New game pitch:

New game pitch:

New game pitch:

“The world is full of heroes. Society depends on people, or not quite people, who throw monsters into the sun, geniuses who find the doomsday device and deactivate it with seconds left, and idols who route the alien invasions before they reach the ground. You can depend on these would be gods to ensure the world continues, the country thrives, and the cities stay standing. But those assholes never have the time to fix what’s already wrong.

When a person is committed to preventing the worst from consuming the planet, they don’t have time to heal a sick community. That’s where you come in. Maybe you’re just a blue collared worker tired of the neighborhood you grew up in suffering. Maybe you have a cosmic level power but prefer to act locally. Probably you’re somewhere in between, but it doesn’t matter. The point is that you don’t play those life and death games, but you are here to help.

Small Stakes is a two player role playing game where one player takes on the role of a Hero trying to do right by their community, and the other plays the community which has a problem it cannot or does not want to solve.”

6 thoughts on “New game pitch:”

  1. Yeah, you had me up to “two players”. It might be fun to set it up so that the players create the community at the beginning the way the Apocalypse is set up in AW, then let the community problems either perpetuate themselves somehow, or have an MC who runs the threat clocks that the players have created for community while the heroes try to solve it.

    I’m thinking a cross between AW and Masks (which I’m not super familiar with). You’d need to create new playbook for it since the ones from Masks are maybe a little high powered, but it sounds like a lot of fun! I love grass roots supers games.

  2. Yeah, you had me up to “two players”. It might be fun to set it up so that the players create the community at the beginning the way the Apocalypse is set up in AW, then let the community problems either perpetuate themselves somehow, or have an MC who runs the threat clocks that the players have created for community while the heroes try to solve it.

    I’m thinking a cross between AW and Masks (which I’m not super familiar with). You’d need to create new playbook for it since the ones from Masks are maybe a little high powered, but it sounds like a lot of fun! I love grass roots supers games.

  3. It’s not a group play kind of game. The mechanics and theme don’t work for it. The game focuses more on how the hero balances being a hero vs a member of the community. It also is limited to one session play. There are plenty of games at that do super teams. If you want a game that plays like Masks, just play Masks. I have no interest designing a game that says “it’s just like ________ but ______

  4. It’s not a group play kind of game. The mechanics and theme don’t work for it. The game focuses more on how the hero balances being a hero vs a member of the community. It also is limited to one session play. There are plenty of games at that do super teams. If you want a game that plays like Masks, just play Masks. I have no interest designing a game that says “it’s just like ________ but ______

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