Hey Gauntleteers!
Now that you’ve had a chance to check out our first episode of GM Masterclass, it’s time to think of some new questions for us for the next couple episodes!
What are your GMing questions for Jason Cordova and I?
Google+ community from Dec 2012 to March 2019
Hey Gauntleteers!
Hey Gauntleteers!
Now that you’ve had a chance to check out our first episode of GM Masterclass, it’s time to think of some new questions for us for the next couple episodes!
What are your GMing questions for Jason Cordova and I?
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Getting players to give a crap and not treat their characters actions and lives like a video game.
Getting players to give a crap and not treat their characters actions and lives like a video game.
In a recent episode Jason talked about differences in perspective on how to run a game like dungeon world. Particularly he mentioned not being a “simulationist” gamer. What do you see as the differences between simulationist gamers and non-simulationist gamers? How do we play to both types? Can a narrative focused game be made fun for the simulationist gamer and vice versa?
In a recent episode Jason talked about differences in perspective on how to run a game like dungeon world. Particularly he mentioned not being a “simulationist” gamer. What do you see as the differences between simulationist gamers and non-simulationist gamers? How do we play to both types? Can a narrative focused game be made fun for the simulationist gamer and vice versa?
I like having games that aren’t oneshots, but I have found it basically impossible to have exactly the same group of people to show up for every session, and cancelations almost always happen in between sessions instead of something that can be planned for at one session for the next. Is there any techniques that help ongoing play when it’s unpredictable who will show up?
I like having games that aren’t oneshots, but I have found it basically impossible to have exactly the same group of people to show up for every session, and cancelations almost always happen in between sessions instead of something that can be planned for at one session for the next. Is there any techniques that help ongoing play when it’s unpredictable who will show up?
Advice on how to link series that may have different players into a cohesive campaign like the” we hunt the keepers” campaign.
Advice on how to link series that may have different players into a cohesive campaign like the” we hunt the keepers” campaign.
Some strategies for learning how to run a new game: how do you guys personally go about synthesising rules and getting to a point you feel confident running it!? Got any neat tricks or tips? 🙂
Some strategies for learning how to run a new game: how do you guys personally go about synthesising rules and getting to a point you feel confident running it!? Got any neat tricks or tips? 🙂
How would you organize a multi-table, multi-GM game/campaign online?
How would you organize a multi-table, multi-GM game/campaign online?
Spencer Paskett’s question is really pertinent to the open table style of the Gauntlet, so I’d really like to hear thoughts on this one too. Not just series within a campaign though, but also session to session.
(I feel like Lowell’s appearance in the most recent Mercy Falls game on PSP is a master class in this)
Spencer Paskett’s question is really pertinent to the open table style of the Gauntlet, so I’d really like to hear thoughts on this one too. Not just series within a campaign though, but also session to session.
(I feel like Lowell’s appearance in the most recent Mercy Falls game on PSP is a master class in this)
Tips on adjustments. Some games excel or lack in certain aspecst of an RPG (battle, investigation, social mechanics, etc.) However, sometimes the player/story flows in an aspect that the game is lacking. So, tips on how to adjust when the ruleset doesn’t quite serve the fun of the game.
Tips on adjustments. Some games excel or lack in certain aspecst of an RPG (battle, investigation, social mechanics, etc.) However, sometimes the player/story flows in an aspect that the game is lacking. So, tips on how to adjust when the ruleset doesn’t quite serve the fun of the game.