Listening to the most recent podcast about character death, I realised that while Legacy has rules for character death (triggering a Death Move and creating a relic that lets family members use one of the character’s moves) it didn’t really have space for mourning. I’ve sketched out a move to try and explore the space of returning from the wasteland and breaking the bad news to a fallen character’s family – what do you think?
When you return a relic to its holder’s family, you may spend time with them telling and hearing tales of the deceased character’s life and final moments. If you do, the family’s player picks one:
– Their family gives your family 2-Treaty.
– Your character is now treated as a member of both families for all purposes.
– Their next Character will help your Family with one task.
I like it.
I like it.
Awesome! I’m incorporating this into my MotW game.
Awesome! I’m incorporating this into my MotW game.
it’s a Southern Gothic so funerals, wakes, and such are a major festive occasion.
it’s a Southern Gothic so funerals, wakes, and such are a major festive occasion.
Ah awesome – you may want to look at the eulogy move in The Watch if you have access to it. Then again Legacy’s all about the character’s families, which I imagine also translates to a Southern Gothic style game!
Ah awesome – you may want to look at the eulogy move in The Watch if you have access to it. Then again Legacy’s all about the character’s families, which I imagine also translates to a Southern Gothic style game!
Wow awesome.
Wow awesome.
James Iles I’ll have to check that out. It STARTED off as a mashup of “O Brother Where Art Thou?” and Supernatural. And then all of the literal skeletons lunged out of closets and up through the floorboards.
James Iles I’ll have to check that out. It STARTED off as a mashup of “O Brother Where Art Thou?” and Supernatural. And then all of the literal skeletons lunged out of closets and up through the floorboards.