Episode 106 of The Gauntlet Podcast is here!

Episode 106 of The Gauntlet Podcast is here!

Episode 106 of The Gauntlet Podcast is here! In this one, Lowell Francis and Richard Rogers are joined by Rach Shelkey for the monthly gaming round-up! This one focuses on Velvet Glove, Mutant: Year Zero, and Royal Blood.

Also: Gauntlet Con 2017!!!

Enjoy!

Cc: Sarah Richardson, Brendan Conway, Grant Howitt

http://www.gauntlet-rpg.com/the-gauntlet-podcast/episode-106-velvet-glove-mutant-year-zero-royal-blood

4 thoughts on “Episode 106 of The Gauntlet Podcast is here!”

  1. I am vaaaguely aware of Susan Lucci, I think because there was a joke about it some where. “The Susan Lucci of daytime television”, was a joke from somewhere so I had to google who that was.

    Great ep everyone, was fun having Rach on!!

  2. I am vaaaguely aware of Susan Lucci, I think because there was a joke about it some where. “The Susan Lucci of daytime television”, was a joke from somewhere so I had to google who that was.

    Great ep everyone, was fun having Rach on!!

  3. Lowell Francis​ You mentioned having problems with player indecision when playing Mutant Year Zero and I just noticed the same problem when I tried running Coriolis last weekend. My thought on this was that the system gives a lot more narrative initiative to the players (excluding the GM) than I would like. The problem with this is that it puts a lot of pressure on the players to be very on point and coordinated, and if they aren’t coordinated it can make for a very passive and frustrating experience for the GM. Do you think there’s anything to this read of the rules system?

  4. Lowell Francis​ You mentioned having problems with player indecision when playing Mutant Year Zero and I just noticed the same problem when I tried running Coriolis last weekend. My thought on this was that the system gives a lot more narrative initiative to the players (excluding the GM) than I would like. The problem with this is that it puts a lot of pressure on the players to be very on point and coordinated, and if they aren’t coordinated it can make for a very passive and frustrating experience for the GM. Do you think there’s anything to this read of the rules system?

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