Grim portents/dungeon moves for The Keep on the Borderlands

Grim portents/dungeon moves for The Keep on the Borderlands

Grim portents/dungeon moves for The Keep on the Borderlands

This is the list referred to in the latest Fear of a Black Dragon, which I wanted to share at least in part to draw your attention to Dunkey Halton’s online demon generator.

– You hear the distant tolling of a sinister bell, somewhere within the mountain.

– A portion of the floor falls away to reveal the labyrinth – irregular tunnels that connect all the “regular” levels of the caves

– You hear the sound of battle in the tunnels somewhere (hohools and wormlings fighting)

– Spell of confusion: The party find themselves lost in the labyrinth (even if they have stuck to the ‘regular’ tunnels)

– Crude drawing scratched on the wall of a creature with a flower for a head. (See Dunkey Halton’s Yoon-Suin demon generator: http://rememberdismove.blogspot.hk/2017/07/yoon-suin-demon-generator.html )

– The scent of acrid incense wafts down the tunnel.

– The Great Bell is rung

– The demon patron, Vorb the Wise, arrives

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