Episode 98 of The Gauntlet Podcast is here!

Episode 98 of The Gauntlet Podcast is here!

Episode 98 of The Gauntlet Podcast is here! In this one, Richard Rogers, Lowell Francis and myself talk about some of the games we played in April. There is a lot of really interesting discussion here that kind of boils down to what each of us fundamentally wants out of a roleplaying game.

Speaking for myself, I find that lately I have no time for dogmatic views on roleplaying games (and I say this knowing I am someone who has occasionally held dogmatic views in the past). I’m enjoying games the way I want to enjoy them, and for me that means embracing traditional settings, themes and aesthetics, and re-contextualizing them for more indie-style play. You can hear Lowell and I really embracing that approach this episode, and I think it’s a sign of things to come.

Thanks to Paul Edson for the terrific edit this week.

Enjoy!

Cc: Tommy Rayburn John Harper Graham W

http://www.gauntlet-rpg.com/the-gauntlet-podcast/episode-98-breakers-cthulhu-dark-confidential-kuro

42 thoughts on “Episode 98 of The Gauntlet Podcast is here!”

  1. Your discussion of Cthulu Dark in L.A. had me nodding. I just finished reading Black Dahlia by James Ellroy, set in post-war L.A. and re-watching True Detective, in which cthonic elements, settle into the cracks of post-Katrina rural Louisiana.

    Fun show!

  2. Your discussion of Cthulu Dark in L.A. had me nodding. I just finished reading Black Dahlia by James Ellroy, set in post-war L.A. and re-watching True Detective, in which cthonic elements, settle into the cracks of post-Katrina rural Louisiana.

    Fun show!

  3. It seems to me that setting aside dogmatic views is a sign of a maturing gamer. Or rather, recognizing that your dogmas are just preferences, is such.

  4. It seems to me that setting aside dogmatic views is a sign of a maturing gamer. Or rather, recognizing that your dogmas are just preferences, is such.

  5. I ran Breakers a while back using one of Michael Prescott’s 1pg dungeons. I found the framework – concrete goal plus start the PCs anywhere in the dungeon – was ideal for session pacing.* I probably could’ve been more aggressive with the countdown on the Cloud of Woe though.

    *Remind me to tell you about my “Quantum Leap for Cthulhu Dark” campaign frame some time. Same kind of thing.

  6. I ran Breakers a while back using one of Michael Prescott’s 1pg dungeons. I found the framework – concrete goal plus start the PCs anywhere in the dungeon – was ideal for session pacing.* I probably could’ve been more aggressive with the countdown on the Cloud of Woe though.

    *Remind me to tell you about my “Quantum Leap for Cthulhu Dark” campaign frame some time. Same kind of thing.

  7. 100% agree. My most unpleasant experiences with tabletop gaming have been clashing with dogmatic GMs who want to impose their idea of “gaming correctly” on their table, leveraging GM fiat on things that are outside of their jurisdiction.

  8. 100% agree. My most unpleasant experiences with tabletop gaming have been clashing with dogmatic GMs who want to impose their idea of “gaming correctly” on their table, leveraging GM fiat on things that are outside of their jurisdiction.

  9. One of the things I really enjoy about the Gauntlet is the refusal to participate in the whole OSR vs Indie nonsense, as well as the My-OSR-is-more-OSR-than-yours nonsense.

  10. One of the things I really enjoy about the Gauntlet is the refusal to participate in the whole OSR vs Indie nonsense, as well as the My-OSR-is-more-OSR-than-yours nonsense.

  11. We are already so few in this hobby, we really don’t need the caste segregation. For me, as long as 1) you are having fun and 2) being respectful, what you prefer to play is none of my business.

  12. We are already so few in this hobby, we really don’t need the caste segregation. For me, as long as 1) you are having fun and 2) being respectful, what you prefer to play is none of my business.

  13. Speaking for myself, for the Dungeon World/Dungeon Planet game I’m planning, almost every pre-written scenario I’m plundering for material comes from the OSR community, including a lot from the excellent and now sadly defunct Fight On! zine. The rest is some old D&D stuff. It’s the best of both worlds coming together. The OSR community and the “Indie” community are the best thing that happened to this hobby.

  14. Speaking for myself, for the Dungeon World/Dungeon Planet game I’m planning, almost every pre-written scenario I’m plundering for material comes from the OSR community, including a lot from the excellent and now sadly defunct Fight On! zine. The rest is some old D&D stuff. It’s the best of both worlds coming together. The OSR community and the “Indie” community are the best thing that happened to this hobby.

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