but peripheral ideas on how to run it effectively. Keep up the great work!

  20. Really enjoying each episode of this podcast. The structure of B/X/C is excellent, and allows a deep dive into not just the module itself but peripheral ideas on how to run it effectively. Keep up the great work!

Comments are closed.