12 thoughts on “Gauntleteers!”

  1. If I’m playing a game where that sort of thing is likely, I’ll make sure to indicate that we’re there for each other, and that if anyone is feeling anything unwanted or unpleasant, that we are there to support and redirect if need be. I’ve also seen LARP introductions function in this way.

    It’s easier with friends you know well. If you can see they’re taking something hard or are challenged by something, you can use less-intrusive methods, and / or talk with more confidence and success in providing aide.

  2. If I’m playing a game where that sort of thing is likely, I’ll make sure to indicate that we’re there for each other, and that if anyone is feeling anything unwanted or unpleasant, that we are there to support and redirect if need be. I’ve also seen LARP introductions function in this way.

    It’s easier with friends you know well. If you can see they’re taking something hard or are challenged by something, you can use less-intrusive methods, and / or talk with more confidence and success in providing aide.

  3. Explain up front & intermittently reiterate: that the most important job of everyone involved is to help everyone else have fun; that the X Card is there for anything that makes anyone uncomfortable and that no explanation is expected but will be listened to if given; that the X Card and other provisions for emotional safety are there because I want them, as much as because I expect anyone else to; the reason I don’t ask anyone to provide their known emotional triggers (because thinking them up is inherently triggering, and there’s every possibility that what’s triggering in play would not emerge on that list in the first place).

    Provide content notices to the extent I’m able to anticipate challenging emotional content, along with intermittent reminders of the availability of Lines and Veils.

    Run debriefs at the end of sessions and ask how players felt about content that seemed challenging during play.

  4. Explain up front & intermittently reiterate: that the most important job of everyone involved is to help everyone else have fun; that the X Card is there for anything that makes anyone uncomfortable and that no explanation is expected but will be listened to if given; that the X Card and other provisions for emotional safety are there because I want them, as much as because I expect anyone else to; the reason I don’t ask anyone to provide their known emotional triggers (because thinking them up is inherently triggering, and there’s every possibility that what’s triggering in play would not emerge on that list in the first place).

    Provide content notices to the extent I’m able to anticipate challenging emotional content, along with intermittent reminders of the availability of Lines and Veils.

    Run debriefs at the end of sessions and ask how players felt about content that seemed challenging during play.

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