Hey, all! If you DIDN’T get a chance to submit an audio contribution for the Gauntlet Podcast “Favorite Game of 2017” episode, I’d love to hear from you hear about what RPG product grabbed your heart, mind or imagination the most in 2017. How about… name of the game, one sentence explanation of why?
I’m thinking I’ll make a recording of these to make the current 19 (!) contributions into a more divisible 20. Feel free to respond if you don’t want me to mention you, just tell me not to record, or to keep it anonymous.
Honestly, your run of 10 candles at Nerdly is in my top 3 sessions of the year. Being in the woods with the candles going out and us becoming more and more desperate, I loves it.
Honestly, your run of 10 candles at Nerdly is in my top 3 sessions of the year. Being in the woods with the candles going out and us becoming more and more desperate, I loves it.
I ran out of time but I was going to say my favorite game was Masks. I got together a bunch of superhero nerds that had never played an rpg and a few friends I hadn’t gamed with since high school d&d (and also the regular pbta guy) and played a whole 6 month arc.
There were crushes, coming out discussions, lots of parent drama, and even saving the world once or twice. Great game and one of my favorite campaign runs ever.
I ran out of time but I was going to say my favorite game was Masks. I got together a bunch of superhero nerds that had never played an rpg and a few friends I hadn’t gamed with since high school d&d (and also the regular pbta guy) and played a whole 6 month arc.
There were crushes, coming out discussions, lots of parent drama, and even saving the world once or twice. Great game and one of my favorite campaign runs ever.
Ellen Saxon​ Do this Ellen 🙂
Ellen Saxon​ Do this Ellen 🙂
For me, it has to be Dungeon World. Other games have hit me harder, but this is the game that opened up the world of RPG to me and shown me games aren’t just their mechanics, but their players.
For me, it has to be Dungeon World. Other games have hit me harder, but this is the game that opened up the world of RPG to me and shown me games aren’t just their mechanics, but their players.
It’s not an RPG, per se, but a gameplay format. I started a play by post game on Tavern Keeper, and the gameplay and roleplaying have been so damn good! Also, it’s really been showing me a whole other way to roleplay. I just think differently and it’s blown my mind.
It’s not an RPG, per se, but a gameplay format. I started a play by post game on Tavern Keeper, and the gameplay and roleplaying have been so damn good! Also, it’s really been showing me a whole other way to roleplay. I just think differently and it’s blown my mind.
Has it been a year already?!? The most fun I had playing a game this year was Monsterhearts at PAX East Games on Demand. The nicest game I received has to be Bluebeard’s Bride. I mean, wow! And the upcoming game I’m most looking forward to is Rosenstrasse.
Has it been a year already?!? The most fun I had playing a game this year was Monsterhearts at PAX East Games on Demand. The nicest game I received has to be Bluebeard’s Bride. I mean, wow! And the upcoming game I’m most looking forward to is Rosenstrasse.
My pick for 2017 would have to be Serial Homicide Unit by Kat Miller of Incarnadine Press. The game is so easy you can learn it as you play, yet the mechanics and framing are so powerful you can’t help but get emotionally invested. Plus you get an audio version of the rules, making the game much more accessible.
My pick for 2017 would have to be Serial Homicide Unit by Kat Miller of Incarnadine Press. The game is so easy you can learn it as you play, yet the mechanics and framing are so powerful you can’t help but get emotionally invested. Plus you get an audio version of the rules, making the game much more accessible.
Libreté at Gauntlet Con. The dark setting of a world of rain where the children we play have holed up from the siren monsters that hunt them in a bizarre temple. The game really pushes you as a player, encouraging intense emotional play, perhaps because you are already playing such vulnerable characters.
Libreté at Gauntlet Con. The dark setting of a world of rain where the children we play have holed up from the siren monsters that hunt them in a bizarre temple. The game really pushes you as a player, encouraging intense emotional play, perhaps because you are already playing such vulnerable characters.
Blades in the Dark for me. A web of narrative possibilities is sketched out during character and crew creation, the setting is defined just enough to create a particular vibe while leaving specifics open to interpretation, and things build out naturally from there, session-to-session. It’s like a great streaming series that you play with your friends. This week I even felt moved to describe our opening credit sequence while “Furnace Room Lullaby” played in the background.
Blades in the Dark for me. A web of narrative possibilities is sketched out during character and crew creation, the setting is defined just enough to create a particular vibe while leaving specifics open to interpretation, and things build out naturally from there, session-to-session. It’s like a great streaming series that you play with your friends. This week I even felt moved to describe our opening credit sequence while “Furnace Room Lullaby” played in the background.